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[LRW] added test for Aquitect's Will (partially fails) (#7597)
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4 changed files with 157 additions and 88 deletions
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package org.mage.test.cards.single.lrw;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class AquitectsWillTest extends CardTestPlayerBase {
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private static final String mountain = "Mountain";
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private static final String will = "Aquitect's Will";
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private static final String recall = "Ancestral Recall";
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private static final String hexmage = "Vampire Hexmage";
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@Ignore // TODO: this test currently fails, the mana option is there but can't be selected for some reason
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@Test
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public void testProduceBlueDuringCast() {
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, mountain);
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addCard(Zone.HAND, playerA, will);
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addCard(Zone.HAND, playerA, recall);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, will, mountain);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, recall, playerA);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 3);
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assertGraveyardCount(playerA, will, 1);
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assertGraveyardCount(playerA, recall, 1);
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assertCounterCount(playerA, mountain, CounterType.FLOOD, 1);
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assertSubtype(mountain, SubType.MOUNTAIN);
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assertSubtype(mountain, SubType.ISLAND);
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}
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@Test
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public void testProduceBlueOutsideCast() {
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, mountain);
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addCard(Zone.HAND, playerA, will);
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addCard(Zone.HAND, playerA, recall);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, will, mountain);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {U}");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, recall, playerA);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 3);
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assertGraveyardCount(playerA, will, 1);
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assertGraveyardCount(playerA, recall, 1);
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assertCounterCount(playerA, mountain, CounterType.FLOOD, 1);
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assertSubtype(mountain, SubType.MOUNTAIN);
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assertSubtype(mountain, SubType.ISLAND);
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}
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@Test
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public void testEffectTiedToCounter() {
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, mountain);
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addCard(Zone.BATTLEFIELD, playerA, hexmage);
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addCard(Zone.HAND, playerA, will);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, will, mountain);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice", mountain);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, will, 1);
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assertGraveyardCount(playerA, hexmage, 1);
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assertCounterCount(playerA, mountain, CounterType.FLOOD, 0);
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assertSubtype(mountain, SubType.MOUNTAIN);
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assertNotSubtype(mountain, SubType.ISLAND);
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}
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}
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