diff --git a/Mage.Sets/src/mage/sets/zendikar/GuulDrazVampire.java b/Mage.Sets/src/mage/sets/zendikar/GuulDrazVampire.java index 508b4c797f6..5f7b96dcca1 100644 --- a/Mage.Sets/src/mage/sets/zendikar/GuulDrazVampire.java +++ b/Mage.Sets/src/mage/sets/zendikar/GuulDrazVampire.java @@ -44,7 +44,7 @@ import mage.cards.CardImpl; /** * - * @author North + * @author North, nantuko */ public class GuulDrazVampire extends CardImpl { @@ -59,9 +59,10 @@ public class GuulDrazVampire extends CardImpl { this.toughness = new MageInt(1); ContinuousEffect effect = new GainAbilitySourceEffect(IntimidateAbility.getInstance(), Duration.WhileOnBattlefield); - SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(TenOrLessLife.CheckType.AN_OPPONENT), "As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate.")); - ability.addEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield)); - this.addAbility(ability); + SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(TenOrLessLife.CheckType.AN_OPPONENT), "As long as an opponent has 10 or less life, Guul Draz Vampire has intimidate")); + ContinuousEffect effect2 = new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield); + ability.addEffect(new ConditionalContinousEffect(effect2, new TenOrLessLife(TenOrLessLife.CheckType.AN_OPPONENT), "As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1")); + this.addAbility(ability); } public GuulDrazVampire(final GuulDrazVampire card) {