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https://github.com/magefree/mage.git
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Merge branch 'master' of https://github.com/magefree/mage.git
This commit is contained in:
commit
8af9e334e0
39 changed files with 530 additions and 188 deletions
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@ -26,10 +26,9 @@
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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package mage.abilities.condition;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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/**
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@ -25,26 +25,23 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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package mage.abilities.condition;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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/**
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* A simple {@link mage.abilities.condition.Condition} to invert a decorated conditions
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* {@link mage.abilities.condition.Condition#apply(mage.game.Game, mage.abilities.Ability) apply(mage.game.Game, mage.abilities.Ability)}
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* A simple {@link Condition} to invert a decorated conditions
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* {@link Condition#apply(mage.game.Game, mage.abilities.Ability) apply(mage.game.Game, mage.abilities.Ability)}
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* method invocation.
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*
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* The copy for {@link UnlessCondition}.
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*
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* @author noxx
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*
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* @author maurer.it_at_gmail.com
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*/
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public class InvertCondition implements Condition {
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private Condition condition;
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public InvertCondition(Condition condition) {
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public InvertCondition ( Condition condition ) {
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this.condition = condition;
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}
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@ -1,57 +1,61 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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/**
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* A simple {@link Condition} to invert a decorated conditions
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* {@link Condition#apply(mage.game.Game, mage.abilities.Ability) apply(mage.game.Game, mage.abilities.Ability)}
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* method invocation.
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*
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* @author maurer.it_at_gmail.com
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*/
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public class UnlessCondition implements Condition {
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private Condition condition;
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public UnlessCondition ( Condition condition ) {
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this.condition = condition;
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}
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/*
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* {@inheritDoc}
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*/
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@Override
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public boolean apply(Game game, Ability source) {
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return !condition.apply(game, source);
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition;
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import mage.abilities.Ability;
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import mage.game.Game;
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/**
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* A simple {@link Condition} to check the condition only one time at the start (result locked in).
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* All subsequent checks return the first result.
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*
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* @author LevelX2
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*/
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public class LockedInCondition implements Condition {
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private boolean conditionChecked = false;
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private boolean result;
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private Condition condition;
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public LockedInCondition ( Condition condition ) {
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this.condition = condition;
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}
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/*
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* {@inheritDoc}
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*/
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@Override
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public boolean apply(Game game, Ability source) {
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if(!conditionChecked) {
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result = !condition.apply(game, source);
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conditionChecked = true;
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}
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return result;
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}
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}
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@ -3,7 +3,7 @@ package mage.abilities.decorator;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.FixedCondition;
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import mage.abilities.condition.FixedCondition;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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@ -38,6 +38,9 @@ import mage.players.Player;
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import java.util.UUID;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.util.CardUtil;
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/**
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*
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@ -46,19 +49,32 @@ import mage.abilities.Mode;
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public class AddCountersTargetEffect extends OneShotEffect<AddCountersTargetEffect> {
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private Counter counter;
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private DynamicValue amount;
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public AddCountersTargetEffect(Counter counter) {
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this(counter, Outcome.Benefit);
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}
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}
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public AddCountersTargetEffect(Counter counter, Outcome outcome) {
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public AddCountersTargetEffect(Counter counter, DynamicValue amount) {
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this(counter, amount, Outcome.Benefit);
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}
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public AddCountersTargetEffect(Counter counter, Outcome outcome) {
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this(counter, new StaticValue(0), outcome);
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}
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public AddCountersTargetEffect(Counter counter, DynamicValue amount, Outcome outcome) {
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super(outcome);
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this.counter = counter;
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}
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this.amount = amount;
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}
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public AddCountersTargetEffect(final AddCountersTargetEffect effect) {
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super(effect);
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this.counter = effect.counter.copy();
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if (effect.counter != null) {
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this.counter = effect.counter.copy();
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}
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this.amount = effect.amount;
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}
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@Override
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@ -68,13 +84,17 @@ public class AddCountersTargetEffect extends OneShotEffect<AddCountersTargetEffe
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Permanent permanent = game.getPermanent(uuid);
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if (permanent != null) {
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if (counter != null) {
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permanent.addCounters(counter.copy(), game);
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Counter newCounter = counter.copy();
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newCounter.add(amount.calculate(game, source));
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permanent.addCounters(newCounter, game);
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affectedTargets ++;
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}
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} else {
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Player player = game.getPlayer(uuid);
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if (player != null) {
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player.addCounters(counter.copy(), game);
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Counter newCounter = counter.copy();
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newCounter.add(amount.calculate(game, source));
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player.addCounters(newCounter, game);
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affectedTargets ++;
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}
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}
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@ -87,14 +107,18 @@ public class AddCountersTargetEffect extends OneShotEffect<AddCountersTargetEffe
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StringBuilder sb = new StringBuilder();
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sb.append("put ");
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if (counter.getCount() > 1) {
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sb.append(Integer.toString(counter.getCount())).append(" ").append(counter.getName()).append(" counters on target ");
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sb.append(CardUtil.numberToText(counter.getCount())).append(" ");
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} else {
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sb.append("a ");
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}
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else {
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sb.append("a ").append(counter.getName()).append(" counter on target ");
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}
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// TODO add normal text infrastructure for target pointers
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if (mode.getTargets().size() > 0)
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sb.append(counter.getName().toLowerCase()).append(" counter on target ");
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// TODO: add normal text infrastructure for target pointers
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if (mode.getTargets().size() > 0) {
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sb.append(mode.getTargets().get(0).getTargetName());
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}
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if (amount.getMessage().length() > 0) {
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sb.append(" for each ").append(amount.getMessage());
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}
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return sb.toString();
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}
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