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* AI: reworked computer choices for "target permanent" targets:
* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect; * Improved target choices on card score (as example: boost most valuable, discard most weaker); * Tests: fixed false positive tests (AI depended); * Tests: fixed that test player can't find permanents for some filters/predicates;
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4 changed files with 137 additions and 51 deletions
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@ -235,7 +235,7 @@ public class Battlefield implements Serializable {
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/**
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* Returns all {@link Permanent} on the battlefield that match the supplied
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* filter. This method ignores the range of influence.
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* filter. This method ignores the range of influence. It's ignore controllers preficate
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*
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* @param filter
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* @param game
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