diff --git a/Mage.Sets/src/mage/cards/h/HuntersBow.java b/Mage.Sets/src/mage/cards/h/HuntersBow.java new file mode 100644 index 00000000000..2fd8efcaa9f --- /dev/null +++ b/Mage.Sets/src/mage/cards/h/HuntersBow.java @@ -0,0 +1,56 @@ +package mage.cards.h; + +import mage.abilities.Ability; +import mage.abilities.common.EntersBattlefieldAttachToTarget; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.costs.mana.GenericManaCost; +import mage.abilities.effects.common.DamageWithPowerFromOneToAnotherTargetEffect; +import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; +import mage.abilities.keyword.EquipAbility; +import mage.abilities.keyword.ReachAbility; +import mage.abilities.keyword.WardAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.AttachmentType; +import mage.constants.CardType; +import mage.filter.StaticFilters; +import mage.target.TargetPermanent; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class HuntersBow extends CardImpl { + + public HuntersBow(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{1}{G}"); + + // When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. + Ability ability = new EntersBattlefieldAttachToTarget(); + ability.addEffect(new DamageWithPowerFromOneToAnotherTargetEffect("that creature")); + ability.addTarget(new TargetPermanent(0, 1, StaticFilters.FILTER_CREATURE_YOU_DONT_CONTROL)); + this.addAbility(ability); + + // Equipped creature has reach and ward {2}. + ability = new SimpleStaticAbility(new GainAbilityAttachedEffect( + ReachAbility.getInstance(), AttachmentType.EQUIPMENT + )); + ability.addEffect(new GainAbilityAttachedEffect( + new WardAbility(new GenericManaCost(2)), AttachmentType.EQUIPMENT + ).setText("and ward {2}")); + this.addAbility(ability); + + // Equip {1} + this.addAbility(new EquipAbility(1)); + } + + private HuntersBow(final HuntersBow card) { + super(card); + } + + @Override + public HuntersBow copy() { + return new HuntersBow(this); + } +} diff --git a/Mage.Sets/src/mage/sets/AssassinsCreed.java b/Mage.Sets/src/mage/sets/AssassinsCreed.java index b7902bcdfa1..6454024623a 100644 --- a/Mage.Sets/src/mage/sets/AssassinsCreed.java +++ b/Mage.Sets/src/mage/sets/AssassinsCreed.java @@ -35,6 +35,7 @@ public final class AssassinsCreed extends ExpansionSet { cards.add(new SetCardInfo("Fiery Islet", 112, Rarity.RARE, mage.cards.f.FieryIslet.class)); cards.add(new SetCardInfo("Haystack", 5, Rarity.UNCOMMON, mage.cards.h.Haystack.class)); cards.add(new SetCardInfo("Hidden Blade", 73, Rarity.UNCOMMON, mage.cards.h.HiddenBlade.class)); + cards.add(new SetCardInfo("Hunter's Bow", 41, Rarity.UNCOMMON, mage.cards.h.HuntersBow.class)); cards.add(new SetCardInfo("Mary Read and Anne Bonny", 61, Rarity.RARE, mage.cards.m.MaryReadAndAnneBonny.class)); cards.add(new SetCardInfo("Murder", 92, Rarity.COMMON, mage.cards.m.Murder.class)); cards.add(new SetCardInfo("Nurturing Peatland", 114, Rarity.RARE, mage.cards.n.NurturingPeatland.class));