* Fixed a logical bug to DiscardTargetEffect.

This commit is contained in:
LevelX2 2017-01-13 23:43:48 +01:00
parent eb802431fa
commit 8f059ee71a

View file

@ -91,9 +91,8 @@ public class DiscardTargetEffect extends OneShotEffect {
if (player != null) {
player.discard(amount.calculate(game, source, this), randomDiscard, source, game);
}
return true;
}
return false;
return true;
}
@Override