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* Kicker - Fixed that kicked status was not correctly checked, if a spell with kicker was cast again.
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6 changed files with 141 additions and 122 deletions
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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@ -42,39 +41,41 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class KickerTest extends CardTestPlayerBase {
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/**
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* 702.32. Kicker
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* 702.32a Kicker is a static ability that functions while the spell with kicker is on the stack. “Kicker
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* [cost]” means “You may pay an additional [cost] as you cast this spell.” Paying a spell’s kicker
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* cost(s) follows the rules for paying additional costs in rules 601.2b and 601.2e–g.
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* 702.32b The phrase “Kicker [cost 1] and/or [cost 2]” means the same thing as “Kicker [cost 1],
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* kicker [cost 2].”
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* 702.32c Multikicker is a variant of the kicker ability. “Multikicker [cost]” means “You may pay an
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* additional [cost] any number of times as you cast this spell.” A multikicker cost is a kicker cost.
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* 702.32d If a spell’s controller declares the intention to pay any of that spell’s kicker costs, that spell
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* has been “kicked.” If a spell has two kicker costs or has multikicker, it may be kicked multiple
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* times. See rule 601.2b.
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* 702.32e Objects with kicker or multikicker have additional abilities that specify what happens if
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* they are kicked. These abilities are linked to the kicker or multikicker abilities printed on that
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* object: they can refer only to those specific kicker or multikicker abilities. See rule 607, “Linked
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* Abilities.”
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* 702.32f Objects with more than one kicker cost have abilities that each correspond to a specific
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* kicker cost. They contain the phrases “if it was kicked with its [A] kicker” and “if it was kicked
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* with its [B] kicker,” where A and B are the first and second kicker costs listed on the card,
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* respectively. Each of those abilities is linked to the appropriate kicker ability.
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* 702.32g If part of a spell’s ability has its effect only if that spell was kicked, and that part of the
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* ability includes any targets, the spell’s controller chooses those targets only if that spell was
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* kicked. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c.
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*
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* 702.32. Kicker 702.32a Kicker is a static ability that functions while
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* the spell with kicker is on the stack. “Kicker [cost]” means “You may pay
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* an additional [cost] as you cast this spell.” Paying a spell’s kicker
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* cost(s) follows the rules for paying additional costs in rules 601.2b and
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* 601.2e–g. 702.32b The phrase “Kicker [cost 1] and/or [cost 2]” means the
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* same thing as “Kicker [cost 1], kicker [cost 2].” 702.32c Multikicker is
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* a variant of the kicker ability. “Multikicker [cost]” means “You may pay
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* an additional [cost] any number of times as you cast this spell.” A
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* multikicker cost is a kicker cost. 702.32d If a spell’s controller
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* declares the intention to pay any of that spell’s kicker costs, that
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* spell has been “kicked.” If a spell has two kicker costs or has
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* multikicker, it may be kicked multiple times. See rule 601.2b. 702.32e
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* Objects with kicker or multikicker have additional abilities that specify
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* what happens if they are kicked. These abilities are linked to the kicker
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* or multikicker abilities printed on that object: they can refer only to
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* those specific kicker or multikicker abilities. See rule 607, “Linked
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* Abilities.” 702.32f Objects with more than one kicker cost have abilities
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* that each correspond to a specific kicker cost. They contain the phrases
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* “if it was kicked with its [A] kicker” and “if it was kicked with its [B]
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* kicker,” where A and B are the first and second kicker costs listed on
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* the card, respectively. Each of those abilities is linked to the
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* appropriate kicker ability. 702.32g If part of a spell’s ability has its
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* effect only if that spell was kicked, and that part of the ability
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* includes any targets, the spell’s controller chooses those targets only
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* if that spell was kicked. Otherwise, the spell is cast as if it did not
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* have those targets. See rule 601.2c.
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*
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*/
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/**
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* AEther Figment
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* Creature — Illusion 1/1, 1U (2)
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* Kicker {3} (You may pay an additional {3} as you cast this spell.)
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* AEther Figment can't be blocked.
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* If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
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*
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*/
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* AEther Figment Creature — Illusion 1/1, 1U (2) Kicker {3} (You may pay an
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* additional {3} as you cast this spell.) AEther Figment can't be blocked.
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* If AEther Figment was kicked, it enters the battlefield with two +1/+1
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* counters on it.
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*
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*/
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@Test
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public void testUseKicker() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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@ -88,10 +89,10 @@ public class KickerTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "AEther Figment", 1);
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assertCounterCount("AEther Figment", CounterType.P1P1, 2);
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assertPowerToughness(playerA, "AEther Figment", 3, 3);
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assertPowerToughness(playerA, "AEther Figment", 3, 3);
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}
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@Test
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public void testDontUseKicker() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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@ -105,17 +106,16 @@ public class KickerTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "AEther Figment", 1);
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assertCounterCount("AEther Figment", CounterType.P1P1, 0);
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assertPowerToughness(playerA, "AEther Figment", 1, 1);
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assertPowerToughness(playerA, "AEther Figment", 1, 1);
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}
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/**
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* Apex Hawks
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* Creature — Bird 2/2, 2W (3)
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* Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
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* Flying
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* Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
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*
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* Apex Hawks Creature — Bird 2/2, 2W (3) Multikicker {1}{W} (You may pay an
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* additional {1}{W} any number of times as you cast this spell.) Flying
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* Apex Hawks enters the battlefield with a +1/+1 counter on it for each
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* time it was kicked.
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*
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*/
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@Test
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public void testUseMultikickerOnce() {
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@ -131,8 +131,8 @@ public class KickerTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Apex Hawks", 1);
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assertCounterCount("Apex Hawks", CounterType.P1P1, 1);
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assertPowerToughness(playerA, "Apex Hawks", 3, 3);
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assertPowerToughness(playerA, "Apex Hawks", 3, 3);
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}
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@Test
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@ -150,10 +150,10 @@ public class KickerTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Apex Hawks", 1);
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assertCounterCount("Apex Hawks", CounterType.P1P1, 2);
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assertPowerToughness(playerA, "Apex Hawks", 4, 4);
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assertPowerToughness(playerA, "Apex Hawks", 4, 4);
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}
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@Test
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public void testDontUseMultikicker() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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@ -167,16 +167,17 @@ public class KickerTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Apex Hawks", 1);
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assertCounterCount("Apex Hawks", CounterType.P1P1, 0);
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assertPowerToughness(playerA, "Apex Hawks", 2, 2);
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assertPowerToughness(playerA, "Apex Hawks", 2, 2);
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}
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/**
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* When I cast Orim's Chant with Kicker cost, the player can play spells anyway during the turn.
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* It seems like the kicker cost trigger an "instead" creatures can't attack.
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* When I cast Orim's Chant with Kicker cost, the player can play spells
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* anyway during the turn. It seems like the kicker cost trigger an
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* "instead" creatures can't attack.
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*/
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@Test
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public void testOrimsChantskicker() {
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public void testOrimsChantskicker() {
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addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin", 1); // Haste 1/1
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Kicker {W} (You may pay an additional {W} as you cast this spell.)
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@ -189,24 +190,25 @@ public class KickerTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Orim's Chant", playerB);
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setChoice(playerA, "Yes");
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attack(1, playerA, "Raging Goblin");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Orim's Chant", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 0);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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/**
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* Bloodhusk Ritualist's discard trigger does nothing if the Ritualist leaves the battlefield before the trigger resolves.
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}
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/**
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* Bloodhusk Ritualist's discard trigger does nothing if the Ritualist
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* leaves the battlefield before the trigger resolves.
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*/
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@Test
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public void testBloodhuskRitualist() {
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@ -216,7 +218,7 @@ public class KickerTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Bloodhusk Ritualist", 1); // 2/2 {2}{B}
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// Multikicker (You may pay an additional {B} any number of times as you cast this spell.)
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// When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodhusk Ritualist");
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@ -228,14 +230,14 @@ public class KickerTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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Assert.assertEquals("All mana has to be used","[]", playerA.getManaAvailable(currentGame).toString());
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Assert.assertEquals("All mana has to be used", "[]", playerA.getManaAvailable(currentGame).toString());
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Bloodhusk Ritualist", 1);
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assertGraveyardCount(playerB, "Fireball", 2);
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assertGraveyardCount(playerB, "Fireball", 2);
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assertHandCount(playerB, 0);
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}
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/**
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* Test and/or kicker costs
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*/
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@ -246,9 +248,9 @@ public class KickerTest extends CardTestPlayerBase {
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// Kicker {1}{G} and/or {2}{U}
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// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
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setChoice(playerA, "No"); // no {1}{G}
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setChoice(playerA, "Yes"); // but {2}{U}
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@ -259,8 +261,7 @@ public class KickerTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Sunscape Battlemage", 1);
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assertHandCount(playerA, 2);
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}
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/**
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* Test and/or kicker costs
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*/
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@ -270,14 +271,13 @@ public class KickerTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// Kicker {1}{G} and/or {2}{U}
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// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
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addTarget(playerA, "Birds of Paradise");
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setChoice(playerA, "Yes"); // no {1}{G}
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@ -289,7 +289,43 @@ public class KickerTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Birds of Paradise", 1);
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assertPermanentCount(playerA, "Sunscape Battlemage", 1);
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assertHandCount(playerA, 2);
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}
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}
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/**
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* If a creature is cast with kicker, dies, and is then returned to play
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* from graveyard, it still behaves like it were kicked. I noticed this
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* while testing some newly implemented cards, but it can be reproduced for
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* example by Zombifying a Gatekeeper of Malakir.
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*/
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@Test
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public void testKickerGoneForRecast() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// Kicker {B} (You may pay an additional {B} as you cast this spell.)
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// When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
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addCard(Zone.HAND, playerA, "Gatekeeper of Malakir", 1); // 2/2 {B}{B}
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addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Boomerang", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes"); // Kicker
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", "Gatekeeper of Malakir");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
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setChoice(playerA, "No"); // no Kicker
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Boomerang", 1);
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assertGraveyardCount(playerB, "Birds of Paradise", 1);
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assertPermanentCount(playerB, "Birds of Paradise", 1);
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assertPermanentCount(playerA, "Gatekeeper of Malakir", 1);
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}
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}
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