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Changes related to Cascade ability (#7583):
* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides); * Cascade: added tests from latest oracle changes; * AI: improved spell ability choose for forced cast (example: cast target card without mana cost); * GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose); * Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
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0c65a6fb7e
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12 changed files with 178 additions and 43 deletions
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@ -1,6 +1,7 @@
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package mage.abilities.keyword;
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import mage.ApprovingObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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@ -14,6 +15,10 @@ import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.common.TargetCardInExile;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -91,6 +96,8 @@ class CascadeEffect extends OneShotEffect {
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if (sourceCard == null) {
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return false;
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}
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// exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost
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Cards cardsToExile = new CardsImpl();
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int sourceCost = sourceCard.getConvertedManaCost();
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Card cardToCast = null;
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@ -101,60 +108,65 @@ class CascadeEffect extends OneShotEffect {
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break;
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}
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}
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controller.moveCards(cardsToExile, Zone.EXILED, source, game);
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controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
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// additional replacement effect: As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped
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GameEvent event = GameEvent.getEvent(GameEvent.EventType.CASCADE_LAND, source.getSourceId(), source, source.getControllerId(), 0);
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game.replaceEvent(event);
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if (event.getAmount() > 0) {
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TargetCardInExile target = new TargetCardInExile(
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0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true
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);
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TargetCardInExile target = new TargetCardInExile(0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true);
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target.withChooseHint("land to put onto battlefield tapped");
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controller.choose(Outcome.PutCardInPlay, cardsToExile, target, game);
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controller.moveCards(
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new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD,
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source, game, true, false, false, null
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);
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}
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if (cardToCast != null && controller.chooseUse(
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outcome, "Use cascade effect on " + cardToCast.getLogName() + '?', source, game
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)) {
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// Check to see if player is allowed to cast the back half
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// Front half is already checked by exile effect
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if (cardToCast instanceof ModalDoubleFacesCard) {
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ModalDoubleFacesCardHalf leftHalf = ((ModalDoubleFacesCard) cardToCast).getLeftHalfCard();
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ModalDoubleFacesCardHalf rightHalf = ((ModalDoubleFacesCard) cardToCast).getRightHalfCard();
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if (rightHalf.getConvertedManaCost() < sourceCost) {
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castForFree(cardToCast, source, game, controller);
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} else {
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castForFree(leftHalf, source, game, controller);
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}
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// You may cast that spell without paying its mana cost if its converted mana cost is less than this spell's converted mana cost.
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List<Card> partsToCast = new ArrayList<>();
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if (cardToCast != null) {
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if (cardToCast instanceof SplitCard) {
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partsToCast.add(((SplitCard) cardToCast).getLeftHalfCard());
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partsToCast.add(((SplitCard) cardToCast).getRightHalfCard());
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partsToCast.add(cardToCast);
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} else if (cardToCast instanceof AdventureCard) {
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Card adventureSpell = ((AdventureCard) cardToCast).getSpellCard();
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if (adventureSpell.getConvertedManaCost() < sourceCost) {
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castForFree(cardToCast, source, game, controller);
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} else {
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game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), Boolean.TRUE);
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controller.cast(cardToCast.getSpellAbility(), game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), null);
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}
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partsToCast.add(((AdventureCard) cardToCast).getSpellCard());
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partsToCast.add(cardToCast);
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} else if (cardToCast instanceof ModalDoubleFacesCard) {
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partsToCast.add(((ModalDoubleFacesCard) cardToCast).getLeftHalfCard());
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partsToCast.add(((ModalDoubleFacesCard) cardToCast).getRightHalfCard());
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} else {
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castForFree(cardToCast, source, game, controller);
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partsToCast.add(cardToCast);
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}
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// remove too big cmc
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partsToCast.removeIf(card -> card.getConvertedManaCost() >= sourceCost);
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// remove non spells
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partsToCast.removeIf(card -> card.getSpellAbility() == null);
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}
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String partsInfo = partsToCast.stream()
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.map(MageObject::getIdName)
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.collect(Collectors.joining(" or "));
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if (cardToCast != null
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&& partsToCast.size() > 0
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&& controller.chooseUse(outcome, "Cast spell without paying its mana cost (" + partsInfo + ")?", source, game)) {
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try {
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// enable free cast for all compatible parts
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partsToCast.forEach(card -> game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE));
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controller.cast(controller.chooseAbilityForCast(cardToCast, game, true),
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game, true, new ApprovingObject(source, game));
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} finally {
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partsToCast.forEach(card -> game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null));
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}
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}
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// Move the remaining cards to the buttom of the library in a random order
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// Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.
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cardsToExile.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED);
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return controller.putCardsOnBottomOfLibrary(cardsToExile, game, source, false);
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}
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private void castForFree(Card cardToCast, Ability source, Game game, Player controller) {
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game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), Boolean.TRUE);
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controller.cast(controller.chooseAbilityForCast(cardToCast, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), null);
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}
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@Override
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public CascadeEffect copy() {
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return new CascadeEffect(this);
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@ -365,6 +365,20 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean cast(SpellAbility ability, Game game, boolean noMana, ApprovingObject approvingObject);
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/**
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* Force player to choose spell ability to cast. Use it in effects while casting cards.
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*
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* Commands order in all use cases:
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* - PlayFromNotOwnHandZone - true
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* - chooseAbilityForCast
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* - cast
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* - PlayFromNotOwnHandZone - false
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*
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* @param card
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* @param game
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* @param noMana
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* @return
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*/
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SpellAbility chooseAbilityForCast(Card card, Game game, boolean noMana);
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boolean putInHand(Card card, Game game);
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@ -1519,14 +1519,26 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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}
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/**
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* Return spells for possible cast
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* Uses in GUI to show only playable spells for choosing from the card
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* (example: effect allow to cast card and player must choose the spell ability)
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*
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* @param playerId
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* @param object
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* @param zone
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* @param game
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* @return
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*/
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public static LinkedHashMap<UUID, ActivatedAbility> getSpellAbilities(UUID playerId, MageObject object, Zone zone, Game game) {
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// it uses simple check from spellCanBeActivatedRegularlyNow
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// reason: no approved info here (e.g. forced to choose spell ability from cast card)
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LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
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for (Ability ability : object.getAbilities()) {
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if (ability instanceof SpellAbility) {
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switch (((SpellAbility) ability).getSpellAbilityType()) {
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case BASE_ALTERNATE:
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ActivationStatus as = ((SpellAbility) ability).canActivate(playerId, game);
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if (as.canActivate()) {
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if (((SpellAbility) ability).spellCanBeActivatedRegularlyNow(playerId, game)) {
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useable.put(ability.getId(), (SpellAbility) ability); // example: Chandra, Torch of Defiance +1 loyal ability
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}
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return useable;
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@ -1560,7 +1572,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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return useable;
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default:
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useable.put(ability.getId(), (SpellAbility) ability);
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if (((SpellAbility) ability).spellCanBeActivatedRegularlyNow(playerId, game)) {
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useable.put(ability.getId(), (SpellAbility) ability);
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}
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}
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}
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}
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@ -2713,7 +2727,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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// casting selected card
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// TODO: fix costs (why is Panglacial Wurm automatically accepting payment?)
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
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targetPlayer.cast(targetPlayer.chooseAbilityForCast(card, game, false), game, false, null);
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
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castableCards.remove(card.getId());
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casted = true;
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}
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