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* Evoke - Fixed that the check if creature came into play with evoke was always true if it came again to play later when it was evoked before.
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21 changed files with 295 additions and 198 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EvokeTest extends CardTestPlayerBase {
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/*
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* Shriekmaw {4}{B}
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* Creature — Elemental
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* 3/2
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* Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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* When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
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* Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Exhume {1}{B}
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Sorcery
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Each player puts a creature card from his or her graveyard onto the battlefield.
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*/
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@Test
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public void testCreatureComesIntoPlay() {
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// Check that Lion goes to graveyard from evoke ability
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// Check that evoke does not trigger again to sacrifice Shriekmaw if it's exhumed
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Shriekmaw");
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addCard(Zone.HAND, playerA, "Exhume");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shriekmaw");
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setChoice(playerA, "Yes");
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addTarget(playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Exhume");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Exhume", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1); // went again to graveyard from shriekmaw's triggered ability
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assertPermanentCount(playerA, "Shriekmaw", 1);
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}
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}
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@ -23,7 +23,7 @@ public class TurnToFrogTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Turn to Frog");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land.");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn, {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine");
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attack(1, playerA, "Raging Ravine");
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@ -44,10 +44,10 @@ public class TurnToFrogTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Turn to Frog");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land.");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn, {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land.");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn, {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
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attack(3, playerA, "Raging Ravine");
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setStopAt(3, PhaseStep.END_COMBAT);
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@ -360,7 +360,7 @@ public class TestPlayer extends ComputerPlayer<TestPlayer> {
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}
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} else {
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if (ability.getTargets().size() == 0) {
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throw new AssertionError("Ability has no targets.");
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throw new AssertionError("Ability has no targets. " + ability.toString());
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}
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for (UUID id: ability.getTargets().get(0).possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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MageObject object = game.getObject(id);
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