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* Fixed that selecting no target players let fizzle the spell (e.g. Wheel and Deal).
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commit
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1 changed files with 18 additions and 16 deletions
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@ -24,20 +24,18 @@
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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*/
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package mage.target;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.filter.FilterPlayer;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -77,8 +75,8 @@ public class TargetPlayer extends TargetImpl {
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}
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/**
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* Checks if there are enough {@link Player} that can be chosen. Should only be used
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* for Ability targets since this checks for protection, shroud etc.
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* Checks if there are enough {@link Player} that can be chosen. Should only
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* be used for Ability targets since this checks for protection, shroud etc.
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*
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* @param sourceId - the target event source
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* @param sourceControllerId - controller of the target event source
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@ -89,7 +87,7 @@ public class TargetPlayer extends TargetImpl {
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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int count = 0;
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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@ -104,8 +102,9 @@ public class TargetPlayer extends TargetImpl {
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}
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/**
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* Checks if there are enough {@link Player} that can be selected. Should not be used
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* for Ability targets since this does not check for protection, shroud etc.
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* Checks if there are enough {@link Player} that can be selected. Should
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* not be used for Ability targets since this does not check for protection,
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* shroud etc.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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@ -114,7 +113,7 @@ public class TargetPlayer extends TargetImpl {
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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int count = 0;
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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count++;
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@ -130,7 +129,7 @@ public class TargetPlayer extends TargetImpl {
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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@ -144,7 +143,7 @@ public class TargetPlayer extends TargetImpl {
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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possibleTargets.add(playerId);
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@ -156,7 +155,10 @@ public class TargetPlayer extends TargetImpl {
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@Override
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public boolean isLegal(Ability source, Game game) {
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//20101001 - 608.2b
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for (UUID playerId: targets.keySet()) {
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if (getNumberOfTargets() == 0 && targets.isEmpty()) {
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return true; // 0 targets selected is valid
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}
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for (UUID playerId : targets.keySet()) {
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if (canTarget(playerId, source, game)) {
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return true;
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}
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@ -195,7 +197,7 @@ public class TargetPlayer extends TargetImpl {
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@Override
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public String getTargetedName(Game game) {
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StringBuilder sb = new StringBuilder();
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for (UUID targetId: getTargets()) {
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for (UUID targetId : getTargets()) {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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sb.append(player.getLogName()).append(" ");
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