* Implemeented consumable flag for asThoughtEffects and a player choice which effect to use if multiple consumable effects allow the same action.

This commit is contained in:
LevelX2 2020-08-21 20:49:43 +02:00
parent 8105d8b26c
commit 90c6637dc2
10 changed files with 78 additions and 18 deletions

View file

@ -67,7 +67,7 @@ public class KaradorGhostChieftainTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 7);
// Exile target creature you control, then return that card to the battlefield under your control.
@ -96,7 +96,7 @@ public class KaradorGhostChieftainTest extends CardTestPlayerBase {
}
@Test
@Ignore // It's not possible yet to select which ability to use to allow a asThoughtAs effect
// @Ignore // It's not possible yet to select which ability to use to allow a asThoughtAs effect
public void test_castFromGraveyardWithDifferentApprovers() {
setStrictChooseMode(true);
@ -125,6 +125,8 @@ public class KaradorGhostChieftainTest extends CardTestPlayerBase {
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Accursed Horde");
setChoice(playerA, "During each of your turns, you may cast a Zombie creature card from your graveyard"); // Choose the permitting object
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");