* Some comment formatting.

This commit is contained in:
LevelX2 2020-06-10 22:37:47 +02:00
parent 1e36b39434
commit 94c8b7a558
3 changed files with 41 additions and 35 deletions

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@ -29,22 +29,32 @@ import mage.watchers.common.LostControlWatcher;
*
* 5/1/2009 The ability grants you control of all creatures that are blocking it
* as the ability resolves. This will include any creatures that were put onto
* the battlefield blocking it. 5/1/2009 Any blocking creatures that regenerated
* during combat will have been removed from combat. Since such creatures are no
* longer in combat, they cannot be blocking The Wretched, which means you won't
* be able to gain control of them. 5/1/2009 If The Wretched itself regenerated
* during combat, then it will have been removed from combat. Since it is no
* longer in combat, there cannot be any creatures blocking it, which means you
* won't be able to gain control of any creatures. 10/1/2009 The Wretched's
* ability triggers only if it's still on the battlefield when the end of combat
* step begins (after the combat damage step). For example, if it's blocked by a
* 7/7 creature and is destroyed, its ability won't trigger at all. 10/1/2009 If
* The Wretched leaves the battlefield, you no longer control it, so the
* duration of its control-change effect ends. 10/1/2009 If you lose control of
* The Wretched before its ability resolves, you won't gain control of the
* creatures blocking it at all. 10/1/2009 Once the ability resolves, it doesn't
* care whether the permanents you gained control of remain creatures, only that
* they remain on the battlefield.
* the battlefield blocking it.
*
* 5/1/2009 Any blocking creatures that regenerated during combat will have been
* removed from combat. Since such creatures are no longer in combat, they
* cannot be blocking The Wretched, which means you won't be able to gain
* control of them.
*
* 5/1/2009 If The Wretched itself regenerated during combat, then it will have
* been removed from combat. Since it is no longer in combat, there cannot be
* any creatures blocking it, which means you won't be able to gain control of
* any creatures.
*
* 10/1/2009 The Wretched's ability triggers only if it's still on the
* battlefield when the end of combat step begins (after the combat damage
* step). For example, if it's blocked by a 7/7 creature and is destroyed, its
* ability won't trigger at all.
*
* 10/1/2009 If The Wretched leaves the battlefield, you no longer control it,
* so the duration of its control-change effect ends.
*
* 10/1/2009 If you lose control of The Wretched before its ability resolves,
* you won't gain control of the creatures blocking it at all.
*
* 10/1/2009 Once the ability resolves, it doesn't care whether the permanents
* you gained control of remain creatures, only that they remain on the
* battlefield.
*/
public final class TheWretched extends CardImpl {

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@ -10,17 +10,14 @@ import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* Lazav, Dimir Mastermind
*
* Legendary Creature Shapeshifter 3/3, UUBB Hexproof Whenever a creature card
* is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir
* Mastermind become a copy of that card except its name is still Lazav, Dimir
* Mastermind, it's legendary in addition to its other types, and it gains
* hexproof and this ability.
*
* @author LevelX2
/*
Lazav, Dimir Mastermind
Legendary Creature Shapeshifter 3/3, UUBB
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have
Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind,
it's legendary in addition to its other types, and it gains hexproof and this ability.
@author LevelX2
*/
public class LazavDimirMastermindTest extends CardTestPlayerBase {
@ -83,14 +80,13 @@ public class LazavDimirMastermindTest extends CardTestPlayerBase {
}
/**
/*
* Tests copy Nightveil Specter
*
* Nightveil Specter Creature Specter 2/3, {U/B}{U/B}{U/B} Flying Whenever
* Nightveil Specter deals combat damage to a player, that player exiles the
* top card of their library. You may play cards exiled with Nightveil
* Specter.
*
* Nightveil Specter Creature Specter 2/3, {U/B}{U/B}{U/B}
* Flying
* Whenever Nightveil Specter deals combat damage to a player, that player exiles the
* top card of their library. You may play cards exiled with Nightveil Specter.
*/
@Test
public void testCopyNightveilSpecter() {

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@ -12,10 +12,10 @@ import mage.watchers.common.LostControlWatcher;
* Monitoring the LOST_CONTROL event has the advantage that also all layered
* effects can correctly check for controller change because comparing old and
* new controller during their apply time does not take into account layered
* cahnge control effects that will be applied later.
* change control effects that will be applied later.
*
* This condition needs the LostControlWatcher, so be sure to add it to the card
* that uses the condition
* that uses the condition.
*
* @author LevelX2
*/