[ORI] Added 5 cards with Renown relation and a renown test.

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LevelX2 2015-06-24 00:11:03 +02:00
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package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.VigilanceAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RenownTest extends CardTestPlayerBase {
@Test
public void testKnightOfThePilgrimsRoad() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
addCard(Zone.HAND, playerA, "Knight of the Pilgrim's Road"); // 3/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Knight of the Pilgrim's Road");
attack(3, playerA, "Knight of the Pilgrim's Road"); // 3 damage
attack(5, playerA, "Knight of the Pilgrim's Road"); // 4 damage
attack(7, playerA, "Knight of the Pilgrim's Road"); // 4 damage
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Knight of the Pilgrim's Road", 4, 3);
assertLife(playerA, 20);
assertLife(playerB, 9);
}
/**
* Test renown trigger
*/
@Test
public void testRelicSeeker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
// When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
addCard(Zone.HAND, playerA, "Relic Seeker"); // 2/2
addCard(Zone.LIBRARY, playerA, "Veteran's Sidearm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Relic Seeker");
attack(3, playerA, "Relic Seeker"); // 2 damage
attack(5, playerA, "Relic Seeker"); // 3 damage
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Relic Seeker", 3, 3);
assertHandCount(playerA, "Veteran's Sidearm", 1);
assertLife(playerA, 20);
assertLife(playerB, 15);
}
/**
* Test renown state
*/
@Test
public void testHonoredHierarch() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."
addCard(Zone.HAND, playerA, "Honored Hierarch"); // 1/1
addCard(Zone.LIBRARY, playerA, "Veteran's Sidearm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Honored Hierarch");
attack(3, playerA, "Honored Hierarch"); // 1 damage
attack(5, playerA, "Honored Hierarch"); // 2 damage
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Honored Hierarch", 2, 2);
assertTapped("Honored Hierarch", false);
assertAbility(playerA, "Honored Hierarch", VigilanceAbility.getInstance(), true);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
/**
* Test renown > 1
*/
@Test
public void testRhoxMaulers() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// Trample
// Renown 2
addCard(Zone.HAND, playerA, "Rhox Maulers"); // 4/4
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rhox Maulers");
attack(3, playerA, "Rhox Maulers"); // 4 damage
attack(5, playerA, "Rhox Maulers"); // 6 damage
attack(7, playerA, "Rhox Maulers"); // 6 damage
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Rhox Maulers", 6, 6);
assertLife(playerA, 20);
assertLife(playerB, 4);
}
}