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Added Profane Command, Hallowed Spiritkeeper, Song of the Dryads, Phantom Centaur, Freyalise Llanowar's Fury.
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13 changed files with 807 additions and 17 deletions
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@ -47,7 +47,7 @@ import mage.target.common.TargetOpponent;
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public class Modes extends LinkedHashMap<UUID, Mode> {
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private UUID modeId;
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private final Set<UUID> selectedModes = new LinkedHashSet<UUID>();
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private final Set<UUID> selectedModes = new LinkedHashSet<>();
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private int minModes;
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private int maxModes;
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private TargetController modeChooser;
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@ -0,0 +1,61 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.common;
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import java.io.ObjectStreamException;
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import mage.abilities.MageSingleton;
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import mage.abilities.StaticAbility;
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import mage.constants.Zone;
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/**
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*
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* @author LevelX2
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*/
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public class CanBeYourCommanderAbility extends StaticAbility implements MageSingleton {
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private static final CanBeYourCommanderAbility fINSTANCE = new CanBeYourCommanderAbility();
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private Object readResolve() throws ObjectStreamException {
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return fINSTANCE;
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}
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public static CanBeYourCommanderAbility getInstance() {
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return fINSTANCE;
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}
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private CanBeYourCommanderAbility() {
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super(Zone.ALL, new EmptyEffect("{this} can be your commander"));
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}
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@Override
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public CanBeYourCommanderAbility copy() {
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return fINSTANCE;
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}
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}
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@ -30,6 +30,7 @@ package mage.abilities.effects.common.continious;
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import java.util.ArrayList;
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import java.util.Arrays;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.mana.BlackManaAbility;
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@ -83,19 +84,32 @@ public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
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Permanent land = game.getPermanent(enchantment.getAttachedTo());
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if (land != null) {
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switch (layer) {
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case ColorChangingEffects_5:
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land.getColor().setWhite(false);
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land.getColor().setGreen(false);
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land.getColor().setBlack(false);
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land.getColor().setBlue(false);
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land.getColor().setRed(false);
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break;
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case AbilityAddingRemovingEffects_6:
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land.removeAllAbilities(source.getSourceId(), game);
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for (String landType : landTypes) {
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if (landType.equals("Swamp")) {
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land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
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} else if (landType.equals("Mountain")) {
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land.addAbility(new RedManaAbility(), source.getSourceId(), game);
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} else if (landType.equals("Forest")) {
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land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
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} else if (landType.equals("Island")) {
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land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
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} else if (landType.equals("Plains")) {
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land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
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switch (landType) {
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case "Swamp":
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land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
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break;
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case "Mountain":
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land.addAbility(new RedManaAbility(), source.getSourceId(), game);
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break;
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case "Forest":
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land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
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break;
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case "Island":
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land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
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break;
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case "Plains":
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land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
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break;
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}
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}
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break;
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