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* Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error).
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9 changed files with 142 additions and 29 deletions
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@ -178,8 +178,6 @@ public abstract class AbilityImpl<T extends AbilityImpl<T>> implements Ability {
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if (effect.applyEffectsAfter()) {
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game.applyEffects();
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}
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// effects like entersBattlefield have to trigger simultanously so objects see each other
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game.getState().handleSimultaneousEvent(game);
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}
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}
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return result;
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