* Finished card attribute change handling for color of cards (card subtype not supported yet) related to #408

This commit is contained in:
LevelX2 2015-06-10 14:00:37 +02:00
parent 199ff16c0c
commit 93dcf2d59f
6 changed files with 131 additions and 34 deletions

View file

@ -75,6 +75,13 @@ public class PaintersServantTest extends CardTestPlayerBase {
Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isWhite());
Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue());
for(Card card: playerA.getLibrary().getCards(currentGame)) {
Assert.assertEquals(card.getName() + " should be blue",true, card.getColor(currentGame).isBlue());
}
for(Card card: playerB.getLibrary().getCards(currentGame)) {
Assert.assertEquals(card.getName() + " should be blue",true, card.getColor(currentGame).isBlue());
}
for(Card card: playerA.getHand().getCards(currentGame)) {
Assert.assertEquals(true, card.getColor(currentGame).isRed());
Assert.assertEquals(true, card.getColor(currentGame).isBlue());
@ -131,6 +138,13 @@ public class PaintersServantTest extends CardTestPlayerBase {
Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isWhite());
Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isBlue());
for(Card card: playerA.getLibrary().getCards(currentGame)) {
Assert.assertEquals(card.getName() + " should not be blue",false, card.getColor(currentGame).isBlue());
}
for(Card card: playerB.getLibrary().getCards(currentGame)) {
Assert.assertEquals(card.getName() + " should not be blue",false, card.getColor(currentGame).isBlue());
}
for(Card card: playerA.getHand().getCards(currentGame)) {
Assert.assertEquals(true, card.getColor(currentGame).isRed());
Assert.assertEquals(false, card.getColor(currentGame).isBlue());
@ -154,4 +168,83 @@ public class PaintersServantTest extends CardTestPlayerBase {
}
/**
* 5/1/2008 While Painter's Servant is on the battlefield, an effect that
* changes an object's colors will overwrite Painter's Servant's effect. For
* example, casting Cerulean Wisps on a creature will turn it blue,
* regardless of the color chosen for Painter's Servant.
*/
@Test
public void testColorOverwrite() {
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// Target creature becomes blue until end of turn. Untap that creature.
// Draw a card.
addCard(Zone.HAND, playerB, "Cerulean Wisps", 1); // Instant {U}
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cerulean Wisps", "Silvercoat Lion", "Painter's Servant", StackClause.WHILE_NOT_ON_STACK);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Painter's Servant", 1);
Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA);
Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isWhite());
Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isRed());
Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue());
}
/**
* Check color of spells
*/
@Test
public void testColorSpell() {
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant", 1);
// Draw two cards.
addCard(Zone.HAND, playerA, "Divination", 1); // {U}{2}
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
// Whenever a player casts a red spell, you may gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Dragon's Claw");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// Target creature becomes blue until end of turn. Untap that creature.
// Draw a card.
addCard(Zone.HAND, playerB, "Cerulean Wisps", 1); // Instant {U}
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cerulean Wisps", "Silvercoat Lion", "Painter's Servant", StackClause.WHILE_NOT_ON_STACK);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Divination", NO_TARGET, "Painter's Servant", StackClause.WHILE_NOT_ON_STACK);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Painter's Servant", 1);
assertGraveyardCount(playerA, "Divination", 1);
assertGraveyardCount(playerB, "Cerulean Wisps", 1);
assertLife(playerA, 22); // + 1 from Cerulean Wisps + 1 from Divination
Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA);
Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isWhite());
Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isRed());
Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue());
}
}