Changes related to Cascade ability (#7583):

* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides);
* Cascade: added tests from latest oracle changes;
* AI: improved spell ability choose for forced cast (example: cast target card without mana cost);
* GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose);
* Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
This commit is contained in:
Oleg Agafonov 2021-02-23 02:00:38 +04:00
parent 0c65a6fb7e
commit 91f4d78992
12 changed files with 178 additions and 43 deletions

View file

@ -1,6 +1,7 @@
package mage.abilities.keyword;
import mage.ApprovingObject;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
@ -14,6 +15,10 @@ import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.common.TargetCardInExile;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -91,6 +96,8 @@ class CascadeEffect extends OneShotEffect {
if (sourceCard == null) {
return false;
}
// exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost
Cards cardsToExile = new CardsImpl();
int sourceCost = sourceCard.getConvertedManaCost();
Card cardToCast = null;
@ -101,60 +108,65 @@ class CascadeEffect extends OneShotEffect {
break;
}
}
controller.moveCards(cardsToExile, Zone.EXILED, source, game);
controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
// additional replacement effect: As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped
GameEvent event = GameEvent.getEvent(GameEvent.EventType.CASCADE_LAND, source.getSourceId(), source, source.getControllerId(), 0);
game.replaceEvent(event);
if (event.getAmount() > 0) {
TargetCardInExile target = new TargetCardInExile(
0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true
);
TargetCardInExile target = new TargetCardInExile(0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true);
target.withChooseHint("land to put onto battlefield tapped");
controller.choose(Outcome.PutCardInPlay, cardsToExile, target, game);
controller.moveCards(
new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD,
source, game, true, false, false, null
);
}
if (cardToCast != null && controller.chooseUse(
outcome, "Use cascade effect on " + cardToCast.getLogName() + '?', source, game
)) {
// Check to see if player is allowed to cast the back half
// Front half is already checked by exile effect
if (cardToCast instanceof ModalDoubleFacesCard) {
ModalDoubleFacesCardHalf leftHalf = ((ModalDoubleFacesCard) cardToCast).getLeftHalfCard();
ModalDoubleFacesCardHalf rightHalf = ((ModalDoubleFacesCard) cardToCast).getRightHalfCard();
if (rightHalf.getConvertedManaCost() < sourceCost) {
castForFree(cardToCast, source, game, controller);
} else {
castForFree(leftHalf, source, game, controller);
}
// You may cast that spell without paying its mana cost if its converted mana cost is less than this spell's converted mana cost.
List<Card> partsToCast = new ArrayList<>();
if (cardToCast != null) {
if (cardToCast instanceof SplitCard) {
partsToCast.add(((SplitCard) cardToCast).getLeftHalfCard());
partsToCast.add(((SplitCard) cardToCast).getRightHalfCard());
partsToCast.add(cardToCast);
} else if (cardToCast instanceof AdventureCard) {
Card adventureSpell = ((AdventureCard) cardToCast).getSpellCard();
if (adventureSpell.getConvertedManaCost() < sourceCost) {
castForFree(cardToCast, source, game, controller);
} else {
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), Boolean.TRUE);
controller.cast(cardToCast.getSpellAbility(), game, true, new ApprovingObject(source, game));
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), null);
}
partsToCast.add(((AdventureCard) cardToCast).getSpellCard());
partsToCast.add(cardToCast);
} else if (cardToCast instanceof ModalDoubleFacesCard) {
partsToCast.add(((ModalDoubleFacesCard) cardToCast).getLeftHalfCard());
partsToCast.add(((ModalDoubleFacesCard) cardToCast).getRightHalfCard());
} else {
castForFree(cardToCast, source, game, controller);
partsToCast.add(cardToCast);
}
// remove too big cmc
partsToCast.removeIf(card -> card.getConvertedManaCost() >= sourceCost);
// remove non spells
partsToCast.removeIf(card -> card.getSpellAbility() == null);
}
String partsInfo = partsToCast.stream()
.map(MageObject::getIdName)
.collect(Collectors.joining(" or "));
if (cardToCast != null
&& partsToCast.size() > 0
&& controller.chooseUse(outcome, "Cast spell without paying its mana cost (" + partsInfo + ")?", source, game)) {
try {
// enable free cast for all compatible parts
partsToCast.forEach(card -> game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE));
controller.cast(controller.chooseAbilityForCast(cardToCast, game, true),
game, true, new ApprovingObject(source, game));
} finally {
partsToCast.forEach(card -> game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null));
}
}
// Move the remaining cards to the buttom of the library in a random order
// Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.
cardsToExile.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED);
return controller.putCardsOnBottomOfLibrary(cardsToExile, game, source, false);
}
private void castForFree(Card cardToCast, Ability source, Game game, Player controller) {
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), Boolean.TRUE);
controller.cast(controller.chooseAbilityForCast(cardToCast, game, true),
game, true, new ApprovingObject(source, game));
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), null);
}
@Override
public CascadeEffect copy() {
return new CascadeEffect(this);

View file

@ -365,6 +365,20 @@ public interface Player extends MageItem, Copyable<Player> {
boolean cast(SpellAbility ability, Game game, boolean noMana, ApprovingObject approvingObject);
/**
* Force player to choose spell ability to cast. Use it in effects while casting cards.
*
* Commands order in all use cases:
* - PlayFromNotOwnHandZone - true
* - chooseAbilityForCast
* - cast
* - PlayFromNotOwnHandZone - false
*
* @param card
* @param game
* @param noMana
* @return
*/
SpellAbility chooseAbilityForCast(Card card, Game game, boolean noMana);
boolean putInHand(Card card, Game game);

View file

@ -1519,14 +1519,26 @@ public abstract class PlayerImpl implements Player, Serializable {
return false;
}
/**
* Return spells for possible cast
* Uses in GUI to show only playable spells for choosing from the card
* (example: effect allow to cast card and player must choose the spell ability)
*
* @param playerId
* @param object
* @param zone
* @param game
* @return
*/
public static LinkedHashMap<UUID, ActivatedAbility> getSpellAbilities(UUID playerId, MageObject object, Zone zone, Game game) {
// it uses simple check from spellCanBeActivatedRegularlyNow
// reason: no approved info here (e.g. forced to choose spell ability from cast card)
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
for (Ability ability : object.getAbilities()) {
if (ability instanceof SpellAbility) {
switch (((SpellAbility) ability).getSpellAbilityType()) {
case BASE_ALTERNATE:
ActivationStatus as = ((SpellAbility) ability).canActivate(playerId, game);
if (as.canActivate()) {
if (((SpellAbility) ability).spellCanBeActivatedRegularlyNow(playerId, game)) {
useable.put(ability.getId(), (SpellAbility) ability); // example: Chandra, Torch of Defiance +1 loyal ability
}
return useable;
@ -1560,7 +1572,9 @@ public abstract class PlayerImpl implements Player, Serializable {
}
return useable;
default:
useable.put(ability.getId(), (SpellAbility) ability);
if (((SpellAbility) ability).spellCanBeActivatedRegularlyNow(playerId, game)) {
useable.put(ability.getId(), (SpellAbility) ability);
}
}
}
}
@ -2713,7 +2727,9 @@ public abstract class PlayerImpl implements Player, Serializable {
// casting selected card
// TODO: fix costs (why is Panglacial Wurm automatically accepting payment?)
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
targetPlayer.cast(targetPlayer.chooseAbilityForCast(card, game, false), game, false, null);
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
castableCards.remove(card.getId());
casted = true;
}