* AI: reworked computer choices for "target permanent" targets:

* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect;
 * Improved target choices on card score (as example: boost most valuable, discard most weaker);
 * Tests: fixed false positive tests (AI depended);
 * Tests: fixed that test player can't find permanents for some filters/predicates;
This commit is contained in:
Oleg Agafonov 2019-12-20 20:20:16 +04:00
parent 813b258d4d
commit 8cce5a3648
4 changed files with 137 additions and 51 deletions

View file

@ -132,6 +132,12 @@ public class ComputerPlayer extends PlayerImpl implements Player {
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString()); log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
} }
// controller hints:
// - target.getTargetController(), this.getId() -- player that must makes choices (must be same with this.getId)
// - target.getAbilityController(), abilityControllerId -- affected player/controller for all actions/filters
// - affected controler can be different from target controller (another player makes choices for controller)
// sometimes a target selection can be made from a player that does not control the ability // sometimes a target selection can be made from a player that does not control the ability
UUID abilityControllerId = playerId; UUID abilityControllerId = playerId;
if (target.getTargetController() != null if (target.getTargetController() != null
@ -440,6 +446,18 @@ public class ComputerPlayer extends PlayerImpl implements Player {
if (log.isDebugEnabled()) { if (log.isDebugEnabled()) {
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString()); log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
} }
// source can be null (as example: legendary rule permanent selection)
UUID sourceId = source != null ? source.getSourceId() : null;
// temp lists
List<Permanent> goodList = new ArrayList<>();
List<Permanent> badList = new ArrayList<>();
List<Permanent> allList = new ArrayList<>();
List<Permanent> goodList2 = new ArrayList<>();
List<Permanent> badList2 = new ArrayList<>();
List<Permanent> allList2 = new ArrayList<>();
// sometimes a target selection can be made from a player that does not control the ability // sometimes a target selection can be made from a player that does not control the ability
UUID abilityControllerId = playerId; UUID abilityControllerId = playerId;
if (target.getAbilityController() != null) { if (target.getAbilityController() != null) {
@ -457,17 +475,17 @@ public class ComputerPlayer extends PlayerImpl implements Player {
} }
if (target.getOriginalTarget() instanceof TargetPlayer) { if (target.getOriginalTarget() instanceof TargetPlayer) {
return setTargetPlayer(outcome, target, source, source.getSourceId(), abilityControllerId, randomOpponentId, game); return setTargetPlayer(outcome, target, source, sourceId, abilityControllerId, randomOpponentId, game);
} }
if (target.getOriginalTarget() instanceof TargetDiscard if (target.getOriginalTarget() instanceof TargetDiscard
|| target.getOriginalTarget() instanceof TargetCardInHand) { || target.getOriginalTarget() instanceof TargetCardInHand) {
if (outcome.isGood()) { if (outcome.isGood()) {
// good // good
Cards cards = new CardsImpl(target.possibleTargets(source.getSourceId(), getId(), game)); Cards cards = new CardsImpl(target.possibleTargets(sourceId, getId(), game));
ArrayList<Card> cardsInHand = new ArrayList<>(cards.getCards(game)); ArrayList<Card> cardsInHand = new ArrayList<>(cards.getCards(game));
while (!target.isChosen() while (!target.isChosen()
&& !target.possibleTargets(source.getSourceId(), getId(), game).isEmpty() && !target.possibleTargets(sourceId, getId(), game).isEmpty()
&& target.getMaxNumberOfTargets() > target.getTargets().size()) { && target.getMaxNumberOfTargets() > target.getTargets().size()) {
Card card = pickBestCard(cardsInHand, null, target, source, game); Card card = pickBestCard(cardsInHand, null, target, source, game);
if (card != null) { if (card != null) {
@ -510,7 +528,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
if (target.getOriginalTarget() instanceof TargetControlledPermanent) { if (target.getOriginalTarget() instanceof TargetControlledPermanent) {
TargetControlledPermanent origTarget = (TargetControlledPermanent) target.getOriginalTarget(); TargetControlledPermanent origTarget = (TargetControlledPermanent) target.getOriginalTarget();
List<Permanent> targets; List<Permanent> targets;
targets = threats(abilityControllerId, source.getSourceId(), origTarget.getFilter(), game, target.getTargets()); targets = threats(abilityControllerId, sourceId, origTarget.getFilter(), game, target.getTargets());
if (!outcome.isGood()) { if (!outcome.isGood()) {
Collections.reverse(targets); Collections.reverse(targets);
} }
@ -526,30 +544,38 @@ public class ComputerPlayer extends PlayerImpl implements Player {
} }
// TODO: implemented findBestPlayerTargets
// TODO: add findBest*Targets for all target types
if (target.getOriginalTarget() instanceof TargetPermanent) { if (target.getOriginalTarget() instanceof TargetPermanent) {
List<Permanent> targets;
TargetPermanent origTarget = (TargetPermanent) target.getOriginalTarget(); TargetPermanent origTarget = (TargetPermanent) target.getOriginalTarget();
boolean outcomeTargets = true; findBestPermanentTargets(outcome, abilityControllerId, sourceId, ((TargetPermanent) target).getFilter(),
if (outcome.isGood()) { game, target, goodList, badList, allList);
targets = threats(abilityControllerId, source == null ? null : source.getSourceId(), ((TargetPermanent) target).getFilter(), game, target.getTargets()); findBestPermanentTargets(outcome, abilityControllerId, sourceId, origTarget.getFilter(),
} else { game, target, goodList2, badList2, allList2);
targets = threats(randomOpponentId, source == null ? null : source.getSourceId(), ((TargetPermanent) target).getFilter(), game, target.getTargets()); if (goodList.size() != goodList2.size() || badList.size() != badList2.size() || allList.size() != allList2.size()
|| !origTarget.getFilter().equals(target.getFilter())) {
// TODO: remove double check after servers testing
log.error("Different filters in target and origTarget: " + target.getClass().getName() + " - " + origTarget.getClass().getName());
} }
if (targets.isEmpty() && target.isRequired(source)) {
targets = threats(null, source == null ? null : source.getSourceId(), ((TargetPermanent) target).getFilter(), game, target.getTargets()); // use good list all the time and add maximum targets
Collections.reverse(targets); for (Permanent permanent : goodList) {
outcomeTargets = false;
//targets = game.getBattlefield().getActivePermanents(((TargetPermanent)target).getFilter(), playerId, game);
}
if (targets.isEmpty() && target.isRequired()) {
targets = game.getBattlefield().getActivePermanents(origTarget.getFilter(), playerId, game);
}
for (Permanent permanent : targets) {
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) { if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
target.addTarget(permanent.getId(), source, game); if (target.getTargets().size() >= target.getMaxNumberOfTargets()) {
if (!outcomeTargets || target.getMaxNumberOfTargets() <= target.getTargets().size()) { break;
return true;
} }
target.addTarget(permanent.getId(), source, game);
}
}
// use bad list only on required target and add minimum targets
boolean required = target.isRequiredExplicitlySet() ? required = target.isRequired() : target.isRequired(source); // got that code from HumanPlayer.chooseTarget
if (required) {
for (Permanent permanent : badList) {
if (target.getTargets().size() >= target.getMinNumberOfTargets()) {
break;
}
target.addTarget(permanent.getId(), source, game);
} }
} }
return target.isChosen(); return target.isChosen();
@ -559,9 +585,9 @@ public class ComputerPlayer extends PlayerImpl implements Player {
List<Permanent> targets; List<Permanent> targets;
TargetCreatureOrPlayer origTarget = ((TargetCreatureOrPlayer) target); TargetCreatureOrPlayer origTarget = ((TargetCreatureOrPlayer) target);
if (outcome.isGood()) { if (outcome.isGood()) {
targets = threats(abilityControllerId, source.getSourceId(), ((FilterCreatureOrPlayer) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets()); targets = threats(abilityControllerId, sourceId, ((FilterCreatureOrPlayer) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets());
} else { } else {
targets = threats(randomOpponentId, source.getSourceId(), ((FilterCreatureOrPlayer) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets()); targets = threats(randomOpponentId, sourceId, ((FilterCreatureOrPlayer) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets());
} }
if (targets.isEmpty()) { if (targets.isEmpty()) {
@ -602,9 +628,9 @@ public class ComputerPlayer extends PlayerImpl implements Player {
List<Permanent> targets; List<Permanent> targets;
TargetAnyTarget origTarget = ((TargetAnyTarget) target); TargetAnyTarget origTarget = ((TargetAnyTarget) target);
if (outcome.isGood()) { if (outcome.isGood()) {
targets = threats(abilityControllerId, source.getSourceId(), ((FilterCreaturePlayerOrPlaneswalker) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets()); targets = threats(abilityControllerId, sourceId, ((FilterCreaturePlayerOrPlaneswalker) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets());
} else { } else {
targets = threats(randomOpponentId, source.getSourceId(), ((FilterCreaturePlayerOrPlaneswalker) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets()); targets = threats(randomOpponentId, sourceId, ((FilterCreaturePlayerOrPlaneswalker) origTarget.getFilter()).getCreatureFilter(), game, target.getTargets());
} }
if (targets.isEmpty()) { if (targets.isEmpty()) {
@ -2441,6 +2467,58 @@ public class ComputerPlayer extends PlayerImpl implements Player {
return worst; return worst;
} }
protected void findBestPermanentTargets(Outcome outcome, UUID abilityControllerId, UUID sourceId, FilterPermanent filter, Game game, Target target,
List<Permanent> goodList, List<Permanent> badList, List<Permanent> allList) {
// searching for most valuable/powerfull permanents
goodList.clear();
badList.clear();
allList.clear();
List<UUID> usedTargets = target.getTargets();
// search all
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, abilityControllerId, sourceId, game)) {
if (usedTargets.contains(permanent.getId())) {
continue;
}
if (outcome.isGood()) {
// good effect
if (permanent.isControlledBy(abilityControllerId)) {
goodList.add(permanent);
} else {
badList.add(permanent);
}
} else {
// bad effect
if (permanent.isControlledBy(abilityControllerId)) {
badList.add(permanent);
} else {
goodList.add(permanent);
}
}
}
// sort from tiny to big (more valuable)
PermanentComparator comparator = new PermanentComparator(game);
goodList.sort(comparator);
badList.sort(comparator);
// real sort
if (outcome.isGood()) {
// good effect -- most valueable goes first
Collections.reverse(goodList);
// Collections.reverse(badList);
} else {
// bad effect - most weakest goes first, no need in reverse
// Collections.reverse(goodList);
Collections.reverse(badList);
}
allList.addAll(goodList);
allList.addAll(badList);
}
protected List<Permanent> threats(UUID playerId, UUID sourceId, FilterPermanent filter, Game game, List<UUID> targets) { protected List<Permanent> threats(UUID playerId, UUID sourceId, FilterPermanent filter, Game game, List<UUID> targets) {
return threats(playerId, sourceId, filter, game, targets, true); return threats(playerId, sourceId, filter, game, targets, true);
} }

View file

@ -214,9 +214,11 @@ public class LoadTest {
// playing until game over // playing until game over
boolean startToWatching = false; boolean startToWatching = false;
while (true) { while (true) {
GameView gameView = monitor.client.getLastGameView();
checkGame = monitor.getTable(tableId); checkGame = monitor.getTable(tableId);
TableState state = checkGame.get().getTableState(); TableState state = checkGame.get().getTableState();
logger.warn(state); logger.warn((gameView != null ? "Turn " + gameView.getTurn() + ", " + gameView.getStep().toString() + " - " : "") + state);
if (state == TableState.FINISHED) { if (state == TableState.FINISHED) {
break; break;
@ -227,7 +229,6 @@ public class LoadTest {
startToWatching = true; startToWatching = true;
} }
GameView gameView = monitor.client.getLastGameView();
if (gameView != null) { if (gameView != null) {
for (PlayerView p : gameView.getPlayers()) { for (PlayerView p : gameView.getPlayers()) {
logger.info(p.getName() + " - Life=" + p.getLife() + "; Lib=" + p.getLibraryCount()); logger.info(p.getName() + " - Life=" + p.getLife() + "; Lib=" + p.getLibraryCount());
@ -249,21 +250,21 @@ public class LoadTest {
} }
@Test @Test
@Ignore //@Ignore
public void test_TwoAIPlayGame_Multiple() { public void test_TwoAIPlayGame_Multiple() {
// save random seeds for repeated results // save random seeds for repeated results
Integer gamesAmount = 1000; int gamesAmount = 1000;
List<Integer> seedsList = new ArrayList<>(); List<Integer> seedsList = new ArrayList<>();
for (int i = 1; i <= gamesAmount; i++) { for (int i = 1; i <= gamesAmount; i++) {
seedsList.add(RandomUtil.nextInt()); seedsList.add(RandomUtil.nextInt());
} }
for (int i = 1; i <= 1000; i++) { for (int i = 1; i <= gamesAmount; i++) {
long randomSeed = seedsList.get(i); long randomSeed = seedsList.get(i);
logger.info("RANDOM seed: " + randomSeed); logger.info("Game " + i + " of " + gamesAmount + ", RANDOM seed: " + randomSeed);
RandomUtil.setSeed(randomSeed); RandomUtil.setSeed(randomSeed);
playTwoAIGame("WGUBR", "SWS"); playTwoAIGame("WGUBR", "ELD");
} }
} }

View file

@ -1453,7 +1453,8 @@ public class TestPlayer implements Player {
private void chooseStrictModeFailed(Game game, String reason) { private void chooseStrictModeFailed(Game game, String reason) {
if (strictChooseMode) { if (strictChooseMode) {
Assert.fail("Missing target/choice def for turn " + game.getTurnNum() + ", " + game.getStep().getType().name() + ": " + reason); Assert.fail("Missing target/choice def for turn " + game.getTurnNum() + ", " + this.getName() + ", "
+ game.getStep().getType().name() + ": " + reason);
} }
} }
@ -1523,6 +1524,11 @@ public class TestPlayer implements Player {
@Override @Override
public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) { public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
UUID abilityControllerId = computerPlayer.getId();
if (target.getTargetController() != null && target.getAbilityController() != null) {
abilityControllerId = target.getAbilityController();
}
if (!choices.isEmpty()) { if (!choices.isEmpty()) {
List<String> usedChoices = new ArrayList<>(); List<String> usedChoices = new ArrayList<>();
@ -1557,13 +1563,12 @@ public class TestPlayer implements Player {
targetName = targetName.substring(0, targetName.length() - 11); targetName = targetName.substring(0, targetName.length() - 11);
} }
} }
for (Permanent permanent : game.getBattlefield().getActivePermanents(filterPermanent, getId(), sourceId, game)) { for (Permanent permanent : game.getBattlefield().getActivePermanents(filterPermanent, abilityControllerId, sourceId, game)) {
if (target.getTargets().contains(permanent.getId())) { if (target.getTargets().contains(permanent.getId())) {
continue; continue;
} }
if (permanent.getName().equals(targetName)) { if (permanent.getName().equals(targetName)) {
if (target.isNotTarget() || target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
if (target.isNotTarget() || target.canTarget(computerPlayer.getId(), permanent.getId(), source, game)) {
if ((permanent.isCopy() && !originOnly) || (!permanent.isCopy() && !copyOnly)) { if ((permanent.isCopy() && !originOnly) || (!permanent.isCopy() && !copyOnly)) {
target.add(permanent.getId(), game); target.add(permanent.getId(), game);
targetFound = true; targetFound = true;
@ -1571,7 +1576,7 @@ public class TestPlayer implements Player {
} }
} }
} else if ((permanent.getName() + '-' + permanent.getExpansionSetCode()).equals(targetName)) { } else if ((permanent.getName() + '-' + permanent.getExpansionSetCode()).equals(targetName)) {
if (target.isNotTarget() || target.canTarget(computerPlayer.getId(), permanent.getId(), source, game)) { if (target.isNotTarget() || target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
if ((permanent.isCopy() && !originOnly) || (!permanent.isCopy() && !copyOnly)) { if ((permanent.isCopy() && !originOnly) || (!permanent.isCopy() && !copyOnly)) {
target.add(permanent.getId(), game); target.add(permanent.getId(), game);
targetFound = true; targetFound = true;
@ -1592,7 +1597,7 @@ public class TestPlayer implements Player {
for (Player player : game.getPlayers().values()) { for (Player player : game.getPlayers().values()) {
for (String choose2 : choices) { for (String choose2 : choices) {
if (player.getName().equals(choose2)) { if (player.getName().equals(choose2)) {
if (target.canTarget(computerPlayer.getId(), player.getId(), null, game) && !target.getTargets().contains(player.getId())) { if (target.canTarget(abilityControllerId, player.getId(), null, game) && !target.getTargets().contains(player.getId())) {
target.add(player.getId(), game); target.add(player.getId(), game);
choices.remove(choose2); choices.remove(choose2);
return true; return true;
@ -1623,7 +1628,7 @@ public class TestPlayer implements Player {
CheckOneChoice: CheckOneChoice:
for (String possibleChoice : possibleChoices) { for (String possibleChoice : possibleChoices) {
Set<UUID> possibleCards = target.possibleTargets(sourceId, target.getTargetController() == null ? getId() : target.getTargetController(), game); Set<UUID> possibleCards = target.possibleTargets(sourceId, abilityControllerId, game);
CheckTargetsList: CheckTargetsList:
for (UUID targetId : possibleCards) { for (UUID targetId : possibleCards) {
MageObject targetObject = game.getObject(targetId); MageObject targetObject = game.getObject(targetId);
@ -1672,7 +1677,7 @@ public class TestPlayer implements Player {
if (target instanceof TargetSource) { if (target instanceof TargetSource) {
Set<UUID> possibleTargets; Set<UUID> possibleTargets;
TargetSource t = ((TargetSource) target); TargetSource t = ((TargetSource) target);
possibleTargets = t.possibleTargets(sourceId, computerPlayer.getId(), game); possibleTargets = t.possibleTargets(sourceId, abilityControllerId, game);
for (String choose2 : choices) { for (String choose2 : choices) {
String[] targetList = choose2.split("\\^"); String[] targetList = choose2.split("\\^");
boolean targetFound = false; boolean targetFound = false;
@ -1732,18 +1737,20 @@ public class TestPlayer implements Player {
// how to fix: change target definition for addTarget in test's code or update choose from targets implementation in TestPlayer // how to fix: change target definition for addTarget in test's code or update choose from targets implementation in TestPlayer
if ((foundMulti && !canMulti) || (foundSpecialStart && !canSpecialStart) || (foundSpecialClose && !canSpecialClose) || (foundEquals && !canEquals)) { if ((foundMulti && !canMulti) || (foundSpecialStart && !canSpecialStart) || (foundSpecialClose && !canSpecialClose) || (foundEquals && !canEquals)) {
Assert.fail("Targets list was setup by addTarget with " + targets + ", but target definition [" + targetDefinition + "]" Assert.fail(this.getName() + " - Targets list was setup by addTarget with " + targets + ", but target definition [" + targetDefinition + "]"
+ " is not supported by [" + canSupportChars + "] for target class " + needTarget.getClass().getSimpleName()); + " is not supported by [" + canSupportChars + "] for target class " + needTarget.getClass().getSimpleName());
} }
} }
@Override @Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) { public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
if (!targets.isEmpty()) {
UUID abilityControllerId = computerPlayer.getId(); UUID abilityControllerId = computerPlayer.getId();
if (target.getTargetController() != null && target.getAbilityController() != null) { if (target.getTargetController() != null && target.getAbilityController() != null) {
abilityControllerId = target.getAbilityController(); abilityControllerId = target.getAbilityController();
} }
UUID sourceId = source != null ? source.getSourceId() : null;
if (!targets.isEmpty()) {
// do not select // do not select
if (targets.get(0).equals(TARGET_SKIP)) { if (targets.get(0).equals(TARGET_SKIP)) {
@ -1811,7 +1818,7 @@ public class TestPlayer implements Player {
if (filter instanceof FilterPlaneswalkerOrPlayer) { if (filter instanceof FilterPlaneswalkerOrPlayer) {
filter = ((FilterPlaneswalkerOrPlayer) filter).getFilterPermanent(); filter = ((FilterPlaneswalkerOrPlayer) filter).getFilterPermanent();
} }
for (Permanent permanent : game.getBattlefield().getAllActivePermanents((FilterPermanent) filter, game)) { for (Permanent permanent : game.getBattlefield().getActivePermanents((FilterPermanent) filter, abilityControllerId, sourceId, game)) {
if (permanent.getName().equals(targetName) || (permanent.getName() + '-' + permanent.getExpansionSetCode()).equals(targetName)) { if (permanent.getName().equals(targetName) || (permanent.getName() + '-' + permanent.getExpansionSetCode()).equals(targetName)) {
if (target.canTarget(abilityControllerId, permanent.getId(), source, game) && !target.getTargets().contains(permanent.getId())) { if (target.canTarget(abilityControllerId, permanent.getId(), source, game) && !target.getTargets().contains(permanent.getId())) {
if ((permanent.isCopy() && !originOnly) || (!permanent.isCopy() && !copyOnly)) { if ((permanent.isCopy() && !originOnly) || (!permanent.isCopy() && !copyOnly)) {
@ -1989,13 +1996,13 @@ public class TestPlayer implements Player {
String message; String message;
if (source != null) { if (source != null) {
message = "Targets list was setup by addTarget with " + targets + ", but not used in [" message = this.getName() + " - Targets list was setup by addTarget with " + targets + ", but not used in ["
+ "card " + source.getSourceObject(game) + "card " + source.getSourceObject(game)
+ " -> ability " + source.getClass().getSimpleName() + " (" + source.getRule().substring(0, Math.min(20, source.getRule().length()) - 1) + "..." + ")" + " -> ability " + source.getClass().getSimpleName() + " (" + source.getRule().substring(0, Math.min(20, source.getRule().length()) - 1) + "..." + ")"
+ " -> target " + target.getClass().getSimpleName() + " (" + target.getMessage() + ")" + " -> target " + target.getClass().getSimpleName() + " (" + target.getMessage() + ")"
+ "]"; + "]";
} else { } else {
message = "Targets list was setup by addTarget with " + targets + ", but not used in [" message = this.getName() + " - Targets list was setup by addTarget with " + targets + ", but not used in ["
+ "card XXX" + "card XXX"
+ " -> target " + target.getClass().getSimpleName() + " (" + target.getMessage() + ")" + " -> target " + target.getClass().getSimpleName() + " (" + target.getMessage() + ")"
+ "]"; + "]";

View file

@ -235,7 +235,7 @@ public class Battlefield implements Serializable {
/** /**
* Returns all {@link Permanent} on the battlefield that match the supplied * Returns all {@link Permanent} on the battlefield that match the supplied
* filter. This method ignores the range of influence. * filter. This method ignores the range of influence. It's ignore controllers preficate
* *
* @param filter * @param filter
* @param game * @param game