diff --git a/Mage.Sets/src/mage/sets/championsofkamigawa/RyuseiTheFallingStar.java b/Mage.Sets/src/mage/sets/championsofkamigawa/RyuseiTheFallingStar.java index 3992300e35a..5c4905479da 100644 --- a/Mage.Sets/src/mage/sets/championsofkamigawa/RyuseiTheFallingStar.java +++ b/Mage.Sets/src/mage/sets/championsofkamigawa/RyuseiTheFallingStar.java @@ -52,8 +52,8 @@ public class RyuseiTheFallingStar extends CardImpl { filter.add(Predicates.not(new AbilityPredicate(FlyingAbility.class))); } - public RyuseiTheFallingStar(UUID ownerID) { - super(ownerID, 185, "Ryusei, the Falling Star", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}"); + public RyuseiTheFallingStar(UUID ownerId) { + super(ownerId, 185, "Ryusei, the Falling Star", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}"); this.expansionSetCode = "CHK"; this.supertype.add("Legendary"); this.subtype.add("Dragon"); diff --git a/Mage.Sets/src/mage/sets/onslaught/AnimalMagnetism.java b/Mage.Sets/src/mage/sets/onslaught/AnimalMagnetism.java index 4716ca3275c..8cbe76565a0 100644 --- a/Mage.Sets/src/mage/sets/onslaught/AnimalMagnetism.java +++ b/Mage.Sets/src/mage/sets/onslaught/AnimalMagnetism.java @@ -53,8 +53,8 @@ import mage.target.common.TargetOpponent; */ public class AnimalMagnetism extends CardImpl { - public AnimalMagnetism(UUID ownerID) { - super(ownerID, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}"); + public AnimalMagnetism(UUID ownerId) { + super(ownerId, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}"); this.expansionSetCode = "ONS"; // Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. diff --git a/Mage.Sets/src/mage/sets/onslaught/GrandMelee.java b/Mage.Sets/src/mage/sets/onslaught/GrandMelee.java index 4af0c6fedcc..c53189a57d3 100644 --- a/Mage.Sets/src/mage/sets/onslaught/GrandMelee.java +++ b/Mage.Sets/src/mage/sets/onslaught/GrandMelee.java @@ -45,8 +45,8 @@ import mage.watchers.common.AttackedThisTurnWatcher; */ public class GrandMelee extends CardImpl { - public GrandMelee(UUID ownerID) { - super(ownerID, 211, "Grand Melee", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}"); + public GrandMelee(UUID ownerId) { + super(ownerId, 211, "Grand Melee", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}"); this.expansionSetCode = "ONS"; // All creatures attack each turn if able. diff --git a/Mage.Sets/src/mage/sets/planarchaos/WildPair.java b/Mage.Sets/src/mage/sets/planarchaos/WildPair.java index 8d4ce274ecf..8db3fc523cb 100644 --- a/Mage.Sets/src/mage/sets/planarchaos/WildPair.java +++ b/Mage.Sets/src/mage/sets/planarchaos/WildPair.java @@ -58,8 +58,8 @@ import mage.watchers.common.CastFromHandWatcher; */ public class WildPair extends CardImpl { - public WildPair(UUID ownerID) { - super(ownerID, 144, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}"); + public WildPair(UUID ownerId) { + super(ownerId, 144, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}"); this.expansionSetCode = "PLC"; // Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.