* Fixed a lot of sacrifice handling that was targeted and some sacrifice where the player that could sacrifice was not checked correctly (e.g. Kiki-Jiki, Mirror Breaker Token).

This commit is contained in:
LevelX2 2015-08-17 12:36:42 +02:00
parent d7e64287ef
commit 8d1da5c35f
28 changed files with 326 additions and 373 deletions

View file

@ -43,6 +43,7 @@ import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
@ -56,10 +57,6 @@ public class SlaveOfBolas extends CardImpl {
super(ownerId, 136, "Slave of Bolas", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{U/R}{B}");
this.expansionSetCode = "ARB";
// Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
this.getSpellAbility().addEffect(new GainControlTargetEffect(Duration.EndOfTurn));
this.getSpellAbility().addEffect(new UntapTargetEffect());
@ -96,13 +93,17 @@ class SlaveOfBolasEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this");
sacrificeEffect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}