diff --git a/Mage.Sets/src/mage/sets/shadowsoverinnistrad/EmberEyeWolf.java b/Mage.Sets/src/mage/sets/shadowsoverinnistrad/EmberEyeWolf.java
index daa6dd2c9f9..362ae64d8f7 100644
--- a/Mage.Sets/src/mage/sets/shadowsoverinnistrad/EmberEyeWolf.java
+++ b/Mage.Sets/src/mage/sets/shadowsoverinnistrad/EmberEyeWolf.java
@@ -46,7 +46,7 @@ import mage.constants.Zone;
public class EmberEyeWolf extends CardImpl {
public EmberEyeWolf(UUID ownerId) {
- super(ownerId, 154, "Ember-Eye Wolf", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{R}");
+ super(ownerId, 154, "Ember-Eye Wolf", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.expansionSetCode = "SOI";
this.subtype.add("Wolf");
this.power = new MageInt(1);
diff --git a/Mage.Sets/src/mage/sets/shadowsoverinnistrad/LightningAxe.java b/Mage.Sets/src/mage/sets/shadowsoverinnistrad/LightningAxe.java
index 31cfe2a1d36..d47666670dc 100644
--- a/Mage.Sets/src/mage/sets/shadowsoverinnistrad/LightningAxe.java
+++ b/Mage.Sets/src/mage/sets/shadowsoverinnistrad/LightningAxe.java
@@ -38,7 +38,7 @@ public class LightningAxe extends mage.sets.timespiral.LightningAxe {
public LightningAxe(UUID ownerId) {
super(ownerId);
- this.cardNumber = 999;
+ this.cardNumber = 170;
this.expansionSetCode = "SOI";
this.rarity = Rarity.UNCOMMON;
}
diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt
index 400045ef444..4afba9fe198 100644
--- a/Utils/mtg-cards-data.txt
+++ b/Utils/mtg-cards-data.txt
@@ -56940,65 +56940,102 @@ Wastes|Oath of the Gatewatch|184|C||Basic Land|||{T}: Add {C} to your mana pool.
Always Watching|Shadows over Innistrad|1|R|{1}{W}{W}|Enchantment|||Nontoken creatures you control get +1/+1 and have vigilance.|
Angel of Deliverance|Shadows over Innistrad|2|R|{6}{W}{W}|Creature - Angel|6|6|Flying$Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.|
Angelic Purge|Shadows over Innistrad|3|C|{2}{W}|Sorcery|||As an additional cost to cast Angelic Purge, sacrifice a permanent.$Exile target artifact, creature, or enchantment.|
+Apothecary Geist|Shadows over Innistrad|4|C|{3}{W}|Creature - Spirit|2|3|Flying$When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.|
Archangel Avacyn|Shadows over Innistrad|5a|M|{3}{W}{W}|Legendary Creature - Angel|4|4|Flash$Flying, vigilance$When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.$When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.|
Avacyn, the Purifier|Shadows over Innistrad|5b|M||Legendary Creature - Angel|6|5|Flying$When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.|
Avacynian Missionaries|Shadows over Innistrad|6a|U|{3}{W}|Creature - Human Cleric|3|3|At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.|
Lunarch Inquisitors|Shadows over Innistrad|6b|U||Creature - Human Cleric|4|4|When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.|
+Bound by Moonsilver|Shadows over Innistrad|7|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack, block, or transform.$Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.|
Bygone Bishop|Shadows over Innistrad|8|R|{2}{W}|Creature - Spirit Cleric|2|3|Flying$Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Cathar's Companion|Shadows over Innistrad|9|C|{2}{W}|Creature - Hound|3|1|Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)|
+Chaplain's Blessing|Shadows over Innistrad|10|C|{W}|Sorcery|||You gain 5 life.|
+Dauntless Cathar|Shadows over Innistrad|11|C|{2}{W}|Creature - Human Soldier|3|2|{1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.|
Declaration in Stone|Shadows over Innistrad|12|R|{1}{W}|Sorcery|||Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.|
Descend upon the Sinful|Shadows over Innistrad|13|M|{4}{W}{W}|Sorcery|||Exile all creatures$Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.|
Devilthorn Fox|Shadows over Innistrad|14|C|{1}{W}|Creature - Fox|3|1||
Drogskol Cavalry|Shadows over Innistrad|15|R|{5}{W}{W}|Creature - Spirit Knight|4|4|Flying$Whenever another Spirit enters the battlefield under your control, you gain 2 life.${3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.|
Eerie Interlude|Shadows over Innistrad|16|R|{2}{W}|Instant|||Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.|
+Emissary of the Sleepless|Shadows over Innistrad|17|C|{4}{W}|Creature - Spirit|2|4|Flying$When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.|
Ethereal Guidance|Shadows over Innistrad|18|C|{2}{W}|Sorcery|||Creatures you control get +2/+1 until end of turn.|
Expose Evil|Shadows over Innistrad|19|C|{1}{W}|Instant|||Tap up to two target creatures.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Gryff's Boon|Shadows over Innistrad|20|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying.${3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.|
Hanweir Militia Captain|Shadows over Innistrad|21a|R|{1}{W}|Creature - Human Soldier|2|2|At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.|
Westvale Cult Leader|Shadows over Innistrad|21b|R||Creature - Human Cleric|0|0|Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.$At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.|
Hope Against Hope|Shadows over Innistrad|22|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each creature you control.$As long as enchanted creature is a Human, it has first strike.|
Humble the Brute|Shadows over Innistrad|23|U|{4}{W}|Instant|||Destroy target creature with power 4 or greater.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Inquisitor's Ox|Shadows over Innistrad|24|C|{3}{W}|Creature - Ox|2|5|Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.|
Inspiring Captain|Shadows over Innistrad|25|C|{3}{W}|Creature - Human Knight|3|3|When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.|
+Militant Inquisitor|Shadows over Innistrad|26|C|{2}{W}|Creature - Human Cleric|2|3|Miltant Inquisitor gets +1/+0 for each Equipment you control.|
+Moorland Drifter|Shadows over Innistrad|27|C|{1}{W}|Creature - Spirit|2|2|Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.|
Nahiri's Machinations|Shadows over Innistrad|28|U|{1}{W}|Enchantment|||At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.${1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.|
+Nearheath Caplain|Shadows over Innistrad|29|U|{3}{W}|Creature - Human Cleric|3|1|Lifelink${2}{W}, Exile Neaheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.|
+Not Forgotten|Shadows over Innistrad|30|U|{1}{W}|Sorcery|||Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.|
Odric, Lunarch Marshal|Shadows over Innistrad|31|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.|
+Open the Armory|Shadows over Innistrad|32|U|{1}{W}|Sorcery|||Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.|
Paranoid Parish-Blade|Shadows over Innistrad|33|U|{2}{W}|Creature - Human Soldier|3|2|Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.|
Pious Evangel|Shadows over Innistrad|34a|U|{2}{W}|Creature - Human Cleric|2|2|Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.${2}, {T}, Sacrifice another permanent: Transform Pious Evangel.|
Wayward Disciple|Shadows over Innistrad|34b|U||Creature - Human Cleric|2|4|Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.|
+Puncturing Light|Shadows over Innistrad|35|C|{1}{W}|Instant|||Destroy target attacking or blocking creature with power 3 or less.|
Reaper of Flight Moonsilver|Shadows over Innistrad|36|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.|
Silverstrike|Shadows over Innistrad|37|U|{3}{W}|Instant|||Destroy target attacking creature. You gain 3 life.|
+Spectral Shepherd|Shadows over Innistrad|38|U|{2}{W}|Creature - Spirit|2|2|Flying${1}{U}: Return target Spirit you control to its owner's hand.|
+Stern Constable|Shadows over Innistrad|39|C|{W}|Creature - Human Soldier|1|1|{T}, Discard a card: Tap target creature.|
+Strength of Arms|Shadows over Innistrad|40|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.|
Survive the Night|Shadows over Innistrad|41|C|{2}{W}|Instant|||Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Tenacity|Shadows over Innistrad|42|U|{3}{W}|Instant|||Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.|
Thalia's Lieutenant|Shadows over Innistrad|43|R|{1}{W}|Creature - Human Soldier|1|1|When Thalia's Lieutenant enters the battlefield, put +1/+1 counter on each other Human you control.$Whenever another Human enters the battlefield under you control, put a +1/+1 counter on Thalia's Lieutenant.|
Thraben Inspector|Shadows over Innistrad|44|C|{W}|Creature - Human Soldier|1|2|When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Topplegeist|Shadows over Innistrad|45|U|{W}|Creature - Spirit|1|1|Flying$When Topplegeist enters the battlefield, tap target creature an opponent controls.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.|
+Town Gossipmonger|Shadows over Innistrad|46a|U|{W}|Creature - Human|1|1|{T}, Tap an untapped creature you control: Transform Town Gossipmonger.|
+Incited Rabbled|Shadows over Innistrad|46b|U||Creature - Human|2|3|Incited Rabble attacks each combat if able.${2}: Incited Rabble gets +1/+0 until end of turn.|
+Unruly Mob|Shadows over Innistrad|47|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
Vessel of Ephemera|Shadows over Innistrad|48|C|{1}{W}|Enchantment|||{2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.|
Aberrant Researcher|Shadows over Innistrad|49a|U|{3}{U}|Creature - Human Insect|3|2|Flying$At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.|
Perfected Form|Shadows over Innistrad|49b|U||Creature - Insect Horror|5|4|Flying|
+Broken Concentration|Shadows over Innistrad|50|U|{1}{U}{U}|Instant|||Counter target spell.$Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Catalog|Shadows over Innistrad|51|C|{2}{U}|Instant|||Draw two cards, then discard a card.|
Compelling Deterrence|Shadows over Innistrad|52|U|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.|
Confirm Suspicions|Shadows over Innistrad|53|R|{3}{U}{U}|Instant|||Counter target spell.$Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Daring Sleuth|Shadows over Innistrad|54a|U|{1}{U}|Creature - Human Rogue|2|1|When you sacrifice a Clue, transform Daring Sleuth.|
Bearer of Overwhelming Truths|Shadows over Innistrad|54b|U||Creature - Human Wizard|3|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Deny Existence|Shadows over Innistrad|55|C|{2}{U}|Instant|||Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
+Drownyard Explorers|Shadows over Innistrad|56|C|{3}{U}|Creature - Human Wizard|2|4|When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Drunau Corpse Trawler|Shadows over Innistrad|57|U|{3}{U}|Creature - Zombie|1|1|When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.${2}{B}: Target Zombie gains deathtouch until end of turn.|
Engulf the Shore|Shadows over Innistrad|58|R|{3}{U}|Instant|||Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.|
Epiphany at the Drownyard|Shadows over Innistrad|59|R|{X}{U}|Instant|||Reveal the top X plus one cards of your library and separate them into two pilse. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.|
-Forgotten Creation|Shadows over Innistrad|63|R|{3}{U}|Creature - Zombie Horror|3|3|Skulk (This creature can't be blocked by creatures with greater power.)$At the beginning of your upkeep, you may discard you hand. If you do, draw that many cards.|
+Erdwal Illuminator|Shadows over Innistrad|60|U|{1}{U}|Creature - Spirit|1|3|Flying$Whenever you investigate for the first time each turn, investigate an additional time.|
+Essence Flux|Shadows over Innistrad|61|U|{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.|
+Fleeting Memories|Shadows over Innistrad|62|U|{2}{U}|Enchantment|||When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$Whenever you sacrifice a Clue, target player puts the top three cards of his or her graveyard into his or her graveyard.|
+Forgotten Creation|Shadows over Innistrad|63|R|{3}{U}|Creature - Zombie Horror|3|3|Skulk (This creature can't be blocked by creatures with greater power.)$At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.|
Furtive Homunculus|Shadows over Innistrad|64|C|{1}{U}|Creature - Homunculus|2|1|Skulk (This creature can't be blocked by creatures with greater power.)|
Geralf's Masterpiece|Shadows over Innistrad|65|M|{3}{U}{U}|Creature - Zombie Horror|7|7|Flying$Geralf's Masterpiece gets -1/-1 for each card in your hand.${3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.|
+Ghostly Wings|Shadows over Innistrad|66|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$Discard a card: Return enchanted creature to its owner's hand.|
+Gone Missing|Shadows over Innistrad|67|C|{4}{U}|Sorcery|||Put target permanent on top of its owner's library.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Invasive Surgery|Shadows over Innistrad|68|U|{U}|Instant|||Counter target sorcery spell.$Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.|
Jace, Unraveler of Secrets|Shadows over Innistrad|69|M|{3}{U}{U}|Planeswalker - Jace|||+1: Scry 1, then draw a card.$-2: Return target creature to its owner's hand.$-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."|
Jace's Scrutiny|Shadows over Innistrad|70|C|{1}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Investigate (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Just the Wind|Shadows over Innistrad|71|C|{1}{U}|Instant|||Return target creature to its owner's hand.$Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Lamplighter of Selhoff|Shadows over Innistrad|72|C|{4}{U}|Creature - Zombie Horror|3|5|When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.|
Manic Scribe|Shadows over Innistrad|73|U|{1}{U}|Creature - Human Wizard|0|3|When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.|
+Nagging Thoughts|Shadows over Innistrad|74|C|{1}{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.$Madness {1}{U} (If you discard this card, discard into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Nephalia Moondrakes|Shadows over Innistrad|75|R|{5}{U}{U}|Creature - Drake|5|5|Flying$When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.${4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.|
Niblis of Dusk|Shadows over Innistrad|76|C|{2}{U}|Creature - Spirit|2|1|Flying$Prowess|
Ongoing Investigation|Shadows over Innistrad|77|U|{1}{U}|Enchantment|||Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")${1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.|
Pieces of the Puzzle|Shadows over Innistrad|78|C|{2}{U}|Sorcery|||Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.|
Pore Over the Pages|Shadows over Innistrad|79|U|{3}{U}{U}|Sorcery|||Draw three cards, untap up to two lands, then discard a card.|
+Press for Answers|Shadows over Innistrad|80|C|{1}{U}Sorcery|||Tap target creature. It doesn't untap during its controller's next uptap step.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Rattlechains|Shadows over Innistrad|81|R|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Rattlechains enters the battlefield, target spirit gains hexproof until end of turn.$You may cast spirit cards as though they had flash.|
+Reckless Scholar|Shadows over Innistrad|82|U|{2}{U}|Creature - Human Wizard|2|1|{T}: Target player draw a card, then discards a card.|
Rise from the Tides|Shadows over Innistrad|83|U|{5}{U}|Sorcery|||Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.|
+Seagraf Skaab|Shadows over Innistrad|84|C|{1}{U}|Creature - Zombie|1|3||
+Silburlind Snapper|Shadows over Innistrad|85|C|{5}{U}|Creature - Turtle|6|6|Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.|
+Silent Observer|Shadows over Innistrad|86|C|{3}{U}|Creature - Spirit|1|5|Flying|
Sleep Paralysis|Shadows over Innistrad|87|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Sleep Paralysis enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
Startled Awake|Shadows over Innistrad|88a|M|{2}{U}{U}|Sorcery|||Target opponent puts the top thirteen cards of his or her library into his or her graveyard.${3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.|
Persistent Nightmare|Shadows over Innistrad|88b|M||Creature - Nightmare|1|1|Skulk (This creature can't be blocked by creatures with greater power.)$When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.|
Stitched Mangler|Shadows over Innistrad|89|C|{2}{U}|Creature - Zombie Horror|2|3|Stitched Mangler enters the battlefield tapped.$When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.|
Stitchwing Skaab|Shadows over Innistrad|90|U|{3}{U}|Creature - Zombie Horror|3|1|Flying${1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.|
+Stormrider Spirit|Shadows over Innistrad|91|C|{4}{U}|Creature - Spirit|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying|
Thing in the Ice|Shadows over Innistrad|92a|R|{1}{U}|Creature - Horror|0|4|Defender$Thing in the Ice enters the battlefield with four ice counters on it.$Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.|
Awoken Horror|Shadows over Innistrad|92b|R||Creature - Kraken Horror|7|8|When this creature transforms into Awoken Horrow, return all non-Horror creatures to their owners' hands.|
Trail of Evidence|Shadows over Innistrad|93|U|{2}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
@@ -57006,8 +57043,13 @@ Uninvited Geist|Shadows over Innistrad|94a|U|{2}{U}|Creature - Spirit|2|2|Skulk
Unimpeded Trespasser|Shadows over Innistrad|94b|U||Creature - Spirit|3|3|Unimpeded Geist can't be blocked.|
Vessel of Paramnesia|Shadows over Innistrad|95|C|{1}{U}|Enchantment|||{U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.|
Welcome to the Fold|Shadows over Innistrad|96|R|{2}{U}{U}|Sorcery|||Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.$Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.|
+Accursed Witch|Shadows over Innistrad|97a|U|{3}{B}|Creature - Human Shaman|4|2|Spells your opponents cast that target Accursed Witch cost {1} less to cast.$When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.|
+Infectious Curse|Shadows over Innistrad|97b|U||Enchantment - Aura Curse|||Enchant player$Spells you cast that target enchanted player cost {1} less to cast.$At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.|
+Alms of the Vein|Shadows over Innistrad|98|C|{2}{B}|Sorcery|||Target opponent loses 3 life and you gain 3 life.$Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Asylum Visitor|Shadows over Innistrad|99|R|{1}{B}|Creature - Vampire Wizard|3|1|At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.$Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
+Behind the Scenes|Shadows over Innistrad|100|U|{2}{B}|Enchantment|||Creature you control have skulk. (They can't be blocked by creatures with greater power.)${4}{W}: Creatures you control get +1/+1 until end of turn.|
Behold the Beyond|Shadows over Innistrad|101|M|{5}{B}{B}|Sorcery|||Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.|
+Biting Rain|Shadows over Innistrad|102|U|{2}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.$Madness {2}{B} (If you discard this card, discard it into exile. WHen you do, cast it for its madness cost or put it into your graveyard.)|
Call the Bloodline|Shadows over Innistrad|103|U|{1}{B}|Enchantment|||{1}, Discard a card: Put a 1/1 black Vampire Knight token with lifelink onto the battlefield. Activate this ability only once each turn.|
Creeping Death|Shadows over Innistrad|104|U|{3}{B}|Enchantment|||At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life.|
Crow of Dark Tidings|Shadows over Innistrad|105|C|{2}{B}|Creature - Zombie Bird|2|2|Flying$When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.|
@@ -57018,21 +57060,35 @@ Insidious Mist|Shadows over Innistrad|108b|R||Creature - Elemental|0|1|Hexproof,
Ever After|Shadows over Innistrad|109|R|{4}{B}{B}|Sorcery|||Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.|
Farbog Revenant|Shadows over Innistrad|110|C|{2}{B}|Creature - Spirit|1|3|Skulk (This creature can't be blocked by creature with greater power.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)|
From Under the Floorboards|Shadows over Innistrad|111|R|{3}{B}{B}|Sorcery|||Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.$Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.|
+Ghoulcaller's Accomplice|Shadows over Innistrad|112|C|{1}{B}|Creature - Human Rogue|2|2|{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.|
+Ghoulsteed|Shadows over Innistrad|113|U|{4}{B}|Creature - Zombie Horse|4|4|{2}{B}, Discard two cards: Return Ghouldsteed from your graveyard to the battlefield tapped.|
+Gisa's Bidding|Shadows over Innistrad|114|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
+Grotesque Mutation|Shadows over Innistrad|115|C|{1}{B}|Instant|||Target creature gets +3/+1 and gain lifelink until end of turn.|
Heir of Falkenrath|Shadows over Innistrad|116a|U|{1}{B}|Creature - Vampire|2|1|Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.|
Heir to the Night|Shadows over Innistrad|116b|U||Creature - Vampire Berserker|3|2|Flying|
Hound of the Farbogs|Shadows over Innistrad|117|C|{4}{B}|Creature - Zombie Hound|5|3|Delirium — Hound of the Farborgs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)|
Indulgent Aristocrat|Shadows over Innistrad|118|U|{B}|Creature - Vampire|1|1|Lifelink${2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.|
+Kindly Stranger|Shadows over Innistrad|119a|U|{2}{B}|Creature - Human|2|3|Delirium — {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.|
+Demon-Possessed Witch|Shadows over Innistrad|119b|U||Creature - Human Shaman|4|3|When this creature transforms into Demon-Possessed Witch, you may destroy target creature.|
+Liliana's Indignation|Shadows over Innistrad|120|U|{X}{B}|Sorcery|Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.|
Macabre Waltz|Shadows over Innistrad|121|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.|
Markov Dreadknight|Shadows over Innistrad|122|R|{3}{B}{B}|Creature - Vampire Knight|3|3|Flying${2}{B}, Discard a card: Put two +1/+1 counters on Markhov Dreadknight.|
Merciless Resolve|Shadows over Innistrad|123|C|{2}{B}|Instant|||As an additional cost to cast Merciless Resolve, sacrifice a creature or land.$Draw two cards.|
Mindwrack Demon|Shadows over Innistrad|124|M|{2}{B}{B}|Creature - Demon|4|5|Flying, trample$When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.$Delirium — At the beginning of your upkeep, unless there are four or more card types among card in your graveyard, you lose 4 life.|
+Morkrut Necropod|Shadows over Innistrad|125|U|{5}{B}|Creature - Slug Horror|7|7|Menace (This creature can't be blocked except by two or more creatures.)$Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.|
+Murderous Compulsion|Shadows over Innistrad|126|C|{1}{B}|Sorcery|||Destroy target tapped creature.$Madness {1}{B} (If you discard card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Olivia's Bloodsworn|Shadows over Innistrad|127|U|{1}{B}|Creature - Vampire Soldier|2|1|Flying$Olivia's Bloodsworn can't block.${R}: Target Vampire gains haste until end of turn.|
+Pale Rider of Trostad|Shadows over Innistrad|128|U|{1}{B}|Creature - Spirit|3|3|Skulk (This creature can't be blocked by creatures with greater power.)$When Pale Rider of Trostad enters the battlefield, discard a card.|
Pick the Brain|Shadows over Innistrad|129|U|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.$Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.|
+Rancid Rats|Shadows over Innistrad|130|C|{1}{B}|Creature - Zombie Rat|1|1|Skulk (This creature can't be blocked by creatures with greater power.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)|
Relentless Dead|Shadows over Innistrad|131|M|{B}{B}|Creature - Zombie|2|2|Menace (This creature can't be blocked except by two or more creatures.)$When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.$When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.|
Rottenheart Ghoul|Shadows over Innistrad|132|C|{3}{B}|Creature - Zombie|2|4|When Rottenheart Ghoul dies, target player discards a card.|
+Sanitarium Skeleton|Shadows over Innistrad|133|C|{B}|Creature - Skeleton|1|2|{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.|
Shamble Back|Shadows over Innistrad|134|C|{B}|Sorcery|||Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.|
Sinister Concoction|Shadows over Innistrad|135|U|{B}|Enchantment|||{B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.|
+Stallion of AShmouth|Shadows over Innistrad|136|C|{3}{B}|Creature - Nightmare Horse|3|3|Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.|
Stromkirk Mentor|Shadows over Innistrad|137|C|{3}{B}|Creature - Vampire Soldier|4|2|When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.|
+Throttle|Shadows over Innistrad|138|C|{4}{B}|Instant|||Target creature gets -4/-4 until end of turn.|
To the Slaughter|Shadows over Innistrad|139|R|{2}{B}|Instant|||Target player sacrifices a creature or planeswalker.$Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.|
Tooth Collector|Shadows over Innistrad|140|U|{2}{B}|Creature - Human Rogue|3|2|When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.${Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.|
Triskaidekaphobia|Shadows over Innistrad|141|R|{3}{B}|Enchantment|||At the beginning of your upkeep, choose one &mdash Each player with exactly 13 life loses the game, then each player gains 1 life. Each player with exactly 13 life loses the game, then each player loses 1 life.|
@@ -57040,6 +57096,7 @@ Twins of Maurer Estate|Shadows over Innistrad|142|C|{4}{B}|Creature - Vampire|3|
Vampire Noble|Shadows over Innistrad|143|C|{2}{B}|Creature - Vampire|3|2||
Vessel of Malignity|Shadows over Innistrad|144|C|{1}{B}|Enchantment|||{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.|
Avacyn's Judgment|Shadows over Innistrad|145|R|{1}{R}|Sorcery|||Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)$Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.|
+Bloodmad Vampire|Shadows over Innistrad|146|C|{2}{R}|Creature - Vampire Berserker|4|1|Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Breakneck Rider|Shadows over Innistrad|147a|U|{1}{R}{R}|Creature - Human Scout Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.|
Neck Breaker|Shadows over Innistrad|147b|U||Creature - Werewolf|4|3|Attacking creatures you control get +1/+0 and have trample.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.|
Burn from Within|Shadows over Innistrad|148|R|{X}{R}|Sorcery|||Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.|
@@ -57047,52 +57104,96 @@ Convicted Killer|Shadows over Innistrad|149a|C|{2}{R}|Creature - Human Werewolf|
Branded Howler|Shadows over Innistrad|149b|C||Creature - Werewolf|4|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.|
Dance with Devils|Shadows over Innistrad|150|U|{3}{R}|Instant|||Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."|
Devil's Playground|Shadows over Innistrad|151|R|{4}{R}{R}|Sorcery|||Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."|
-Ember-Eye Wolf|Shadows over Innistrad|154|C|{2}{R}|Creature - Wolf|1|2|Haste${1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.|
+Dissension in the Rank|Shadows over Innistrad|152|U|{3}{R}{R}|Instant|||Target blocking creature fights another target blocking creature.|
+Dual Shot|Shadows over Innistrad|153|C|{R}|Instant|||Dual Shot deals 1 damage to each of up to two target creatures.|
+Ember-Eye Wolf|Shadows over Innistrad|154|C|{1}{R}|Creature - Wolf|1|2|Haste${1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.|
Falkenrath Gorger|Shadows over Innistrad|155|R|{R}|Creature - Vampire Warrior|2|1|Each Vampire creature card you own that isn't on the battlefield has madness. Its madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Fiery Temper|Shadows over Innistrad|156|C|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to target creature or player.$Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)|
Flameblade Angel|Shadows over Innistrad|157|R|{4}{R}{R}|Creature - Angel|4|4|Flying$Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.|
+Gatstaf Arsonists|Shadows over Innistrad|158a|C|{4}{R}|Creature - Human Werewolf|5|4|At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.|
+Gatstaf Ravagers|Shadows over Innistrad|158b|C||Creature - Werewolf|6|5|Menace (THis creature can't be blocked except by two or more creatures.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.|
+Geier Reach Bandit|Shadows over Innistrad|159a|R|{2}{R}|Creature - Human Rogue Werewolf|3|2|Haste$At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.|
+Vildin-Pack Alpha|Shadows over Innistrad|159b|R||Creature - Werewolf|4|3|Whenever a Werewolf enters the battlefield under your control, you may transform it.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.|
+Geistblast|Shadows over Innistrad|160|U|{2}{R}|Instant|||Geistblast deals 2 damage to target creature or player.${2}{U}, Exile Geist from your graveyard: Copy target instant or sorcery you control. You may choose new targets for the copy.|
Gibbering Fiend|Shadows over Innistrad|161|U|{1}{R}|Creature - Devil|2|1|When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.|
Goldknight Castigator|Shadows over Innistrad|162|M|{2}{R}{R}|Creature - Angel|4|9|Flying, haste$If a source would deal damage to you, it deals double that damage to you instead.$If a source would deal damage to Goldknight Castigator, it deals double that damage to Goldknight Castigator instead.|
Harness the Storm|Shadows over Innistrad|163|R|{2}{R}|Enchantment|||Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard.|
+Howlpack Wolf|Shadows over Innistrad|164|C|{2}{R}|Creature - Wolf|3|3|Howlpack Wolf can't block unless you control another Wolf or Werewolf.|
Hulking Devil|Shadows over Innistrad|165|C|{3}{R}|Creature - Devil|5|2||
Incorrigible Youths|Shadows over Innistrad|166|U|{3}{R}{R}|Creature - Vampire|4|3|Haste$Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
-Lightning Axe|Shadows over Innistrad|999|U|{R}|Instant|||As an additional cost to cast Lightning Axe, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.|
+Inner Struggle|Shadows over Innistrad|167|U|{3}{R}|Instant|||Target creature deals damage to itself equal to its power.|
+Insolent Neonate|Shadows over Innistrad|168|C|{R}|Creature - Vampire|1|1|Menace (This creature can't be blocked except by two or more creatures.)$Discard a card, Sacrifice Insolent Neonate: Draw a card.|
+Kessig Forgemaster|Shadows over Innistrad|169a|U|{1}{R}|Creature - Human Shaman Werewolf|2|1|Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.$At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.|
+Flameheart Werewolf|Shadows over Innistrad|169b|U||Creature - Werewolf|3|2|Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.|
+Lightning Axe|Shadows over Innistrad|170|U|{R}|Instant|||As an additional cost to cast Lightning Axe, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.|
Mad Prophet|Shadows over Innistrad|171|U|{3}{R}|Creature - Human Shaman|2|2|Haste${T}, Discard a card: Draw a card.|
Magmatic Chasm|Shadows over Innistrad|172|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.|
+Malevolent Whispers|Shadows over Innistrad|173|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.$Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Pyre Hound|Shadows over Innistrad|174|C|{3}{R}|Creature - Elemental Hound|2|3|Trample$Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.|
Ravenous Bloodseeker|Shadows over Innistrad|175|U|{1}{R}|Creature - Vampire Berserker|1|3|Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.|
+Reduce to Ashes|Shadows over Innistrad|176|C|{4}{R}|Sorcery|||Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
+Rush of Adrenaline|Shadows over Innistrad|177|C|{R}|Instant|||Target creature gets +2/+1 and gains trample until end of turn.|
Sanguinary Mage|Shadows over Innistrad|178|C|{1}{R}|Creature - Vampire Wizard|1|3|Prowess|
Scourge Wolf|Shadows over Innistrad|179|R|{R}{R}|Creature - Wolf Horror|2|2|First strike$Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.|
+Senseless Rage|Shadows over Innistrad|180|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Sin Prodder|Shadows over Innistrad|181|R|{2}{R}|Creature - Devil|3|2|Menace$At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.|
+Skin Invasion|Shadows over Innistrad|182a|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature attacks each combat if able.$When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.|
+Skin Shedder|Shadows over Innistrad|182b|U||Creature - Insect Horror|3|4||
+Spiteful Motives|Shadows over Innistrad|183|U|{3}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +3/+0 and has first strike.|
+Stensia Masquerade|Shadows over Innistrad|184|U|{2}{R}|Enchantment|||Attacking creatures you control have first strike.$Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.$Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)|
Structural Distortion|Shadows over Innistrad|185|C|{3}{R}|Sorcery|||Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.|
+Tormenting Voice|Shadows over Innistrad|186|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.|
+Ulrich's Kindred|Shadows over Innistrad|187|U|{2}{R}|Creature - Wolf|3|2|Trample${3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.|
+Uncaged Fury|Shadows over Innistrad|188|C|{2}{R}|Instant|||Target creature gets +1/+1 and gain double strike until end of turn. (It deals both first-strike and regular combat damage.)|
Vessel of Volatility|Shadows over Innistrad|189|C|{1}{R}|Enchantment|||{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool.|
Village Messenger|Shadows over Innistrad|190a|U|{R}|Creature - Human Werewolf|1|1|Haste$At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.|
Moonrise Intruder|Shadows over Innistrad|190b|U||Creature - Werewolf|2|2|Menace (This creature can't be blocked except by two or more creatures.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.|
Voldaren Duelist|Shadows over Innistrad|191|C|{3}{R}|Creature - Vampire Warrior|3|2|Haste$When Voldaren Duelist enters the battlefield, target creature can't block this turn.|
Wolf of Devil's Breach|Shadows over Innistrad|192|M|{3}{R}{R}|Creature - Elemental Wolf|5|5|Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.|
Aim High|Shadows over Innistrad|193|C|{1}{G}|Instant|||Untap target creature. It gets +2/+2 and gains reach until of turn. (It can block creatures with flying.)|
+Autumnal Gloom|Shadows over Innistrad|194a|U|{2}{G}|Enchantment|||{B}: Put the top card of your library into your graveyard.$Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.|
+Ancient of the Equinox|Shadows over Innistrad|194b|U||Creature - Treefolk|4|4|Trample, hexproof|
Briarbridge Patrol|Shadows over Innistrad|195|U|{3}{G}|Creature - Human Warrior|3|3|Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.|3:52 PM 3/17/2016
+Byway Courier|Shadows over Innistrad|196|C|{2}{G}|Creature - Human Scout|3|2|When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Clip Wings|Shadows over Innistrad|197|C|{1}{G}|Instant|||Each opponent sacrifices a creature with flying.|
+Confront the Unknown|Shadows over Innistrad|198|C|{G}|Instant|||Investigate, then target creature gets +1/+1 until end of turn. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Crawling Sensation|Shadows over Innistrad|199|U|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.$Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.|
+Cryptolith Rite|Shadows over Innistrad|200|R|{1}{R}|Enchantment|||Creature you control have "{T}: Add one mana of any color to your mana pool."|
+Cult of the Waxing Moon|Shadows over Innistrad|201|U|{4}{G}|Creature - Human Shaman|5|4|Whenever a permanent you control transfrom into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.|
Deathcap Cultivator|Shadows over Innistrad|202|R|{1}{G}|Creature - Human Druid|2|1|{T}: Add {B} or {G} to your mana pool.$Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.|
Duskwatch Recruiter|Shadows over Innistrad|203a|U|{1}{G}|Creature - Human Warrior Werewolf|2|2|{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.|
Krallenhorde Howler|Shadows over Innistrad|203b|U||Creature - Werewolf|3|3|Creature spells you cast cost {1} less to cast.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.|
+Equestrian Skill|Shadows over Innistrad|204|C|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$As long as enchanted creature is a Human, it has trample.|
+Fork in the Road|Shadows over Innistrad|205|C|{1}{G}|Sorcery|||Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.|
Gloomwidow|Shadows over Innistrad|206|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.|
+Graf Mole|Shadows over Innistrad|207|U|{2}{G}|Creature - Mole Beast|2|4|Whenever you sacrifice a Clue, you gain 3 life.|
Groundskeeper|Shadows over Innistrad|208|U|{G}|Creature - Human Druid|1|1|{1}{G}: Return target basic land card from your graveyard to your hand.|
+Hermit of the Natterknolls|Shadows over Innistrad|209a|U|{2}{G}|Creature - Human Werewolf|2|3|Whenever an opponent casts a spell during your turn, draw a card.$At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.|
+Lone Wolf of the Natterknolls|Shadows over Innistrad|209b|U||Creature - Werewolf|3|5|Whenever an opponent cast a spell during your turn, draw two cards.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.|
Hinterland Logger|Shadows over Innistrad|210a|C|{1}{G}|Creature - Human Werewolf|2|1|At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.|
Timber Shredder|Shadows over Innistrad|210b|C||Creature - Werewolf|4|2|Trample$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.|
Howlpack Resurgence|Shadows over Innistrad|211|U|{2}{G}|Enchantment|||Flash (You may cast this spell any time you could cast an instant.)$Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.|
Inexorable Blob|Shadows over Innistrad|212|R|{2}{G}|Creature - Oooze|3|3|Delirium — Whenever Inexorable Blob attacks and there are at least four card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.|
+Intrepid Provisioner|Shadows over Innistrad|213|C|{3}{G}|Creature - Human Scout|3|3|Trample$When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.|
+Kessig Dire Swine|Shadows over Innistrad|214|C|{4}{G}{G}|Creature - Boar Horror|6|6|Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.|
Lambholt Pacifist|Shadows over Innistrad|215a|U|{1}{G}|Creature - Human Shaman Werewolf|3|3|Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.$At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.|
Lambholt Butcher|Shadows over Innistrad|215b|U||Creature - Werewolf|4|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.|
+Loam Dryad|Shadows over Innistrad|216|C|{G}|Creature - Dryad Horror|1|2|{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.|
+Might Beyond Reason|Shadows over Innistrad|217|C|{3}{G}|Instant|||Put two +1/+1 counter on target creature.$Delirium — Put three +1/+1 counter on that creature instead if there are four or more card types among cards in your graveyard.|
+Moldgraf Scavenger|Shadows over Innistrad|218|C|{1}{G}|Creature - Fungus|0|4|Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.|
+Moonlight Hunt|Shadows over Innistrad|219|U|{1}{G}|Instant|||Choose target creature you don't control. Each creature you control that's a Wolf or Werewolf deals damage equal to its power to that creature.|
Obsessive Skinner|Shadows over Innistrad|220|U|{1}{G}|Creature - Human Rogue|1|1|When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.|
Pack Guardian|Shadows over Innistrad|221|U|{2}{G}{G}|Creature - Wolf Spirit|4|3|Flash$When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.|
Quilled Wolf|Shadows over Innistrad|222|C|{1}{G}|Creature - Wolf|2|2|{5}{G}: Quilled Wolf gets +4/+4 until end of turn.|
Rabid Bite|Shadows over Innistrad|223|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.|
+Root Out|Shadows over Innistrad|224|C|{2}{G}|Sorcery|||Destroy target artifact or enchantment.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
Sage of Ancient Lore|Shadows over Innistrad|225a|R|{4}{G}|Creature - Human Shaman Werewolf|0|0|Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.$When Sage of Ancient Lore enters the battlefield, draw a card.$At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.|
Werewolf of Ancient Hunger|Shadows over Innistrad|225b|R||Creature - Werewolf|0|0|Vigilance, trample$Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.|
Seasons Past|Shadows over Innistrad|226|M|{4}{G}{G}|Sorcery|||Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.|
Second Harvest|Shadows over Innistrad|227|R|{2}{G}{G}|Instant|||For each token you control, put a token onto the battlefield that's a copy of that permanent.|
Silverfur Partisan|Shadows over Innistrad|228|R|{2}{G}|Creature - Wolf Warrior|2|2|Trample$Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.|
+Solitary Hunter|Shadows over Innistrad|229a|C|{3}{G}|Creature - Human Warrior Werewolf|3|4|At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.|
+One of the Pack|Shadows over Innistrad|229b|C||Creature - Werewolf|5|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.|
Soul Swallower|Shadows over Innistrad|230|R|{2}{G}{G}|Creature - Wurm|3|3|Trample$Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.|
Stoic Builder|Shadows over Innistrad|231|C|{2}{G}|Creature - Human|2|3|When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.|
Thornhide Wolves|Shadows over Innistrad|232|C|{4}{G}|Creature - Wolf|4|5||
@@ -57101,7 +57202,9 @@ Traverse the Ulvenwald|Shadows over Innistrad|234|R|{G}|Sorcery|||Search your li
Ulvenwald Hydra|Shadows over Innistrad|235|M|{4}{G}{G}|Creature - Hydra|0|0|Reach$Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.$When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.|
Ulvenwald Mysteries|Shadows over Innistrad|236|U|{2}{G}|Enchantment|||Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")$Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.|
Vessel of Nascency|Shadows over Innistrad|237|C|{G}|Enchantment|||{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.|
+Veteran Cathar|Shadows over Innistrad|238|U|{1}{G}|Creature - Human Soldier|2|2|{3}{W}: Target Human gains double strike until end of turn.|
Watcher in the Web|Shadows over Innistrad|239|C|{4}{G}|Creature - Spider|2|5|Reach (This creature can block creature with flying.)$Watcher in the Web can block an additional seven creatures each combat.|
+Weirding Wood|Shadows over Innistrad|240|U|{2}{G}|Enchantment - Aura|||Enchant land$When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$Enchanted land has "{T}: Add two mana of any one color to your mana pool."|
Altered Ego|Shadows over Innistrad|241|R|{X}{2}{G}{U}|Creature - Shapeshifter|0|0|Altered Ego can't be countered.$You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with an additional X +1/+1 counters on it.|
Anguished Unmaking|Shadows over Innistrad|242|R|{1}{W}{B}|Instant|||Exile target nonland permanent. You lose 3 life.|
Arlinn Kord|Shadows over Innistrad|243a|M|{2}{R}{G}|Planeswalker - Arlinn|||+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.$0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.|
@@ -57115,15 +57218,26 @@ Prized Amalgam|Shadows over Innistrad|249|R|{1}{U}{B}|Creature - Zombie|3|3|When
Sigarda, Heron's Grace|Shadows over Innistrad|250|M|{3}{G}{W}|Legendary Creature - Angel|4|5|Flying$You and Humans you control have hexproof.${2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.|
Sorin, Grim Nemesis|Shadows over Innistrad|251|M|{4}{W}{B}|Planeswalker - Sorin|||+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.$-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.$-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.|
Brain in a Jar|Shadows over Innistrad|252|R|{2}|Artifact|||{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana costs equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.${3}< {T}, Remove X charge counters from Brain in a Jar: Scry X.|
-Corrupted Grafstone|Shadows over Innistrad|153|R|{2}|Artifact|||Corrupted Grafstone enters the battlefield tapped.${T}: Choose a color of a card in your graveyard. Add mana of that color to your mana pool.|
+Corrupted Grafstone|Shadows over Innistrad|253|R|{2}|Artifact|||Corrupted Grafstone enters the battlefield tapped.${T}: Choose a color of a card in your graveyard. Add mana of that color to your mana pool.|
+Epitaph Golem|Shadows over Innistrad|254|U|{5}|Artifact Creature - Golem|3|5|{2}: Put target card from your graveyard on the bottom of your library.|
Explosive Apparatus|Shadows over Innistrad|255|C|{1}|Artifact|||{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.|
+Harvest Hand|Shadows over Innistrad|256a|U|{3}|Artifact Creature - Scarecrow|2|2|When Harvest Hand dies, return it to the battlefield transformed under your control.|
+Scrounged Scythe|Shadows over Innistrad|256b|U||Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)$Equip {2}|
+Haunted Cloak|Shadows over Innistrad|257|U|{3}|Artifact - Equipment|||Equipped creature has vigilance, trample, and haste.$Equip {1}|
Magnifying Glass|Shadows over Innistrad|258|U|{3}|Artifact|||{T}: Add {C} to your mana pool.${4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")|
+Murderer's Axe|Shadows over Innistrad|259|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip — Discard a card.|
Neglected Heirloom|Shadows over Innistrad|260a|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$When equipped creature transforms, transform Neglected Heirloom.$Equip {1}|
Ashmouth Blade|Shadows over Innistrad|260b|U||Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3}|
+Runaway Carriage|Shadows over Innistrad|261|U|{4}|Artifact Creature - Construct|5|6|Trample$When Runaway Carriage attacks or blocks, sacrifice it at end of combat.|
Shard of Broken Glass|Shadows over Innistrad|262|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)|
+Skeleton Key|Shadows over Innistrad|263|U|{1}|Artifact - Equipment|||Equipped creature has skulk. (It can't be blocked by creature with greater power.)$Whenever equipped creature deals combat damage to a player, you may draw a card. if you do, discard a card.$Equip {2}|
+Slayer's Plate|Shadows over Innistrad|264|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+2.$Whenever equipped creature died, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.$Equip {3}|
Tamiyo's Journal|Shadows over Innistrad|265|R|{5}|Legendary Artifact|||At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")${T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.|
Thraben Gargoyle|Shadows over Innistrad|266a|U|{1}|Artifact Creature - Gargoyle|2|2|Defender${6}: Transform Thraben Gargoyle.|
Stonewing Antagonizer|Shadows over Innistrad|266b|U||Artifact Creature - Gargoyle Horror|4|2|Flying|
+True-Faith Censer|Shadows over Innistrad|267|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has vigilance.$AS long as equipped creature is a Human, it gets an additional +1/+0.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)|
+Wicker Witch|Shadows over Innistrad|268|C|{3}|Artifact Creature - Scarecrow|3|1||
+Wild-Field Scarecrow|Shadows over Innistrad|269|U|{3}|Artifact Creature - Scarecrow|1|4|Defender${2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.|
Choked Estuary|Shadows over Innistrad|270|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B} to your mana pool.|
Drownyard Temple|Shadows over Innistrad|271|R||Land|||{T}: Add {C} to your mana pool.${3}: Return Drownyard Temple from your graveyard to the battlefield tapped.|
Foreboding Ruins|Shadows over Innistrad|272|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R} to your mana pool.|