* Infectious Bloodlust - Fixed wrong boost value.

This commit is contained in:
LevelX2 2015-07-07 22:03:01 +02:00
parent 51c6a89753
commit 8bce5982c1

View file

@ -83,7 +83,6 @@ public class InfectiousBloodlust extends CardImpl {
effect = new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA);
effect.setText("has haste");
ability.addEffect(effect);
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield));
effect = new AttacksIfAbleAttachedEffect(Duration.WhileOnBattlefield, AttachmentType.AURA);
effect.setText("and attacks each turn if able");
ability.addEffect(effect);