refactor: improved code usage in DeckGeneratorPool (#11479)

* moved generateSpells and generateLands method to DeckGeneratorPool.
* moved generateBasicLands method to DeckGeneratorPool.
This commit is contained in:
Tirth Bharatiya 2023-11-28 12:44:53 +05:30 committed by GitHub
parent 7913c01ec3
commit 8ad3238109
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2 changed files with 148 additions and 142 deletions

View file

@ -33,9 +33,9 @@ public final class DeckGenerator {
}
private static final int MAX_TRIES = 8196;
protected static final int MAX_TRIES = 8196;
private static DeckGeneratorDialog genDialog;
private static DeckGeneratorPool genPool;
protected static DeckGeneratorPool genPool;
/**
* Builds a deck out of the selected block/set/format.
@ -157,151 +157,16 @@ public final class DeckGenerator {
nonBasicLandCriteria.notSupertypes(SuperType.BASIC);
// Generate basic land cards
Map<String, List<CardInfo>> basicLands = generateBasicLands(setsToUse);
Map<String, List<CardInfo>> basicLands = DeckGeneratorPool.generateBasicLands(setsToUse);
generateSpells(creatureCriteria, genPool.getCreatureCount());
generateSpells(nonCreatureCriteria, genPool.getNonCreatureCount());
generateLands(nonBasicLandCriteria, genPool.getLandCount(), basicLands);
DeckGeneratorPool.generateSpells(creatureCriteria, genPool.getCreatureCount());
DeckGeneratorPool.generateSpells(nonCreatureCriteria, genPool.getNonCreatureCount());
DeckGeneratorPool.generateLands(genDialog.useNonBasicLand(), nonBasicLandCriteria, basicLands);
// Reconstructs the final deck and adjusts for Math rounding and/or missing cards
return genPool.getDeck();
}
/**
* Generates all spells for the deck. Each card is retrieved from the
* database and checked against the converted mana cost (CMC) needed for the
* current card pool. If a card's CMC matches the CMC range required by the
* pool, it is added to the deck. This ensures that the majority of cards
* fit a fixed mana curve for the deck, and it is playable. Creatures and
* non-creatures are retrieved separately to ensure the deck contains a
* reasonable mix of both.
*
* @param criteria the criteria to search for in the database.
* @param spellCount the number of spells that match the criteria needed in
* the deck.
*/
private static void generateSpells(CardCriteria criteria, int spellCount) {
List<CardInfo> cardPool = CardRepository.instance.findCards(criteria);
int retrievedCount = cardPool.size();
List<DeckGeneratorCMC.CMC> deckCMCs = genPool.getCMCsForSpellCount(spellCount);
int count = 0;
int reservesAdded = 0;
boolean added;
if (retrievedCount > 0 && retrievedCount >= spellCount) {
int tries = 0;
while (count < spellCount) {
Card card = cardPool.get(RandomUtil.nextInt(retrievedCount)).getMockCard();
if (genPool.isValidSpellCard(card)) {
int cardCMC = card.getManaValue();
for (DeckGeneratorCMC.CMC deckCMC : deckCMCs) {
if (cardCMC >= deckCMC.min && cardCMC <= deckCMC.max) {
int currentAmount = deckCMC.getAmount();
if (currentAmount > 0) {
deckCMC.setAmount(currentAmount - 1);
genPool.addCard(card.copy());
count++;
}
} else if (reservesAdded < (genPool.getDeckSize() / 2)) {
added = genPool.tryAddReserve(card, cardCMC);
if (added) {
reservesAdded++;
}
}
}
}
tries++;
if (tries > MAX_TRIES) {
// Break here, we'll fill in random missing ones later
break;
}
}
} else {
throw new IllegalStateException("Not enough cards to generate deck.");
}
}
/**
* Generates all the lands for the deck. Generates non-basic if selected by
* the user and if the deck isn't monocolored. Will fetch non-basic lands if
* required and then fill up the remaining space with basic lands. Basic
* lands are adjusted according to the mana symbols seen in the cards used
* in this deck. Usually the lands will be well balanced relative to the
* color of cards.
*
* @param criteria the criteria of the lands to search for in the database.
* @param landsCount the amount of lands required for this deck.
* @param basicLands information about the basic lands from the sets used.
*/
private static void generateLands(CardCriteria criteria, int landsCount, Map<String, List<CardInfo>> basicLands) {
int tries = 0;
int countNonBasic = 0;
// Store the nonbasic lands (if any) we'll add
List<Card> deckLands = new ArrayList<>();
// Calculates the percentage of colored mana symbols over all spells in the deck
Map<String, Double> percentage = genPool.calculateSpellColorPercentages();
// Only dual/tri color lands are generated for now, and not non-basic lands that only produce colorless mana.
if (!genPool.isMonoColoredDeck() && genDialog.useNonBasicLand()) {
List<Card> landCards = genPool.filterLands(CardRepository.instance.findCards(criteria));
int allCount = landCards.size();
if (allCount > 0) {
while (countNonBasic < landsCount / 2) {
Card card = landCards.get(RandomUtil.nextInt(allCount));
if (genPool.isValidLandCard(card)) {
Card addedCard = card.copy();
deckLands.add(addedCard);
genPool.addCard(addedCard);
countNonBasic++;
}
tries++;
// to avoid infinite loop
if (tries > MAX_TRIES) {
// Not a problem, just use what we have
break;
}
}
}
}
// Calculate the amount of colored mana already can be produced by the non-basic lands
Map<String, Integer> count = genPool.countManaProduced(deckLands);
// Fill up the rest of the land quota with basic lands adjusted to fit the deck's mana costs
addBasicLands(landsCount - countNonBasic, percentage, count, basicLands);
}
/**
* Returns a map of colored mana symbol to basic land cards of that color.
*
* @param setsToUse which sets to retrieve basic lands from.
* @return a map of color to basic lands.
*/
private static Map<String, List<CardInfo>> generateBasicLands(List<String> setsToUse) {
Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(setsToUse);
CardCriteria criteria = new CardCriteria();
if (!landSets.isEmpty()) {
criteria.setCodes(landSets.toArray(new String[landSets.size()]));
}
criteria.ignoreSetsWithSnowLands();
Map<String, List<CardInfo>> basicLandMap = new HashMap<>();
for (ColoredManaSymbol c : ColoredManaSymbol.values()) {
String landName = DeckGeneratorPool.getBasicLandName(c.toString());
criteria.rarities(Rarity.LAND).name(landName);
List<CardInfo> cards = CardRepository.instance.findCards(criteria);
if (cards.isEmpty()) { // Workaround to get basic lands if lands are not available for the given sets
criteria.setCodes("M15");
cards = CardRepository.instance.findCards(criteria);
}
basicLandMap.put(landName, cards);
}
return basicLandMap;
}
/**
* Once any non-basic lands are added, add basic lands until the deck is
* filled.
@ -312,7 +177,7 @@ public final class DeckGenerator {
* @param basicLands list of information about basic lands from the
* database.
*/
private static void addBasicLands(int landsNeeded, Map<String, Double> percentage, Map<String, Integer> count, Map<String, List<CardInfo>> basicLands) {
static void addBasicLands(int landsNeeded, Map<String, Double> percentage, Map<String, Integer> count, Map<String, List<CardInfo>> basicLands) {
int colorTotal = 0;
ColoredManaSymbol colorToAdd = ColoredManaSymbol.U;

View file

@ -4,9 +4,13 @@ package mage.client.deck.generator;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.decks.Deck;
import mage.cards.repository.CardCriteria;
import mage.cards.repository.CardInfo;
import mage.cards.repository.CardRepository;
import mage.constants.ColoredManaSymbol;
import mage.constants.Rarity;
import mage.util.RandomUtil;
import mage.util.TournamentUtil;
import java.util.*;
@ -475,4 +479,141 @@ public class DeckGeneratorPool
cardCounts.put(cardName, 0);
return cardCounts.get((cardName));
}
/**
* Generates all the lands for the deck. Generates non-basic if selected by
* the user and if the deck isn't monocolored. Will fetch non-basic lands if
* required and then fill up the remaining space with basic lands. Basic
* lands are adjusted according to the mana symbols seen in the cards used
* in this deck. Usually the lands will be well balanced relative to the
* color of cards.
*
* @param useNonBasicLand
* @param criteria the criteria of the lands to search for in the database.
* @param basicLands information about the basic lands from the sets used.
*/
protected static void generateLands(boolean useNonBasicLand, CardCriteria criteria, Map<String, List<CardInfo>> basicLands) {
DeckGeneratorPool genPool = DeckGenerator.genPool;
int tries = 0;
int countNonBasic = 0;
int landsCount = genPool.getLandCount();
// Store the nonbasic lands (if any) we'll add
List<Card> deckLands = new ArrayList<>();
// Calculates the percentage of colored mana symbols over all spells in the deck
Map<String, Double> percentage = genPool.calculateSpellColorPercentages();
// Only dual/tri color lands are generated for now, and not non-basic lands that only produce colorless mana.
if (!genPool.isMonoColoredDeck() && useNonBasicLand) {
List<Card> landCards = genPool.filterLands(CardRepository.instance.findCards(criteria));
int allCount = landCards.size();
if (allCount > 0) {
while (countNonBasic < landsCount / 2) {
Card card = landCards.get(RandomUtil.nextInt(allCount));
if (genPool.isValidLandCard(card)) {
Card addedCard = card.copy();
deckLands.add(addedCard);
genPool.addCard(addedCard);
countNonBasic++;
}
tries++;
// to avoid infinite loop
if (tries > DeckGenerator.MAX_TRIES) {
// Not a problem, just use what we have
break;
}
}
}
}
// Calculate the amount of colored mana already can be produced by the non-basic lands
Map<String, Integer> count = genPool.countManaProduced(deckLands);
// Fill up the rest of the land quota with basic lands adjusted to fit the deck's mana costs
DeckGenerator.addBasicLands(landsCount - countNonBasic, percentage, count, basicLands);
}
/**
* Generates all spells for the deck. Each card is retrieved from the
* database and checked against the converted mana cost (CMC) needed for the
* current card pool. If a card's CMC matches the CMC range required by the
* pool, it is added to the deck. This ensures that the majority of cards
* fit a fixed mana curve for the deck, and it is playable. Creatures and
* non-creatures are retrieved separately to ensure the deck contains a
* reasonable mix of both.
*
* @param criteria the criteria to search for in the database.
* @param spellCount the number of spells that match the criteria needed in
* the deck.
*/
protected static void generateSpells(CardCriteria criteria, int spellCount) {
DeckGeneratorPool genPool = DeckGenerator.genPool;
List<CardInfo> cardPool = CardRepository.instance.findCards(criteria);
int retrievedCount = cardPool.size();
List<DeckGeneratorCMC.CMC> deckCMCs = genPool.getCMCsForSpellCount(spellCount);
int count = 0;
int reservesAdded = 0;
boolean added;
if (retrievedCount > 0 && retrievedCount >= spellCount) {
int tries = 0;
while (count < spellCount) {
Card card = cardPool.get(RandomUtil.nextInt(retrievedCount)).getMockCard();
if (genPool.isValidSpellCard(card)) {
int cardCMC = card.getManaValue();
for (DeckGeneratorCMC.CMC deckCMC : deckCMCs) {
if (cardCMC >= deckCMC.min && cardCMC <= deckCMC.max) {
int currentAmount = deckCMC.getAmount();
if (currentAmount > 0) {
deckCMC.setAmount(currentAmount - 1);
genPool.addCard(card.copy());
count++;
}
} else if (reservesAdded < (genPool.getDeckSize() / 2)) {
added = genPool.tryAddReserve(card, cardCMC);
if (added) {
reservesAdded++;
}
}
}
}
tries++;
if (tries > DeckGenerator.MAX_TRIES) {
// Break here, we'll fill in random missing ones later
break;
}
}
} else {
throw new IllegalStateException("Not enough cards to generate deck.");
}
}
/**
* Returns a map of colored mana symbol to basic land cards of that color.
*
* @param setsToUse which sets to retrieve basic lands from.
* @return a map of color to basic lands.
*/
protected static Map<String, List<CardInfo>> generateBasicLands(List<String> setsToUse) {
Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(setsToUse);
CardCriteria criteria = new CardCriteria();
if (!landSets.isEmpty()) {
criteria.setCodes(landSets.toArray(new String[landSets.size()]));
}
criteria.ignoreSetsWithSnowLands();
Map<String, List<CardInfo>> basicLandMap = new HashMap<>();
for (ColoredManaSymbol c : ColoredManaSymbol.values()) {
String landName = DeckGeneratorPool.getBasicLandName(c.toString());
criteria.rarities(Rarity.LAND).name(landName);
List<CardInfo> cards = CardRepository.instance.findCards(criteria);
if (cards.isEmpty()) { // Workaround to get basic lands if lands are not available for the given sets
criteria.setCodes("M15");
cards = CardRepository.instance.findCards(criteria);
}
basicLandMap.put(landName, cards);
}
return basicLandMap;
}
}