[TDM] Implement Mobilize keyword ability and Dragonback Lancer and Voice of Victory (#13461)

* [TDM] Implement Mobilize keyword ability

* [TDM] Implement Dragonback Lancer

* [TDM] Implement Voice of Victory

* Add Mobilize to keywords.txt

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
This commit is contained in:
Balázs Kristóf 2025-03-19 02:59:20 +01:00 committed by GitHub
parent e8719caa83
commit 8e6c16de55
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7 changed files with 189 additions and 0 deletions

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@ -121,6 +121,17 @@ public class CreateTokenEffect extends OneShotEffect {
return lastAddedTokenIds;
}
public void sacrificeTokensCreatedAtNextEndStep(Game game, Ability source) {
for (UUID tokenId : this.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect();
sacrificeEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect), source);
}
}
}
public void exileTokensCreatedAtNextEndStep(Game game, Ability source) {
for (UUID tokenId : this.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);

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@ -0,0 +1,65 @@
package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.token.RedWarriorToken;
import mage.players.Player;
import mage.util.CardUtil;
/**
* @author balazskristof
*/
public class MobilizeAbility extends AttacksTriggeredAbility {
public MobilizeAbility(int count) {
super(new MobilizeEffect(count), false, "Mobilize " + count + " <i>(Whenever this creature attacks, create "
+ (count == 1 ? "a" : CardUtil.numberToText(count)) + " tapped and attacking 1/1 red Warrior creature "
+ (count == 1 ? "token" : "tokens") + ". Sacrifice " + (count == 1 ? "it" : "them")
+ " at the beginning of the next end step.)");
}
protected MobilizeAbility(final MobilizeAbility ability) {
super(ability);
}
@Override
public MobilizeAbility copy() {
return new MobilizeAbility(this);
}
}
class MobilizeEffect extends OneShotEffect {
private final int count;
MobilizeEffect(int count) {
super(Outcome.Benefit);
this.count = count;
}
private MobilizeEffect(final MobilizeEffect effect) {
super(effect);
this.count = effect.count;
}
@Override
public MobilizeEffect copy() {
return new MobilizeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
CreateTokenEffect effect = new CreateTokenEffect(new RedWarriorToken(), this.count, true, true);
effect.apply(game, source);
effect.sacrificeTokensCreatedAtNextEndStep(game, source);
return true;
}
}

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@ -0,0 +1,29 @@
package mage.game.permanent.token;
import mage.MageInt;
import mage.constants.CardType;
import mage.constants.SubType;
/**
* @author balazskristof
*/
public final class RedWarriorToken extends TokenImpl {
public RedWarriorToken() {
super("Warrior Token", "1/1 red Warrior creature token");
cardType.add(CardType.CREATURE);
color.setRed(true);
subtype.add(SubType.WARRIOR);
power = new MageInt(1);
toughness = new MageInt(1);
}
private RedWarriorToken(final RedWarriorToken token) {
super(token);
}
@Override
public RedWarriorToken copy() {
return new RedWarriorToken(this);
}
}