* Kicker - Fixed that kicked status was not correctly checked, if a spell with kicker was cast again.

This commit is contained in:
LevelX2 2015-07-08 16:20:43 +02:00
parent 500f7ab165
commit 8e0354d50a
6 changed files with 141 additions and 122 deletions

View file

@ -25,7 +25,6 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
@ -42,39 +41,41 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class KickerTest extends CardTestPlayerBase {
/**
* 702.32. Kicker
* 702.32a Kicker is a static ability that functions while the spell with kicker is on the stack. Kicker
* [cost] means You may pay an additional [cost] as you cast this spell. Paying a spells kicker
* cost(s) follows the rules for paying additional costs in rules 601.2b and 601.2eg.
* 702.32b The phrase Kicker [cost 1] and/or [cost 2] means the same thing as Kicker [cost 1],
* kicker [cost 2].
* 702.32c Multikicker is a variant of the kicker ability. Multikicker [cost] means You may pay an
* additional [cost] any number of times as you cast this spell. A multikicker cost is a kicker cost.
* 702.32d If a spells controller declares the intention to pay any of that spells kicker costs, that spell
* has been kicked. If a spell has two kicker costs or has multikicker, it may be kicked multiple
* times. See rule 601.2b.
* 702.32e Objects with kicker or multikicker have additional abilities that specify what happens if
* they are kicked. These abilities are linked to the kicker or multikicker abilities printed on that
* object: they can refer only to those specific kicker or multikicker abilities. See rule 607, Linked
* Abilities.
* 702.32f Objects with more than one kicker cost have abilities that each correspond to a specific
* kicker cost. They contain the phrases if it was kicked with its [A] kicker and if it was kicked
* with its [B] kicker, where A and B are the first and second kicker costs listed on the card,
* respectively. Each of those abilities is linked to the appropriate kicker ability.
* 702.32g If part of a spells ability has its effect only if that spell was kicked, and that part of the
* ability includes any targets, the spells controller chooses those targets only if that spell was
* kicked. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c.
*
* 702.32. Kicker 702.32a Kicker is a static ability that functions while
* the spell with kicker is on the stack. Kicker [cost] means You may pay
* an additional [cost] as you cast this spell. Paying a spells kicker
* cost(s) follows the rules for paying additional costs in rules 601.2b and
* 601.2eg. 702.32b The phrase Kicker [cost 1] and/or [cost 2] means the
* same thing as Kicker [cost 1], kicker [cost 2]. 702.32c Multikicker is
* a variant of the kicker ability. Multikicker [cost] means You may pay
* an additional [cost] any number of times as you cast this spell. A
* multikicker cost is a kicker cost. 702.32d If a spells controller
* declares the intention to pay any of that spells kicker costs, that
* spell has been kicked. If a spell has two kicker costs or has
* multikicker, it may be kicked multiple times. See rule 601.2b. 702.32e
* Objects with kicker or multikicker have additional abilities that specify
* what happens if they are kicked. These abilities are linked to the kicker
* or multikicker abilities printed on that object: they can refer only to
* those specific kicker or multikicker abilities. See rule 607, Linked
* Abilities. 702.32f Objects with more than one kicker cost have abilities
* that each correspond to a specific kicker cost. They contain the phrases
* if it was kicked with its [A] kicker and if it was kicked with its [B]
* kicker, where A and B are the first and second kicker costs listed on
* the card, respectively. Each of those abilities is linked to the
* appropriate kicker ability. 702.32g If part of a spells ability has its
* effect only if that spell was kicked, and that part of the ability
* includes any targets, the spells controller chooses those targets only
* if that spell was kicked. Otherwise, the spell is cast as if it did not
* have those targets. See rule 601.2c.
*
*/
/**
* AEther Figment
* Creature Illusion 1/1, 1U (2)
* Kicker {3} (You may pay an additional {3} as you cast this spell.)
* AEther Figment can't be blocked.
* If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
*
*/
* AEther Figment Creature Illusion 1/1, 1U (2) Kicker {3} (You may pay an
* additional {3} as you cast this spell.) AEther Figment can't be blocked.
* If AEther Figment was kicked, it enters the battlefield with two +1/+1
* counters on it.
*
*/
@Test
public void testUseKicker() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
@ -88,10 +89,10 @@ public class KickerTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "AEther Figment", 1);
assertCounterCount("AEther Figment", CounterType.P1P1, 2);
assertPowerToughness(playerA, "AEther Figment", 3, 3);
assertPowerToughness(playerA, "AEther Figment", 3, 3);
}
@Test
public void testDontUseKicker() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
@ -105,17 +106,16 @@ public class KickerTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "AEther Figment", 1);
assertCounterCount("AEther Figment", CounterType.P1P1, 0);
assertPowerToughness(playerA, "AEther Figment", 1, 1);
assertPowerToughness(playerA, "AEther Figment", 1, 1);
}
/**
* Apex Hawks
* Creature Bird 2/2, 2W (3)
* Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
* Flying
* Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
*
* Apex Hawks Creature Bird 2/2, 2W (3) Multikicker {1}{W} (You may pay an
* additional {1}{W} any number of times as you cast this spell.) Flying
* Apex Hawks enters the battlefield with a +1/+1 counter on it for each
* time it was kicked.
*
*/
@Test
public void testUseMultikickerOnce() {
@ -131,8 +131,8 @@ public class KickerTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Apex Hawks", 1);
assertCounterCount("Apex Hawks", CounterType.P1P1, 1);
assertPowerToughness(playerA, "Apex Hawks", 3, 3);
assertPowerToughness(playerA, "Apex Hawks", 3, 3);
}
@Test
@ -150,10 +150,10 @@ public class KickerTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Apex Hawks", 1);
assertCounterCount("Apex Hawks", CounterType.P1P1, 2);
assertPowerToughness(playerA, "Apex Hawks", 4, 4);
assertPowerToughness(playerA, "Apex Hawks", 4, 4);
}
@Test
public void testDontUseMultikicker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
@ -167,16 +167,17 @@ public class KickerTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Apex Hawks", 1);
assertCounterCount("Apex Hawks", CounterType.P1P1, 0);
assertPowerToughness(playerA, "Apex Hawks", 2, 2);
assertPowerToughness(playerA, "Apex Hawks", 2, 2);
}
/**
* When I cast Orim's Chant with Kicker cost, the player can play spells anyway during the turn.
* It seems like the kicker cost trigger an "instead" creatures can't attack.
* When I cast Orim's Chant with Kicker cost, the player can play spells
* anyway during the turn. It seems like the kicker cost trigger an
* "instead" creatures can't attack.
*/
@Test
public void testOrimsChantskicker() {
public void testOrimsChantskicker() {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin", 1); // Haste 1/1
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Kicker {W} (You may pay an additional {W} as you cast this spell.)
@ -189,24 +190,25 @@ public class KickerTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Orim's Chant", playerB);
setChoice(playerA, "Yes");
attack(1, playerA, "Raging Goblin");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Orim's Chant", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 0);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/**
* Bloodhusk Ritualist's discard trigger does nothing if the Ritualist leaves the battlefield before the trigger resolves.
}
/**
* Bloodhusk Ritualist's discard trigger does nothing if the Ritualist
* leaves the battlefield before the trigger resolves.
*/
@Test
public void testBloodhuskRitualist() {
@ -216,7 +218,7 @@ public class KickerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Bloodhusk Ritualist", 1); // 2/2 {2}{B}
// Multikicker (You may pay an additional {B} any number of times as you cast this spell.)
// When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodhusk Ritualist");
@ -228,14 +230,14 @@ public class KickerTest extends CardTestPlayerBase {
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
Assert.assertEquals("All mana has to be used","[]", playerA.getManaAvailable(currentGame).toString());
Assert.assertEquals("All mana has to be used", "[]", playerA.getManaAvailable(currentGame).toString());
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Bloodhusk Ritualist", 1);
assertGraveyardCount(playerB, "Fireball", 2);
assertGraveyardCount(playerB, "Fireball", 2);
assertHandCount(playerB, 0);
}
/**
* Test and/or kicker costs
*/
@ -246,9 +248,9 @@ public class KickerTest extends CardTestPlayerBase {
// Kicker {1}{G} and/or {2}{U}
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
setChoice(playerA, "No"); // no {1}{G}
setChoice(playerA, "Yes"); // but {2}{U}
@ -259,8 +261,7 @@ public class KickerTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Sunscape Battlemage", 1);
assertHandCount(playerA, 2);
}
/**
* Test and/or kicker costs
*/
@ -270,14 +271,13 @@ public class KickerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
// Kicker {1}{G} and/or {2}{U}
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
addTarget(playerA, "Birds of Paradise");
setChoice(playerA, "Yes"); // no {1}{G}
@ -289,7 +289,43 @@ public class KickerTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Birds of Paradise", 1);
assertPermanentCount(playerA, "Sunscape Battlemage", 1);
assertHandCount(playerA, 2);
}
}
/**
* If a creature is cast with kicker, dies, and is then returned to play
* from graveyard, it still behaves like it were kicked. I noticed this
* while testing some newly implemented cards, but it can be reproduced for
* example by Zombifying a Gatekeeper of Malakir.
*/
@Test
public void testKickerGoneForRecast() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Kicker {B} (You may pay an additional {B} as you cast this spell.)
// When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
addCard(Zone.HAND, playerA, "Gatekeeper of Malakir", 1); // 2/2 {B}{B}
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Boomerang", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
addTarget(playerA, playerB);
setChoice(playerA, "Yes"); // Kicker
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", "Gatekeeper of Malakir");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
setChoice(playerA, "No"); // no Kicker
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Boomerang", 1);
assertGraveyardCount(playerB, "Birds of Paradise", 1);
assertPermanentCount(playerB, "Birds of Paradise", 1);
assertPermanentCount(playerA, "Gatekeeper of Malakir", 1);
}
}