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tests for Prowl reported bug not taking into account cost reductions for #2169
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class ProwlTest extends CardTestPlayerBase {
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@Test
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public void testBasicProwlCasting() {
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// Auntie's Snitch {2}{B} Creature — Goblin Rogue (3/1)
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// Auntie's Snitch can't block.
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// Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
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// Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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addCard(Zone.HAND, playerA, "Auntie's Snitch");
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// {1}{R} Creature — Goblin Warrior 1/1
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// Red creatures you control have first strike.
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addCard(Zone.BATTLEFIELD, playerA, "Bloodmark Mentor");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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attack(1, playerA, "Bloodmark Mentor");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Auntie's Snitch using prowl");
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setChoice(playerA, "Yes"); // choosing to pay prowl cost
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 19);
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assertPermanentCount(playerA, "Bloodmark Mentor", 1);
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assertPermanentCount(playerA, "Auntie's Snitch", 1);
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}
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/*
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* Reported bug: Prowl is not taking into consideration other cost reducing effects. For instance Goblin Warchief
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* does not reduce the Prowl cost of other Goblin cards with Prowl ability.
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*/
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@Test
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public void testProwlWithCostDiscount() {
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// Auntie's Snitch {2}{B} Creature — Goblin Rogue (3/1)
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// Auntie's Snitch can't block.
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// Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
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// Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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addCard(Zone.HAND, playerA, "Auntie's Snitch");
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// Goblin Warchief {1}{R}{R} Creature — Goblin Warrior (2/2)
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// Goblin spells you cast cost 1 less to cast.
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// Goblin creatures you control have haste.
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addCard(Zone.BATTLEFIELD, playerA, "Goblin Warchief");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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attack(1, playerA, "Goblin Warchief");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Auntie's Snitch using prowl"); // should only cost {B} with Warchief discount
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setChoice(playerA, "Yes"); // choosing to pay prowl cost
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 18);
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assertPermanentCount(playerA, "Goblin Warchief", 1);
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assertPermanentCount(playerA, "Auntie's Snitch", 1);
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}
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}
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@ -65,6 +65,8 @@ public class ShuffleTriggeredTest extends CardTestPlayerBase {
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* Wenn ich mit Knowledge Exploitation einen Gegner seine Bibliothek mischen
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* Wenn ich mit Knowledge Exploitation einen Gegner seine Bibliothek mischen
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* lasse, dann triggert Widespread Panic für ihn (sollte garnicht triggern).
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* lasse, dann triggert Widespread Panic für ihn (sollte garnicht triggern).
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* Bei Bribery ist es genauso.
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* Bei Bribery ist es genauso.
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*
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* If I have an opponent shuffle his library using Knowledge Exploitation, Widespread Panic triggers for him (shoudn't trigger at all). Same thing with Bribery.
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*/
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*/
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@Test
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@Test
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public void testWidespreadPanicDoesNotTriggerIfOpponentShufflesPlayersLibrary() {
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public void testWidespreadPanicDoesNotTriggerIfOpponentShufflesPlayersLibrary() {
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