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Implemented Apocalypse Sanctuaries
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.common;
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import mage.ObjectColor;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.condition.CompoundCondition;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.InvertCondition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.TargetController;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.ColorPredicate;
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/**
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*
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* @author TheElk801
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*/
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public class SanctuaryTriggeredAbility extends ConditionalTriggeredAbility {
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private static Condition makeOrCondition(ObjectColor color1, ObjectColor color2) {
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FilterPermanent filter = new FilterPermanent();
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filter.add(Predicates.or(
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new ColorPredicate(color1),
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new ColorPredicate(color2)
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));
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return new PermanentsOnTheBattlefieldCondition(filter);
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}
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private static Condition makeAndCondition(ObjectColor color1, ObjectColor color2) {
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FilterPermanent filter1 = new FilterPermanent();
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filter1.add(new ColorPredicate(color1));
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Condition condition1 = new PermanentsOnTheBattlefieldCondition(filter1);
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FilterPermanent filter2 = new FilterPermanent();
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filter2.add(new ColorPredicate(color2));
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Condition condition2 = new PermanentsOnTheBattlefieldCondition(filter2);
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return new CompoundCondition(condition1, condition2);
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}
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private static TriggeredAbility makeTrigger(OneShotEffect effect1, OneShotEffect effect2, ObjectColor color1, ObjectColor color2) {
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TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(
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new ConditionalOneShotEffect(effect1, new InvertCondition(makeAndCondition(color1, color2))), TargetController.YOU, false
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);
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ability.addEffect(new ConditionalOneShotEffect(effect2, makeAndCondition(color1, color2)));
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return ability;
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}
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public SanctuaryTriggeredAbility(OneShotEffect effect1, OneShotEffect effect2, ObjectColor color1, ObjectColor color2, String text) {
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super(makeTrigger(effect1, effect2, color1, color2), makeOrCondition(color1, color2), text);
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}
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}
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