Implemented Apocalypse Sanctuaries

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Evan Kranzler 2017-09-21 11:40:10 -04:00
parent 38f83c84f6
commit 9384bf8df4
7 changed files with 393 additions and 71 deletions

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/*
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package mage.abilities.common;
import mage.ObjectColor;
import mage.abilities.TriggeredAbility;
import mage.abilities.condition.CompoundCondition;
import mage.abilities.condition.Condition;
import mage.abilities.condition.InvertCondition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
/**
*
* @author TheElk801
*/
public class SanctuaryTriggeredAbility extends ConditionalTriggeredAbility {
private static Condition makeOrCondition(ObjectColor color1, ObjectColor color2) {
FilterPermanent filter = new FilterPermanent();
filter.add(Predicates.or(
new ColorPredicate(color1),
new ColorPredicate(color2)
));
return new PermanentsOnTheBattlefieldCondition(filter);
}
private static Condition makeAndCondition(ObjectColor color1, ObjectColor color2) {
FilterPermanent filter1 = new FilterPermanent();
filter1.add(new ColorPredicate(color1));
Condition condition1 = new PermanentsOnTheBattlefieldCondition(filter1);
FilterPermanent filter2 = new FilterPermanent();
filter2.add(new ColorPredicate(color2));
Condition condition2 = new PermanentsOnTheBattlefieldCondition(filter2);
return new CompoundCondition(condition1, condition2);
}
private static TriggeredAbility makeTrigger(OneShotEffect effect1, OneShotEffect effect2, ObjectColor color1, ObjectColor color2) {
TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(
new ConditionalOneShotEffect(effect1, new InvertCondition(makeAndCondition(color1, color2))), TargetController.YOU, false
);
ability.addEffect(new ConditionalOneShotEffect(effect2, makeAndCondition(color1, color2)));
return ability;
}
public SanctuaryTriggeredAbility(OneShotEffect effect1, OneShotEffect effect2, ObjectColor color1, ObjectColor color2, String text) {
super(makeTrigger(effect1, effect2, color1, color2), makeOrCondition(color1, color2), text);
}
}