[VOW] Implemented Spiked Ripsaw

This commit is contained in:
Daniel Bomar 2021-11-08 09:58:20 -06:00
parent 2ed7aff291
commit 902fec22dd
No known key found for this signature in database
GPG key ID: C86C8658F4023918
4 changed files with 72 additions and 3 deletions

View file

@ -8,6 +8,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.Locale;
@ -19,6 +20,7 @@ import java.util.Locale;
public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl {
private AttachmentType attachmentType;
private final boolean setTargetPointer;
public AttacksAttachedTriggeredAbility(Effect effect) {
this(effect, false);
@ -29,13 +31,19 @@ public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl {
}
public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional) {
this(effect, attachmentType, optional, false);
}
public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect, optional);
this.attachmentType = attachmentType;
this.setTargetPointer = setTargetPointer;
}
public AttacksAttachedTriggeredAbility(final AttacksAttachedTriggeredAbility abiltity) {
super(abiltity);
this.attachmentType = abiltity.attachmentType;
this.setTargetPointer = abiltity.setTargetPointer;
}
@Override
@ -56,7 +64,12 @@ public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl {
getEffects().setValue("sourceId", event.getSourceId());
// TODO: Passing a permanent object like this can cause bugs. May need refactoring to use UUID instead.
// See https://github.com/magefree/mage/issues/8377
getEffects().setValue("attachedPermanent", game.getPermanent(event.getSourceId()));
// 11-08-2021: Added a new constructor to set target pointer. Should probably be using this instead.
Permanent attachedPermanent = game.getPermanent(event.getSourceId());
getEffects().setValue("attachedPermanent", attachedPermanent);
if (setTargetPointer && attachedPermanent != null) {
getEffects().setTargetPointer(new FixedTarget(attachedPermanent, game));
}
return true;
}
return false;