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* Fixed a problem with removing too much counters (caused by AI simulation).
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4 changed files with 7 additions and 16 deletions
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@ -15,8 +15,8 @@ import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.mana.DynamicManaEffect;
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import mage.abilities.effects.common.ManaEffect;
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import mage.abilities.effects.mana.DynamicManaEffect;
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import mage.abilities.mana.ActivatedManaAbilityImpl;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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@ -116,7 +116,7 @@ public abstract class AbilityImpl implements Ability {
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this.costModificationActive = ability.costModificationActive;
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this.worksFaceDown = ability.worksFaceDown;
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this.abilityWord = ability.abilityWord;
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this.sourceObject = ability.sourceObject;
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this.sourceObject = null; // you may not copy this because otherwise simulation may modify real game object
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this.sourceObjectZoneChangeCounter = ability.sourceObjectZoneChangeCounter;
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this.canFizzle = ability.canFizzle;
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this.targetAdjuster = ability.targetAdjuster;
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