From 8f45bb71f4994f8b57a75b95c41a1a92309eb9f2 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 21 Apr 2018 11:17:07 +0200 Subject: [PATCH] * Navigator's Compass - Fixed tooltip rule text. --- Mage.Sets/src/mage/cards/n/NavigatorsCompass.java | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/Mage.Sets/src/mage/cards/n/NavigatorsCompass.java b/Mage.Sets/src/mage/cards/n/NavigatorsCompass.java index e4c12cd094c..aaf8e041c34 100644 --- a/Mage.Sets/src/mage/cards/n/NavigatorsCompass.java +++ b/Mage.Sets/src/mage/cards/n/NavigatorsCompass.java @@ -27,7 +27,7 @@ */ package mage.cards.n; -import mage.MageInt; +import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; @@ -39,11 +39,8 @@ import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; -import mage.filter.common.FilterControlledLandPermanent; +import mage.filter.StaticFilters; import mage.target.common.TargetControlledPermanent; -import mage.target.common.TargetLandPermanent; - -import java.util.UUID; /** * @@ -52,14 +49,16 @@ import java.util.UUID; public class NavigatorsCompass extends CardImpl { public NavigatorsCompass(UUID ownerId, CardSetInfo setInfo) { - super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}"); + super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{1}"); // When Navigator’s Compass enters the battlefield, you gain 3 life. Ability etbAbility = new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3)); this.addAbility(etbAbility); // {tap}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. - Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn, true, false), new TapSourceCost()); - ability.addTarget(new TargetControlledPermanent(new FilterControlledLandPermanent())); + Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn, true, false) + .setText("Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types"), + new TapSourceCost()); + ability.addTarget(new TargetControlledPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND)); this.addAbility(ability); }