Fixed world enchantment rule.

This commit is contained in:
LevelX2 2015-05-28 11:59:19 +02:00
parent 16ea49141f
commit 8d31a38d1d
6 changed files with 38 additions and 16 deletions

View file

@ -48,13 +48,16 @@ public class WorldEnchantmentsRuleTest extends CardTestPlayerBase {
*/
@Test
public void TestTwoWorldEnchantsments() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.HAND, playerA, "Nether Void", 1);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 7);
addCard(Zone.HAND, playerB, "Nether Void", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nether Void");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion"); // just needed to get different craete time to second Nether Void
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Nether Void");
setStopAt(2, PhaseStep.END_TURN);