* Kalitas, Bloodchief of Ghet - Fixed that the vampire token was also created if the destroyed creature was not moved to the graveyard.

This commit is contained in:
LevelX2 2017-07-29 12:01:10 +02:00
parent 18cab46b05
commit 94994dd3ec
2 changed files with 15 additions and 5 deletions

View file

@ -6,20 +6,25 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class KalitasBloodchiefOfGhetTest extends CardTestPlayerBase {
@Test
public void testTokenCreatedOnlyIfTargetDies() {
// {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token.
// Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
addCard(Zone.BATTLEFIELD, playerA, "Kalitas, Bloodchief of Ghet", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Rest in Peace", 1);
addCard(Zone.BATTLEFIELD, playerB, "Gray Ogre", 1);
// When Rest in Peace enters the battlefield, exile all cards from all graveyards.
// If a card or token would be put into a graveyard from anywhere, exile it instead.
addCard(Zone.BATTLEFIELD, playerA, "Rest in Peace", 1); // Enchantment
addCard(Zone.BATTLEFIELD, playerB, "Gray Ogre", 1); // Creature - Ogre 2/2
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{B}{B}{B}", "Gray Ogre");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, 5);
assertPermanentCount(playerB, 0);
assertPermanentCount(playerA, "Vampire", 0);
}
}