* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.

This commit is contained in:
LevelX2 2014-12-27 03:51:10 +01:00
parent c958a1af25
commit 8d8a2074f0
5 changed files with 40 additions and 2 deletions

View file

@ -529,4 +529,6 @@ public interface Player extends MageItem, Copyable<Player> {
boolean isRequestToShowHandCardsAllowed();
Set<UUID> getUsersAllowedToSeeHandCards();
boolean isInPayManaMode();
}

View file

@ -225,6 +225,8 @@ public abstract class PlayerImpl implements Player, Serializable {
// indicates that a sourceId will be cast without paying mana
protected UUID castSourceIdWithoutMana;
// indicates that the player is in mana payment phase
protected boolean payManaMode = false;
protected UserData userData;
@ -321,6 +323,7 @@ public abstract class PlayerImpl implements Player, Serializable {
this.reachedNextTurnAfterLeaving = player.reachedNextTurnAfterLeaving;
this.castSourceIdWithoutMana = player.castSourceIdWithoutMana;
this.payManaMode = player.payManaMode;
}
@Override
@ -434,6 +437,7 @@ public abstract class PlayerImpl implements Player, Serializable {
this.canGainLife = true;
this.canLoseLife = true;
this.topCardRevealed = false;
this.payManaMode = false;
this.setLife(game.getLife(), game);
this.setReachedNextTurnAfterLeaving(false);
game.getState().getWatchers().add(new BloodthirstWatcher(playerId));
@ -904,6 +908,11 @@ public abstract class PlayerImpl implements Player, Serializable {
return castSourceIdWithoutMana;
}
@Override
public boolean isInPayManaMode() {
return payManaMode;
}
@Override
public boolean cast(SpellAbility ability, Game game, boolean noMana) {