From 92445ace3d77543a0f54a46e933705989ec1c060 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Tue, 29 Sep 2020 20:41:47 -0400 Subject: [PATCH] added more tests for Pelt Collector --- .../cards/single/grn/PeltCollectorTest.java | 163 +++++++++++------- 1 file changed, 102 insertions(+), 61 deletions(-) diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/single/grn/PeltCollectorTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/single/grn/PeltCollectorTest.java index 2e7a7cb73c0..1833604d257 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/single/grn/PeltCollectorTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/single/grn/PeltCollectorTest.java @@ -13,13 +13,14 @@ import org.mage.test.serverside.base.CardTestPlayerBase; */ public class PeltCollectorTest extends CardTestPlayerBase { - private static final String pltclctr = "Pelt Collector"; - private static final String slvrctln = "Silvercoat Lion"; - private static final String trstn = "Trostani Discordant"; - private static final String grzlybrs = "Grizzly Bears"; - private static final String mrdr = "Murder"; - private static final String cntrcrsr = "Centaur Courser"; - private static final String gntgrwth = "Giant Growth"; + private static final String collector = "Pelt Collector"; + private static final String lion = "Silvercoat Lion"; + private static final String trostani = "Trostani Discordant"; + private static final String bear = "Grizzly Bears"; + private static final String murder = "Murder"; + private static final String courser = "Centaur Courser"; + private static final String growth = "Giant Growth"; + private static final String karstoderm = "Karstoderm"; @Test public void test_Simple() { @@ -29,13 +30,13 @@ public class PeltCollectorTest extends CardTestPlayerBase { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. // As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. - addCard(Zone.HAND, playerA, pltclctr, 1); // Creature {G} - addCard(Zone.HAND, playerA, slvrctln, 1); // Creature {1}{W} + addCard(Zone.HAND, playerA, collector, 1); // Creature {G} + addCard(Zone.HAND, playerA, lion, 1); // Creature {1}{W} - addCard(Zone.BATTLEFIELD, playerB, pltclctr, 1);// Creature {G} + addCard(Zone.BATTLEFIELD, playerB, collector, 1);// Creature {G} - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, pltclctr); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, slvrctln); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, collector); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, lion); setStopAt(1, PhaseStep.BEGIN_COMBAT); @@ -43,12 +44,12 @@ public class PeltCollectorTest extends CardTestPlayerBase { assertAllCommandsUsed(); - assertPowerToughness(playerB, pltclctr, 1, 1); + assertPowerToughness(playerB, collector, 1, 1); - assertPowerToughness(playerA, slvrctln, 2, 2); - assertPowerToughness(playerA, pltclctr, 2, 2); - assertAbility(playerA, pltclctr, TrampleAbility.getInstance(), false); - assertAbility(playerB, pltclctr, TrampleAbility.getInstance(), false); + assertPowerToughness(playerA, lion, 2, 2); + assertPowerToughness(playerA, collector, 2, 2); + assertAbility(playerA, collector, TrampleAbility.getInstance(), false); + assertAbility(playerB, collector, TrampleAbility.getInstance(), false); } /** @@ -65,19 +66,19 @@ public class PeltCollectorTest extends CardTestPlayerBase { addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. // As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. - addCard(Zone.HAND, playerA, pltclctr, 1); // Creature {G} - addCard(Zone.HAND, playerA, slvrctln, 1); // Creature {1}{W} + addCard(Zone.HAND, playerA, collector, 1); // Creature {G} + addCard(Zone.HAND, playerA, lion, 1); // Creature {1}{W} // Other creatures you control get +1/+1. // When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. // At the beginning of your end step, each player gains control of all creatures they own. - addCard(Zone.HAND, playerA, trstn, 1); // Creature {3}{G}{W} /1/4) + addCard(Zone.HAND, playerA, trostani, 1); // Creature {3}{G}{W} /1/4) - addCard(Zone.BATTLEFIELD, playerB, pltclctr, 1);// Creature {G} + addCard(Zone.BATTLEFIELD, playerB, collector, 1);// Creature {G} - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, trstn); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, trostani); - castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, pltclctr); - castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, slvrctln); + castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, collector); + castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, lion); setStopAt(3, PhaseStep.BEGIN_COMBAT); @@ -85,14 +86,14 @@ public class PeltCollectorTest extends CardTestPlayerBase { assertAllCommandsUsed(); - assertPowerToughness(playerB, pltclctr, 1, 1); + assertPowerToughness(playerB, collector, 1, 1); assertPowerToughness(playerA, "Soldier", 2, 2, Filter.ComparisonScope.All); - assertPowerToughness(playerA, slvrctln, 3, 3); - assertPowerToughness(playerA, pltclctr, 3, 3); - assertAbility(playerA, pltclctr, TrampleAbility.getInstance(), false); - assertAbility(playerB, pltclctr, TrampleAbility.getInstance(), false); + assertPowerToughness(playerA, lion, 3, 3); + assertPowerToughness(playerA, collector, 3, 3); + assertAbility(playerA, collector, TrampleAbility.getInstance(), false); + assertAbility(playerB, collector, TrampleAbility.getInstance(), false); } @@ -101,104 +102,144 @@ public class PeltCollectorTest extends CardTestPlayerBase { public void testEntersTrigger() { setStrictChooseMode(true); - addCard(Zone.BATTLEFIELD, playerA, pltclctr); - addCard(Zone.HAND, playerA, grzlybrs); + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, bear); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear); setStopAt(1, PhaseStep.END_TURN); execute(); assertAllCommandsUsed(); - assertPowerToughness(playerA, pltclctr, 2, 2); - assertCounterCount(pltclctr, CounterType.P1P1, 1); + assertPowerToughness(playerA, collector, 2, 2); + assertCounterCount(collector, CounterType.P1P1, 1); + } + + @Test + public void testEntersTrigger2() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, karstoderm); + addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, karstoderm); + + setStopAt(1, PhaseStep.END_TURN); + execute(); + + assertAllCommandsUsed(); + + assertPowerToughness(playerA, collector, 2, 2); + assertCounterCount(collector, CounterType.P1P1, 1); } @Test public void testDiesTrigger() { setStrictChooseMode(true); - addCard(Zone.BATTLEFIELD, playerA, pltclctr); - addCard(Zone.HAND, playerA, grzlybrs); - addCard(Zone.HAND, playerA, mrdr); + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, bear); + addCard(Zone.HAND, playerA, murder); addCard(Zone.BATTLEFIELD, playerA, "Bayou", 5); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs); - castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, mrdr, grzlybrs); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear); + castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, bear); setStopAt(1, PhaseStep.END_TURN); execute(); assertAllCommandsUsed(); - assertPowerToughness(playerA, pltclctr, 2, 2); - assertCounterCount(pltclctr, CounterType.P1P1, 1); + assertPowerToughness(playerA, collector, 2, 2); + assertCounterCount(collector, CounterType.P1P1, 1); } @Test public void testDiesTrigger2() { setStrictChooseMode(true); - addCard(Zone.BATTLEFIELD, playerA, pltclctr); - addCard(Zone.HAND, playerA, cntrcrsr); - addCard(Zone.HAND, playerA, mrdr); + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, courser); + addCard(Zone.HAND, playerA, murder); addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cntrcrsr); - castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, mrdr, cntrcrsr); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, courser); + castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, courser); setStopAt(1, PhaseStep.END_TURN); execute(); assertAllCommandsUsed(); - assertPowerToughness(playerA, pltclctr, 3, 3); - assertCounterCount(pltclctr, CounterType.P1P1, 2); + assertPowerToughness(playerA, collector, 3, 3); + assertCounterCount(collector, CounterType.P1P1, 2); + } + + @Test + public void testDiesTrigger3() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, karstoderm); + addCard(Zone.HAND, playerA, murder); + addCard(Zone.BATTLEFIELD, playerA, "Bayou", 7); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, karstoderm); + castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, karstoderm); + + setStopAt(1, PhaseStep.END_TURN); + execute(); + + assertAllCommandsUsed(); + + assertPowerToughness(playerA, collector, 3, 3); + assertCounterCount(collector, CounterType.P1P1, 2); } @Test public void testInterveningIf() { setStrictChooseMode(true); - addCard(Zone.BATTLEFIELD, playerA, pltclctr); - addCard(Zone.HAND, playerA, grzlybrs); - addCard(Zone.HAND, playerA, gntgrwth); + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, bear); + addCard(Zone.HAND, playerA, growth); addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, gntgrwth, pltclctr); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, growth, collector); setStopAt(1, PhaseStep.END_TURN); execute(); assertAllCommandsUsed(); - assertPowerToughness(playerA, pltclctr, 4, 4); - assertCounterCount(pltclctr, CounterType.P1P1, 0); + assertPowerToughness(playerA, collector, 4, 4); + assertCounterCount(collector, CounterType.P1P1, 0); } @Test public void testInterveningIf2() { setStrictChooseMode(true); - addCard(Zone.BATTLEFIELD, playerA, pltclctr); - addCard(Zone.HAND, playerA, grzlybrs); + addCard(Zone.BATTLEFIELD, playerA, collector); + addCard(Zone.HAND, playerA, bear); addCard(Zone.HAND, playerA, "Scar"); addCard(Zone.BATTLEFIELD, playerA, "Bayou", 3); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scar", grzlybrs); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scar", bear); setStopAt(1, PhaseStep.END_TURN); execute(); assertAllCommandsUsed(); - assertPowerToughness(playerA, pltclctr, 1, 1); - assertCounterCount(pltclctr, CounterType.P1P1, 0); + assertPowerToughness(playerA, collector, 1, 1); + assertCounterCount(collector, CounterType.P1P1, 0); } }