This commit is contained in:
htrajan 2020-04-16 17:50:17 -07:00
parent a08bd34582
commit 92d6326316
5 changed files with 161 additions and 32 deletions

View file

@ -489,8 +489,8 @@ public interface Game extends MageItem, Serializable {
return getCommandersIds(player, CommanderCardType.ANY);
}
void addUsePowerInsteadOfToughnessForDamageLethalityFilter(UUID source, FilterCreaturePermanent filter);
void addPowerInsteadOfToughnessForDamageLethalityFilter(UUID source, FilterCreaturePermanent filter);
List<FilterCreaturePermanent> getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters();
List<FilterCreaturePermanent> getActivePowerInsteadOfToughnessForDamageLethalityFilters();
}

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@ -1,7 +1,6 @@
package mage.game;
import mage.MageException;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.common.AttachableToRestrictedAbility;
@ -1898,7 +1897,7 @@ public abstract class GameImpl implements Game, Serializable {
List<Permanent> legendary = new ArrayList<>();
List<Permanent> worldEnchantment = new ArrayList<>();
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters();
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = getActivePowerInsteadOfToughnessForDamageLethalityFilters();
for (Permanent perm : getBattlefield().getAllActivePermanents()) {
if (perm.isCreature()) {
//20091005 - 704.5f
@ -1911,12 +1910,14 @@ public abstract class GameImpl implements Game, Serializable {
else {
/*
* for handling Zilortha, Strength Incarnate:
* Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
* 2020-04-17: Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
*/
boolean usePowerInsteadOfToughnessForDamageLethality = usePowerInsteadOfToughnessForDamageLethalityFilters.stream()
.anyMatch(filter -> filter.match(perm, this));
MageInt lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality ? perm.getPower() : perm.getToughness();
if (lethalDamageThreshold.getValue() <= perm.getDamage() || perm.isDeathtouched()) {
int lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality ?
// Zilortha, Strength Incarnate, 2020-04-17: A creature with 0 power isnt destroyed unless it has at least 1 damage marked on it.
Math.max(perm.getPower().getValue(), 1) : perm.getToughness().getValue();
if (lethalDamageThreshold <= perm.getDamage() || perm.isDeathtouched()) {
if (perm.destroy(null, this, false)) {
somethingHappened = true;
continue;
@ -3321,12 +3322,12 @@ public abstract class GameImpl implements Game, Serializable {
}
@Override
public void addUsePowerInsteadOfToughnessForDamageLethalityFilter(UUID source, FilterCreaturePermanent filter) {
public void addPowerInsteadOfToughnessForDamageLethalityFilter(UUID source, FilterCreaturePermanent filter) {
usePowerInsteadOfToughnessForDamageLethalityFilters.putIfAbsent(source, filter);
}
@Override
public List<FilterCreaturePermanent> getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters() {
public List<FilterCreaturePermanent> getActivePowerInsteadOfToughnessForDamageLethalityFilters() {
return usePowerInsteadOfToughnessForDamageLethalityFilters.isEmpty() ? emptyList() : getBattlefield().getAllActivePermanents().stream()
.map(Card::getId)
.filter(usePowerInsteadOfToughnessForDamageLethalityFilters::containsKey)

View file

@ -1,22 +1,11 @@
package mage.game.combat;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Stream;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ControllerAssignCombatDamageToBlockersAbility;
import mage.abilities.common.ControllerDivideCombatDamageAbility;
import mage.abilities.common.DamageAsThoughNotBlockedAbility;
import mage.abilities.keyword.BandingAbility;
import mage.abilities.keyword.BandsWithOtherAbility;
import mage.abilities.keyword.CantBlockAloneAbility;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.*;
import mage.constants.AsThoughEffectType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
@ -27,7 +16,9 @@ import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.Copyable;
import static java.util.Collections.emptyList;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Stream;
/**
*
@ -937,14 +928,17 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
}
public static int getLethalDamage(Permanent damagedPermanent, Game game) {
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = game.getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters();
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = game.getActivePowerInsteadOfToughnessForDamageLethalityFilters();
/*
* for handling Zilortha, Strength Incarnate:
* 2020-04-17
* Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
*/
boolean usePowerInsteadOfToughnessForDamageLethality = usePowerInsteadOfToughnessForDamageLethalityFilters.stream()
.anyMatch(filter -> filter.match(damagedPermanent, game));
MageInt lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality? damagedPermanent.getPower() : damagedPermanent.getToughness();
return Math.max(lethalDamageThreshold.getValue() - damagedPermanent.getDamage(), 0);
int lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality ?
// Zilortha, Strength Incarnate, 2020-04-17: A creature with 0 power isnt destroyed unless it has at least 1 damage marked on it.
Math.max(damagedPermanent.getPower().getValue(), 1) : damagedPermanent.getToughness().getValue();
return Math.max(lethalDamageThreshold - damagedPermanent.getDamage(), 0);
}
}