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- little text fix.
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2 changed files with 8 additions and 8 deletions
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@ -37,18 +37,18 @@ public class AmassEffect extends OneShotEffect {
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public AmassEffect(int amassNumber) {
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this(new StaticValue(amassNumber));
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staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber) +
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" +1/+1 counter" + (amassNumber > 1 ? "s" : "") +
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"on an Army you control. If you don’t control one, " +
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"create a 0/0 black Zombie Army creature token first.)</i>";
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staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
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+ " +1/+1 counter " + (amassNumber > 1 ? "s" : "")
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+ "on an Army you control. If you don’t control one, "
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+ "create a 0/0 black Zombie Army creature token first.)</i>";
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}
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public AmassEffect(DynamicValue amassNumber) {
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super(Outcome.BoostCreature);
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this.amassNumber = amassNumber;
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staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters" +
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"on an Army you control. If you don’t control one, " +
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"create a 0/0 black Zombie Army creature token first.)</i>";
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staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters"
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+ "on an Army you control. If you don’t control one, "
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+ "create a 0/0 black Zombie Army creature token first.)</i>";
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}
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private AmassEffect(final AmassEffect effect) {
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