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[MKM] update spoiler
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2 changed files with 39 additions and 1 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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public final class MurdersAtKarlovManor extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Aurelia's Vindicator", "Bolrac-Clan Basher", "Branch of Vitu-Ghazi", "Concealed Weapon", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Expose the Culprit", "Faerie Snoop", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Hunted Bonebrute", "Mistway Spy", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Pyrotechnic Performer", "Rakish Scoundrel", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper");
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private static final List<String> unfinished = Arrays.asList("Alley Assailant", "Aurelia's Vindicator", "Bolrac-Clan Basher", "Branch of Vitu-Ghazi", "Concealed Weapon", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Exit Specialist", "Expose the Culprit", "Faerie Snoop", "Flourishing Bloom-Kin", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Greenbelt Radical", "Hunted Bonebrute", "Lumbering Laundry", "Mistway Spy", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Offender at Large", "Pyrotechnic Performer", "Rakish Scoundrel", "Riftburst Hellion", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper");
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private static final MurdersAtKarlovManor instance = new MurdersAtKarlovManor();
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@ -51695,18 +51695,24 @@ Vault of the Archangel|Lost Caverns of Ixalan Commander|367|R||Land|||{T}: Add {
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Vineglimmer Snarl|Lost Caverns of Ixalan Commander|368|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.|
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Voldaren Estate|Lost Caverns of Ixalan Commander|369|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.${5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.|
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Windbrisk Heights|Lost Caverns of Ixalan Commander|370|R||Land|||Hideaway 4$Windbrisk Heights enters the battlefield tapped.${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Case of the Shattered Pact|Murders at Karlov Manor|1|U|{2}|Enchantment - Case|||When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$To solve -- There are five colors among permanents you control.$Solved -- At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.|
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Absolving Lammasu|Murders at Karlov Manor|2|U|{4}{W}|Creature - Lammasu|4|3|Flying$When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.$When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature your opponent controls.|
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Assemble the Players|Murders at Karlov Manor|3|R|{1}{W}|Enchantment|||You may look at the top card of your library any time.$Once each turn, you may cast a creature spell with power 2 or less from the top of your library.|
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Aurelia's Vindicator|Murders at Karlov Manor|4|M|{2}{W}{W}|Creature - Angel|4|2|Flying, lifelink, ward {2}$Disguise {X}{3}{W}$When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.$When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.|
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Auspicious Arrival|Murders at Karlov Manor|5|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. Investigate.|
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Case of the Gateway Express|Murders at Karlov Manor|8|U|{1}{W}|Enchantment - Case|||When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.$To solve -- Three or more creatures attacked this turn.$Solved -- Creatures you control get +1/+0.|
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Case of the Pilfered Proof|Murders at Karlov Manor|9|U|{1}{W}|Enchantment - Case|||Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.$To solve -- You control three or more Detectives.$Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.|
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Defenestrated Phantom|Murders at Karlov Manor|11|C|{4}{W}{W}|Creature - Spirit|4|3|Flying$Disguise {4}{W}|
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Delney, Streetwise Lookout|Murders at Karlov Manor|12|M|{2}{W}|Legendary Creature - Human Scout|2|2|Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.$If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.|
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Doorkeeper Thrull|Murders at Karlov Manor|13|R|{1}{W}|Creature - Thrull|1|2|Flash$Flying$Artifacts and creatures entering the battlefield don't cause abilities to trigger.|
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Due Diligence|Murders at Karlov Manor|14|C|{2}{W}|Enchantment - Aura|||Enchant creature$When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.$ Enchanted creature gets +2/+2 and has vigilance.|
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Essence of Antiquity|Murders at Karlov Manor|15|U|{3}{W}{W}|Artifact Creature - Golem|1|10|Disguise {2}{W}$When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.|
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Griffnaut Tracker|Murders at Karlov Manor|17|C|{3}{W}|Creature - Human Detective|3|2|Flying$When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.|
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Karlov Watchdog|Murders at Karlov Manor|20|U|{3}{W}|Creature - Dog|3|2|Vigilance$Permanents your opponents control can't be turned face up during your turn.$Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.|
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Krovod Haunch|Murders at Karlov Manor|21|U|{W}|Artifact - Food Equipment|||Equipped creature gets +2/+0.${2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.$When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.$Equip {2}|
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Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detective|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.|
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Museum Nightwatch|Murders at Karlov Manor|25|C|{3}{W}|Creature - Centaur Soldier|3|2|When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.$Disguise {1}{W}|
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Neighborhood Guardian|Murders at Karlov Manor|26|U|{1}{W}|Creature - Unicorn|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.|
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No Witnesses|Murders at Karlov Manor|27|R|{2}{W}{W}|Sorcery|||Each player who controls the most creatures investigates. Then destroy all creatures.|
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Not on My Watch|Murders at Karlov Manor|28|U|{1}{W}|Instant|||Exile target attacking creature.|
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Novice Inspector|Murders at Karlov Manor|29|C|{W}|Creature - Human Detective|1|2|When Novice Inspector enters the battlefield, investigate.|
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@ -51714,28 +51720,36 @@ Sanctuary Wall|Murders at Karlov Manor|32|U|{1}{W}|Artifact Creature - Wall|0|4|
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Seasoned Consultant|Murders at Karlov Manor|33|C|{1}{W}|Creature - Human Detective|1|3|Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.|
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Unyielding Gatekeeper|Murders at Karlov Manor|35|R|{1}{W}|Creature - Elephant Cleric|3|2|Disguise {1}{W}$When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.|
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Wojek Investigator|Murders at Karlov Manor|36|R|{2}{W}|Creature - Angel Detective|2|4|Flying, vigilance$At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.|
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Behind the Mask|Murders at Karlov Manor|39|C|{U}|Instant|||As an additional cost to cast this spell, you may collect evidence 6.$Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.|
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Benthic Criminologists|Murders at Karlov Manor|40|C|{4}{U}|Creature - Merfolk Wizard|4|5|Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.|
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Burden of Proof|Murders at Karlov Manor|42|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.|
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Candlestick|Murders at Karlov Manor|43|U|{U}|Artifact - Clue Equipment|||Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."${2}, Sacrifice Candlestick: Draw a card.$Equip {2}|
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Case of the Filched Falcon|Murders at Karlov Manor|44|U|{U}|Enchantment - Case|||When this Case enters the battlefield, investigate.$To solve -- You control three or more artifacts.$Solved -- {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.|
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Case of the Ransacked Lab|Murders at Karlov Manor|45|R|{2}{U}|Enchantment - Case|||Instant and sorcery spells you cast cost {1} less to cast.$To solve -- You've cast four or more instant and sorcery spells this turn.$Solved -- Whenever you cast an instant or sorcery spell, draw a card.|
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Conspiracy Unraveler|Murders at Karlov Manor|47|M|{5}{U}{U}|Creature - Sphinx Detective|6|6|Flying$You may collect evidence 10 rather than pay the mana cost for spells that you cast.|
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Crimestopper Sprite|Murders at Karlov Manor|49|C|{2}{U}|Creature - Faerie Detective|2|2|As an additional cost to cast this spell, you may collect evidence 6.$Flying$When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it.|
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Cryptic Coat|Murders at Karlov Manor|50|R|{2}{U}|Artifact - Equipment|||When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.$Equipped creature gets +1/+0 and can't be blocked.${1}{U}: Return Cryptic Coat to its owner's hand.|
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Deduce|Murders at Karlov Manor|52|C|{1}{U}|Instant|||Draw a card. Investigate.|
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Exit Specialist|Murders at Karlov Manor|55|U|{1}{U}|Creature - Human Detective|2|1|Exit Specialist can't be blocked by creatures with power 3 or greater.$Disguise {1}{U}$When Exit Specialist is turned face up, return another target creature to its owner's hand.|
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Forensic Researcher|Murders at Karlov Manor|58|U|{2}{U}|Creature - Merfolk Detective|1|3|{T}: Untap another target permanent you control.${T}, Collect evidence 3: Tap target creature you don't control.|
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Hotshot Investigators|Murders at Karlov Manor|60|C|{5}{U}|Creature - Vedalken Detective|4|4|When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.|
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Intrude on the Mind|Murders at Karlov Manor|61|M|{3}{U}{U}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.|
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Jaded Analyst|Murders at Karlov Manor|62|C|{1}{U}|Creature - Human Detective|3|2|Defender$Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.|
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Living Conundrum|Murders at Karlov Manor|63|U|{4}{U}|Creature - Elemental|2|5|Hexproof$If you would draw a card while your library has no cards in it, skip that draw instead.$As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.|
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Lost in the Maze|Murders at Karlov Manor|64|R|{X}{U}{U}|Enchantment|||Flash$When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control.$Tapped creatures you control have hexproof.|
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Mistway Spy|Murders at Karlov Manor|65|U|{U}|Creature - Merfolk Detective|1|1|Flying$Disguise {1}{U}$When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.|
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Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be countered.$Tap up to two target creatures and put a stun counter on each of them. Investigate.|
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Proft's Eidetic Memory|Murders at Karlov Manor|67|R|{1}{U}|Legendary Enchantment|||When Proft's Eidetic Memory enters the battlefield, draw a card.$You have no maximum hand size.$At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.|
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Projektor Inspector|Murders at Karlov Manor|68|C|{2}{U}|Creature - Human Detective|3|2|Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.|
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Steamcore Scholar|Murders at Karlov Manor|71|R|{2}{U}|Creature - Weird Detective|2|2|Flying, vigilance$When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.|
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Surveillance Monitor|Murders at Karlov Manor|73|U|{3}{U}|Creature - Vedalken Detective|3|3|When Surveillance Monitor enters the battlefield, you may collect evidence 4.$Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.|
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Agency Coroner|Murders at Karlov Manor|75|C|{4}{B}|Creature - Ogre Cleric|3|6|{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.|
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Alley Assailant|Murders at Karlov Manor|76|C|{2}{B}|Creature - Vampire Rogue|3|3|Alley Assailant enters the battlefield tapped.$Disguise {4}{B}{B}$When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.|
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Barbed Servitor|Murders at Karlov Manor|77|R|{3}{B}|Artifact Creature - Construct|1|1|Indestructible$When Barbed Servitor enters the battlefield, suspect it.$Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.$Whenever Barbed Servitor is dealt damage, target opponent loses that much life.|
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Case of the Gorgon's Kiss|Murders at Karlov Manor|79|U|{B}|Enchantment - Case|||When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.$To solve -- Three or more creature cards were put into graveyards from anywhere this turn.$Solved -- This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.|
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Case of the Stashed Skeleton|Murders at Karlov Manor|80|R|{1}{B}|Enchantment - Case|||When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.$To solve -- You control no suspected Skeletons.$Solved -- {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.|
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Clandestine Meddler|Murders at Karlov Manor|82|U|{2}{B}|Creature - Vampire Rogue|3|2|When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control.$Whenever one or more suspected creatures you control attack, surveil 1.|
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Deadly Cover-Up|Murders at Karlov Manor|83|R|{3}{B}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.|
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Extract a Confession|Murders at Karlov Manor|84|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.|
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Festerleech|Murders at Karlov Manor|85|U|{B}|Creature - Zombie Leech|1|1|Whenever Festerleech deals combat damage to a player, you mill two cards.${1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn.|
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Homicide Investigator|Murders at Karlov Manor|86|R|{1}{B}|Creature - Human Detective|2|2|Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.|
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@ -51746,32 +51760,43 @@ Long Goodbye|Murders at Karlov Manor|92|U|{1}{B}|Instant|||This spell can't be c
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Macabre Reconstruction|Murders at Karlov Manor|93|C|{3}{B}|Sorcery|||This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.$Return up to two target creature cards from your graveyard to your hand.|
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Massacre Girl, Known Killer|Murders at Karlov Manor|94|M|{2}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$Creatures you control have wither.$Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.|
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Nightdrinker Moroii|Murders at Karlov Manor|96|U|{3}{B}|Creature - Vampire|4|2|Flying$When Nightdrinker Moroii enters the battlefield, you lose 3 life.$Disguise {B}{B}|
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Outrageous Robbery|Murders at Karlov Manor|97|R|{X}{B}{B}|Instant|||Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.|
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Persuasive Interrogators|Murders at Karlov Manor|98|U|{4}{B}{B}|Creature - Gorgon Detective|5|6|When Persuasive Interrogators enters the battlefield, investigate.$Whenever you sacrifice a Clue, target opponent gets two poison counters.|
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Polygraph Orb|Murders at Karlov Manor|99|U|{4}{B}|Artifact|||When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.${2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature.|
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Presumed Dead|Murders at Karlov Manor|100|U|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it."|
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Repeat Offender|Murders at Karlov Manor|101|C|{1}{B}|Creature - Human Assassin|2|1|{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it.|
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Rot Farm Mortipede|Murders at Karlov Manor|102|C|{3}{B}|Creature - Insect|3|4|Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.|
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Undercity Eliminator|Murders at Karlov Manor|108|U|{3}{B}{B}|Creature - Gorgon Assassin|3|3|When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.|
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Vein Ripper|Murders at Karlov Manor|110|M|{3}{B}{B}{B}|Creature - Vampire Assassin|6|5|Flying$Ward--Sacrifice a creature.$Whenever a creature dies, target opponent loses 2 life and you gain 2 life.|
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Bolrac-Clan Basher|Murders at Karlov Manor|112|U|{4}{R}{R}|Creature - Cyclops Warrior|3|2|Double strike, trample$Disguise {3}{R}{R}|
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Case of the Burning Masks|Murders at Karlov Manor|113|U|{1}{R}{R}|Enchantment - Case|||When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.$To solve -- Three or more sources you controlled dealt damage this turn.$Solved -- Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.|
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Case of the Crimson Pulse|Murders at Karlov Manor|114|R|{2}{R}|Enchantment - Case|||When this Case enters the battlefield, discard a card then draw two cards.$To solve -- You have no cards in hand.$Solved -- At the beginning of your upkeep, discord your hand, then draw two cards.|
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Caught Red-Handed|Murders at Karlov Manor|115|U|{4}{R}|Instant|||This spell can't be countered.$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.|
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Concealed Weapon|Murders at Karlov Manor|117|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +3/+0.$Disguise {2}{R}$When Concealed Weapon is turned face up, attach it to target creature you control.$Equip {1}{R}|
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Connecting the Dots|Murders at Karlov Manor|118|R|{1}{R}|Enchantment|||Whenever a creature you control attacks, exile the top card of your library face down.${1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.|
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Convenient Target|Murders at Karlov Manor|119|U|{R}|Enchantment - Aura|||Enchant creature$When Convenient Target enters the battlefield, suspect enchanted creature.$Enchanted creature gets +1/+1.${2}{R}: Return Convenient Target from your graveyard to your hand.|
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Cornered Crook|Murders at Karlov Manor|120|U|{4}{R}|Creature - Viashino Warrior|5|4|When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.|
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Crime Novelist|Murders at Karlov Manor|121|U|{2}{R}|Creature - Goblin Bard|1|3|Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}.|
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Demand Answers|Murders at Karlov Manor|122|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or discard a card.$Draw two cards.|
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Expose the Culprit|Murders at Karlov Manor|124|U|{1}{R}|Instant|||Choose one or both --$* Turn target face-down creature face up.$* Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them.|
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Felonious Rage|Murders at Karlov Manor|125|C|{R}|Instant|||Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.|
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Frantic Scapegoat|Murders at Karlov Manor|126|U|{R}|Creature - Goat|1|1|Haste$When Frantic Scapegoat enters the battlefield, suspect it.$Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.|
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Fugitive Codebreaker|Murders at Karlov Manor|127|R|{1}{R}|Creature - Goblin Rogue|2|1|Prowess, haste$Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard.$When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.|
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Galvanize|Murders at Karlov Manor|128|C|{1}{R}|Instant|||Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.|
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Gearbane Orangutan|Murders at Karlov Manor|129|C|{2}{R}|Creature - Ape|2|2|Reach$When Gearbane Orangutan enters the battlefield, choose one --$* Destroy up to one target artifact.$* Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.|
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Goblin Maskmaker|Murders at Karlov Manor|130|C|{R}|Creature - Goblin Citizen|1|2|Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.|
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Harried Dronesmith|Murders at Karlov Manor|131|U|{3}{R}|Creature - Human Artificer|2|3|At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.|
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Incinerator of the Guilty|Murders at Karlov Manor|132|M|{4}{R}{R}|Creature - Dragon|6|6|Flying, trample$Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls.,|
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Innocent Bystander|Murders at Karlov Manor|133|C|{1}{R}|Creature - Goblin Citizen|2|1|Whenever Innocent Bystander is dealt 3 or more damage, investigate.|
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Knife|Murders at Karlov Manor|134|U|{R}|Artifact - Clue Equipment|||As long as it's your turn, equipped creature gets +1/+0 and has first strike.${2}, Sacrifice Knife: Draw a card.$Equip {2}|
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Krenko, Baron of Tin Street|Murders at Karlov Manor|135|R|{2}{R}|Legendary Creature - Goblin|3|3|Haste${T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.$Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.|
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Lamplight Phoenix|Murders at Karlov Manor|137|R|{1}{R}{R}|Creature - Phoenix|3|3|Flying$When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped.|
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Offender at Large|Murders at Karlov Manor|138|C|{4}{R}|Creature - Giant Rogue|5|4|Disguise {4}{R}$When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.|
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Pyrotechnic Performer|Murders at Karlov Manor|140|R|{1}{R}|Creature - Viashino Assassin|3|2|Disguise {R}$Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.|
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Reckless Detective|Murders at Karlov Manor|141|U|{1}{R}|Creature - Devil Detective|0|3|Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.|
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Red Herring|Murders at Karlov Manor|142|C|{1}{R}|Artifact Creature - Clue Fish|2|2|Haste$Red Herring attacks each combat if able.${2}, Sacrifice Red Herring: Draw a card.|
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Shock|Murders at Karlov Manor|144|C|{R}|Instant|||Shock deals 2 damage to any target.|
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Torch the Witness|Murders at Karlov Manor|146|U|{X}{R}|Sorcery|||Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate.|
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Aftermath Analyst|Murders at Karlov Manor|148|U|{1}{G}|Creature - Elf Detective|1|3|When Aftermath Analyst enters the battlefield, mill three cards.${3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.|
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Airtight Alibi|Murders at Karlov Manor|149|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.$Enchanted creature gets +2/+2 and can't become suspected.|
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Analyze the Pollen|Murders at Karlov Manor|150|R|{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 8.$Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.|
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@ -51780,16 +51805,22 @@ Axebane Ferox|Murders at Karlov Manor|153|R|{2}{G}{G}|Creature - Beast|4|4|Death
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Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.$Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.|
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Case of the Locked Hothouse|Murders at Karlov Manor|155|R|{3}{G}|Enchantment - Case|||You may play an additional land on each of your turns.$To solve -- You control seven or more lands.$Solved -- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.|
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Case of the Trampled Garden|Murders at Karlov Manor|156|U|{2}{G}|Enchantment - Case|||When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.$To solve -- Creature you control have total 8 or greater.$Solved -- Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.|
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Chalk Outline|Murders at Karlov Manor|157|U|{3}{G}|Enchantment|||Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.|
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Culvert Ambusher|Murders at Karlov Manor|158|U|{3}{G}{G}|Creature - Wurm Horror|4|5|When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.$Disguise {4}{G}|
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Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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Flourishing Bloom-Kin|Murders at Karlov Manor|160|U|{1}{G}|Creature - Plant Elemental|0|0|Flourishing Bloom-Kin gets +1/+1 for each Forest you control.$Disguise {4}{G}$When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.|
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Get a Leg Up|Murders at Karlov Manor|161|U|{G}|Instant|||Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.|
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Glint Weaver|Murders at Karlov Manor|162|U|{5}{G}{G}|Creature - Spider|3|3|Reach$When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.|
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Greenbelt Radical|Murders at Karlov Manor|163|U|{3}{G}|Creature - Centaur Citizen|4|4|Disguise {5}{G}{G}$When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.|
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Hard-Hitting Question|Murders at Karlov Manor|164|U|{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.|
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Hedge Whisperer|Murders at Karlov Manor|165|U|{G}|Creature - Elf Druid Detective|0|3|You may choose not to untap Hedge Whisperer during your untap step.${3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.|
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A Killer Among Us|Murders at Karlov Manor|167|U|{4}{G}|Enchantment|||When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.$Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.|
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Loxodon Eavesdropper|Murders at Karlov Manor|168|C|{3}{G}|Creature - Elephant Detective|3|3|When Loxodon Eavesdropper enters the battlefield, investigate.$Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.|
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Nervous Gardener|Murders at Karlov Manor|169|C|{1}{G}|Creature - Dryad|2|2|Disguise {G}$When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.|
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Pick Your Poison|Murders at Karlov Manor|170|C|{G}|Sorcery|||Choose one --$* Each opponent sacrifices an artifact.$* Each opponent sacrifices an enchantment.$* Each opponent sacrifices a creature with flying.|
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Pompous Gadabout|Murders at Karlov Manor|171|U|{2}{G}|Creature - Human Citizen|4|2|Pompous Gadabout has hexproof as long as it's your turn.$Pompous Gadabout can't be blocked by creatures that don't have a name.|
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The Pride of Hull Clade|Murders at Karlov Manor|172|M|{10}{G}|Legendary Creature - Crocodile Elk Turtle|2|15|This spell costs {X} less to cast, where X is the total toughness of creatures you control.$Defender${2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.|
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Rubblebelt Maverick|Murders at Karlov Manor|174|C|{G}|Creature - Human Detective|1|1|When Rubblebelt Maverick enters the battlefield, surveil 2.${G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.|
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Sample Collector|Murders at Karlov Manor|175|U|{2}{G}|Creature - Troll Detective|2|3|Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.|
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Sharp-Eyed Rookie|Murders at Karlov Manor|176|R|{1}{G}|Creature - Human Detective|2|2|Vigilance$Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.|
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Slime Against Humanity|Murders at Karlov Manor|177|C|{2}{G}|Sorcery|||Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.$A deck can have any number of cards named Slime Against Humanity.|
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@ -51811,6 +51842,7 @@ Dog Walker|Murders at Karlov Manor|197|C|{R}{W}|Creature - Human Citizen|3|1|Vig
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Doppelgang|Murders at Karlov Manor|198|R|{X}{X}{X}{G}{U}|Sorcery|||For each of X target permanents, create X tokens that are copies of that permanent.|
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Drag the Canal|Murders at Karlov Manor|199|R|{U}{B}|Instant|||Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.|
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Etrata, Deadly Fugitive|Murders at Karlov Manor|200|M|{1}{U}{B}|Legendary Creature - Vampire Assassin|1|4|Deathtouch$Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."$Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.|
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Evidence Examiner|Murders at Karlov Manor|201|U|{G}{U}|Creature - Merfolk Detective|2|2|At the beginning of combat on your turn, you may collect evidence 4.$Whenever you collect evidence, investigate.|
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Ezrim, Agency Chief|Murders at Karlov Manor|202|R|{1}{W}{W}{U}{U}|Legendary Creature - Archon Detective|5|5|Flying$When Ezrim, Agency Chief enters the battlefield, investigate twice.${1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.|
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Faerie Snoop|Murders at Karlov Manor|203|C|{1}{U}{B}|Creature - Faerie Detective|1|4|Flying$Disguise {1}{U/B}{U/B}$When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.|
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Gadget Technician|Murders at Karlov Manor|204|C|{2}{U}{R}|Creature - Goblin Artificer|3|2|When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.$Disguise {U/R}{U/R}|
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@ -51823,15 +51855,20 @@ Kellan, Inquisitive Prodigy|Murders at Karlov Manor|212|R|{2}{G}{U}|Legendary Cr
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Tail the Suspect|Murders at Karlov Manor|212|R|{G}{U}|Sorcery - Adventure|3|4|Investigate. You may play an additional land this turn.|
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Kraul Whipcracker|Murders at Karlov Manor|213|U|{B}{G}|Creature - Insect Assassin|3|2|Reach$When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.|
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Kylox, Visionary Inventor|Murders at Karlov Manor|214|R|{5}{U}{R}|Legendary Creature - Viashino Artificer|4|4|Menace, ward {2}, haste$Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.|
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Kylox's Voltstrider|Murders at Karlov Manor|215|M|{1}{U}{R}|Artifact - Vehicle|4|4|Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn.$Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.$Crew 2|
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Lazav, Wearer of Faces|Murders at Karlov Manor|216|R|{U}{B}|Legendary Creature - Shapeshifter Detective|2|3|Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate.$Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.|
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||||
Leyline of the Guildpact|Murders at Karlov Manor|217|R|{G/W}{G/U}{B/G}{R/G}|Enchantment|||If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.$Each nonland permanent you control is all colors.$Lands you control are every basic land type in addition to their other types.|
|
||||
Lightning Helix|Murders at Karlov Manor|218|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.|
|
||||
Meddling Youths|Murders at Karlov Manor|219|U|{3}{R}{W}|Creature - Human Detective|4|5|Haste$Whenever you attack with three or more creatures, investigate.|
|
||||
No More Lies|Murders at Karlov Manor|221|U|{W}{U}|Instant|||Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
|
||||
Private Eye|Murders at Karlov Manor|223|U|{1}{W}{U}|Creature - Homunculus Detective|3|3|Other Detectives you control get +1/+1.$Whenever you draw your second card each turn, target Detective can't be blocked this turn.|
|
||||
Rakdos, Patron of Chaos|Murders at Karlov Manor|224|M|{4}{B}{R}|Legendary Creature - Demon|6|6|Flying, trample$At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.|
|
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Rakish Scoundrel|Murders at Karlov Manor|225|C|{2}{B}{G}|Creature - Elf Rogue|3|3|Deathtouch$When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.$Disguise {4}{B/G}{B/G}|
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Relive the Past|Murders at Karlov Manor|226|R|{5}{G}{W}|Sorcery|||Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.|
|
||||
Repulsive Mutation|Murders at Karlov Manor|227|U|{X}{G}{U}|Instant|||Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.|
|
||||
Riftburst Hellion|Murders at Karlov Manor|228|C|{5}{R}{G}|Creature - Hellion|6|7|Reach$Disguise {4}{R/G}{R/G}|
|
||||
Shady Informant|Murders at Karlov Manor|231|C|{3}{B}{R}|Creature - Ogre Rogue|4|2|When Shady Informant dies, it deals 2 damage to any target.$Disguise {2}{B/R}{B/R}|
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||||
Soul Search|Murders at Karlov Manor|232|U|{W}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.|
|
||||
Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Reach$Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.|
|
||||
Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
|
||||
Tolsimir, Midnight's Light|Murders at Karlov Manor|236|R|{2}{G}{W}{W}|Legendary Creature - Elf Scout|3|2|Lifelink$When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.$Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.|
|
||||
|
|
@ -51845,6 +51882,7 @@ Cease // Desist|Murders at Karlov Manor|246|U|{1}{B/G}|Instant|||Exile up to two
|
|||
Fuss // Bother|Murders at Karlov Manor|248|U|{2}{R/W}|Instant|||Put a +1/+1 counter on each attacking creature you control.$<strong>Bother</strong>${4}{W/U}{W/U}$<strong>Sorcery</strong>$Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.|
|
||||
Push // Pull|Murders at Karlov Manor|250|U|{1}{W/B}|Sorcery|||Destroy target tapped creature.$<strong>Pull</strong>${4}{B/R}{B/R}$<strong>Sorcery</strong>$Put up to two target creatures from a single graveyard onto the battle under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.|
|
||||
Cryptex|Murders at Karlov Manor|251|R|{2}|Artifact|||{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex.$Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.|
|
||||
Lumbering Laundry|Murders at Karlov Manor|253|U|{5}|Artifact Creature - Golem|4|5|{2}: Until end of turn, you may look at face-down creatures you don't control any time.$Disguise {5}|
|
||||
Magnetic Snuffler|Murders at Karlov Manor|254|U|{5}|Artifact Creature - Construct|4|4|When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.$Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.|
|
||||
Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
|
||||
Sanitation Automaton|Murders at Karlov Manor|256|C||Artifact Creature - Construct|2|1|When Sanitation Automaton enters the battlefield, surveil 1.|
|
||||
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Reference in a new issue