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implement [PIP] Mutational Advantage
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Mage.Sets/src/mage/cards/m/MutationalAdvantage.java
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Mage.Sets/src/mage/cards/m/MutationalAdvantage.java
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package mage.cards.m;
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import mage.abilities.effects.common.PreventAllDamageToAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.effects.common.counter.ProliferateEffect;
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import mage.abilities.keyword.HexproofAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.permanent.CounterAnyPredicate;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class MutationalAdvantage extends CardImpl {
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private static final FilterPermanent filter =
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new FilterControlledPermanent("permanents you control with counters on them");
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static {
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filter.add(CounterAnyPredicate.instance);
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}
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public MutationalAdvantage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{G}{U}");
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// Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.
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this.getSpellAbility().addEffect(
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new GainAbilityControlledEffect(
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HexproofAbility.getInstance(), Duration.EndOfTurn, filter
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).setText("Permanents you control with counters on them gain hexproof")
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);
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this.getSpellAbility().addEffect(
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new GainAbilityControlledEffect(
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IndestructibleAbility.getInstance(), Duration.EndOfTurn, filter
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).setText("and indestructible until end of turn")
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);
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this.getSpellAbility().addEffect(
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new PreventAllDamageToAllEffect(Duration.EndOfTurn, filter)
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);
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this.getSpellAbility().addEffect(new ProliferateEffect());
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}
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private MutationalAdvantage(final MutationalAdvantage card) {
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super(card);
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}
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@Override
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public MutationalAdvantage copy() {
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return new MutationalAdvantage(this);
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}
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}
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@ -208,6 +208,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Mossfire Valley", 273, Rarity.RARE, mage.cards.m.MossfireValley.class));
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cards.add(new SetCardInfo("Mossfire Valley", 273, Rarity.RARE, mage.cards.m.MossfireValley.class));
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cards.add(new SetCardInfo("Mountain", 323, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Mountain", 323, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Mr. House, President and CEO", 7, Rarity.MYTHIC, mage.cards.m.MrHousePresidentAndCEO.class));
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cards.add(new SetCardInfo("Mr. House, President and CEO", 7, Rarity.MYTHIC, mage.cards.m.MrHousePresidentAndCEO.class));
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cards.add(new SetCardInfo("Mutational Advantage", 111, Rarity.RARE, mage.cards.m.MutationalAdvantage.class));
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cards.add(new SetCardInfo("Myriad Landscape", 274, Rarity.UNCOMMON, mage.cards.m.MyriadLandscape.class));
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cards.add(new SetCardInfo("Myriad Landscape", 274, Rarity.UNCOMMON, mage.cards.m.MyriadLandscape.class));
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cards.add(new SetCardInfo("Mystic Forge", 236, Rarity.RARE, mage.cards.m.MysticForge.class));
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cards.add(new SetCardInfo("Mystic Forge", 236, Rarity.RARE, mage.cards.m.MysticForge.class));
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cards.add(new SetCardInfo("Mystic Monastery", 275, Rarity.UNCOMMON, mage.cards.m.MysticMonastery.class));
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cards.add(new SetCardInfo("Mystic Monastery", 275, Rarity.UNCOMMON, mage.cards.m.MysticMonastery.class));
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