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* Warp World - Fixed a bug caused by removing cards from library.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.enters;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class WarpWorldTest extends CardTestPlayerBase {
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/**
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* Hello. I was playing a 4 player EDH game, and after quite a ways into it
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* I casted Warp World. The game said that Prime Speaker Zegana's ability
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* triggered for hitting the battlefield, however on all of our screens
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* nothing was on the battlefield (not even other things that should have
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* hit from Warp World). I tried to upload the log but it gave me an error
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* about it possibly being an attack vector. Sorry. Below is at least the
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* end of the log with hopefully some useful information:
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*/
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@Test
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public void testWarpWorld() {
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// Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library.
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// Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards,
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// then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
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addCard(Zone.HAND, playerA, "Warp World"); // Sorcery {5}{R}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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playerA.getLibrary().clear();
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addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 8);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warp World");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, "Warp World", 0);
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assertPermanentCount(playerA, 8);
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}
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}
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