[MKM] update spoiler

This commit is contained in:
theelk801 2024-01-24 09:59:56 -05:00
parent 7df86e91a0
commit 8a3fbfbd0e
2 changed files with 36 additions and 5 deletions

View file

@ -12,7 +12,7 @@ import java.util.List;
*/
public final class MurdersAtKarlovManor extends ExpansionSet {
private static final List<String> unfinished = Arrays.asList("Alley Assailant", "Aurelia's Vindicator", "Bolrac-Clan Basher", "Branch of Vitu-Ghazi", "Concealed Weapon", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Exit Specialist", "Expose the Culprit", "Faerie Snoop", "Flourishing Bloom-Kin", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Greenbelt Radical", "Hunted Bonebrute", "Lumbering Laundry", "Mistway Spy", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Offender at Large", "Pyrotechnic Performer", "Rakish Scoundrel", "Riftburst Hellion", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper");
private static final List<String> unfinished = Arrays.asList("Alley Assailant", "Aurelia's Vindicator", "Basilica Stalker", "Bolrac-Clan Basher", "Branch of Vitu-Ghazi", "Bubble Smuggler", "Concealed Weapon", "Coveted Falcon", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Exit Specialist", "Expose the Culprit", "Faerie Snoop", "Flourishing Bloom-Kin", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Greenbelt Radical", "Hunted Bonebrute", "Lumbering Laundry", "Mistway Spy", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Offender at Large", "Pyrotechnic Performer", "Rakish Scoundrel", "Riftburst Hellion", "Sanguine Savior", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper", "Vengeful Creeper");
private static final MurdersAtKarlovManor instance = new MurdersAtKarlovManor();

View file

@ -51700,14 +51700,18 @@ Absolving Lammasu|Murders at Karlov Manor|2|U|{4}{W}|Creature - Lammasu|4|3|Flyi
Assemble the Players|Murders at Karlov Manor|3|R|{1}{W}|Enchantment|||You may look at the top card of your library any time.$Once each turn, you may cast a creature spell with power 2 or less from the top of your library.|
Aurelia's Vindicator|Murders at Karlov Manor|4|M|{2}{W}{W}|Creature - Angel|4|2|Flying, lifelink, ward {2}$Disguise {X}{3}{W}$When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.$When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.|
Auspicious Arrival|Murders at Karlov Manor|5|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. Investigate.|
Call a Surprise Witness|Murders at Karlov Manor|6|U|{1}{W}|Sorcery|||Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.|
Case of the Gateway Express|Murders at Karlov Manor|8|U|{1}{W}|Enchantment - Case|||When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.$To solve -- Three or more creatures attacked this turn.$Solved -- Creatures you control get +1/+0.|
Case of the Pilfered Proof|Murders at Karlov Manor|9|U|{1}{W}|Enchantment - Case|||Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.$To solve -- You control three or more Detectives.$Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.|
Case of the Uneaten Feast|Murders at Karlov Manor|10|R|{W}|Enchantment - Case|||Whenever a creature enters the battlefield under your control, you gain 1 life.$To solve -- You've gained 5 or more life this turn.$Solved -- Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.|
Defenestrated Phantom|Murders at Karlov Manor|11|C|{4}{W}{W}|Creature - Spirit|4|3|Flying$Disguise {4}{W}|
Delney, Streetwise Lookout|Murders at Karlov Manor|12|M|{2}{W}|Legendary Creature - Human Scout|2|2|Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.$If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.|
Doorkeeper Thrull|Murders at Karlov Manor|13|R|{1}{W}|Creature - Thrull|1|2|Flash$Flying$Artifacts and creatures entering the battlefield don't cause abilities to trigger.|
Due Diligence|Murders at Karlov Manor|14|C|{2}{W}|Enchantment - Aura|||Enchant creature$When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.$ Enchanted creature gets +2/+2 and has vigilance.|
Essence of Antiquity|Murders at Karlov Manor|15|U|{3}{W}{W}|Artifact Creature - Golem|1|10|Disguise {2}{W}$When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.|
Griffnaut Tracker|Murders at Karlov Manor|17|C|{3}{W}|Creature - Human Detective|3|2|Flying$When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.|
Haazda Vigilante|Murders at Karlov Manor|18|C|{4}{W}|Creature - Giant Soldier|4|4|Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.|
Inside Source|Murders at Karlov Manor|19|C|{2}{W}|Creature - Human Citizen|1|1|When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.${3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.|
Karlov Watchdog|Murders at Karlov Manor|20|U|{3}{W}|Creature - Dog|3|2|Vigilance$Permanents your opponents control can't be turned face up during your turn.$Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.|
Krovod Haunch|Murders at Karlov Manor|21|U|{W}|Artifact - Food Equipment|||Equipped creature gets +2/+0.${2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.$When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.$Equip {2}|
Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detective|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.|
@ -51720,8 +51724,10 @@ Sanctuary Wall|Murders at Karlov Manor|32|U|{1}{W}|Artifact Creature - Wall|0|4|
Seasoned Consultant|Murders at Karlov Manor|33|C|{1}{W}|Creature - Human Detective|1|3|Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.|
Unyielding Gatekeeper|Murders at Karlov Manor|35|R|{1}{W}|Creature - Elephant Cleric|3|2|Disguise {1}{W}$When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.|
Wojek Investigator|Murders at Karlov Manor|36|R|{2}{W}|Creature - Angel Detective|2|4|Flying, vigilance$At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.|
Agency Outfitter|Murders at Karlov Manor|38|U|{4}{U}{U}|Creature - Sphinx Detective|4|3|Flying$When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.|
Behind the Mask|Murders at Karlov Manor|39|C|{U}|Instant|||As an additional cost to cast this spell, you may collect evidence 6.$Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.|
Benthic Criminologists|Murders at Karlov Manor|40|C|{4}{U}|Creature - Merfolk Wizard|4|5|Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.|
Bubble Smuggler|Murders at Karlov Manor|41|C|{1}{U}|Creature - Octopus Fish|2|1|Disguise {5}{U}$As Bubble Smuggler is turned face up, put four +1/+1 counters on it.|
Burden of Proof|Murders at Karlov Manor|42|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.|
Candlestick|Murders at Karlov Manor|43|U|{U}|Artifact - Clue Equipment|||Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."${2}, Sacrifice Candlestick: Draw a card.$Equip {2}|
Case of the Filched Falcon|Murders at Karlov Manor|44|U|{U}|Enchantment - Case|||When this Case enters the battlefield, investigate.$To solve -- You control three or more artifacts.$Solved -- {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.|
@ -51729,9 +51735,15 @@ Case of the Ransacked Lab|Murders at Karlov Manor|45|R|{2}{U}|Enchantment - Case
Conspiracy Unraveler|Murders at Karlov Manor|47|M|{5}{U}{U}|Creature - Sphinx Detective|6|6|Flying$You may collect evidence 10 rather than pay the mana cost for spells that you cast.|
Crimestopper Sprite|Murders at Karlov Manor|49|C|{2}{U}|Creature - Faerie Detective|2|2|As an additional cost to cast this spell, you may collect evidence 6.$Flying$When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it.|
Cryptic Coat|Murders at Karlov Manor|50|R|{2}{U}|Artifact - Equipment|||When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.$Equipped creature gets +1/+0 and can't be blocked.${1}{U}: Return Cryptic Coat to its owner's hand.|
Curious Inquiry|Murders at Karlov Manor|51|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate."|
Deduce|Murders at Karlov Manor|52|C|{1}{U}|Instant|||Draw a card. Investigate.|
Dramatic Accusation|Murders at Karlov Manor|53|C|{2}{U}|Enchantment - Aura|||Enchant creature$When Dramatic Accusation enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${U}{U}: Shuffle enchanted creature into its owner's library.|
Eliminate the Impossible|Murders at Karlov Manor|54|U|{1}{U}|Instant|||Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they are no longer suspected.|
Exit Specialist|Murders at Karlov Manor|55|U|{1}{U}|Creature - Human Detective|2|1|Exit Specialist can't be blocked by creatures with power 3 or greater.$Disguise {1}{U}$When Exit Specialist is turned face up, return another target creature to its owner's hand.|
Fae Flight|Murders at Karlov Manor|56|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.$Enchanted creature gets +1/+0 and has flying.|
Forensic Gadgeteer|Murders at Karlov Manor|57|R|{2}{U}|Creature - Vedalken Artificer Detective|2|3|Whenever you cast an artifact spell, investigate.$Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.|
Forensic Researcher|Murders at Karlov Manor|58|U|{2}{U}|Creature - Merfolk Detective|1|3|{T}: Untap another target permanent you control.${T}, Collect evidence 3: Tap target creature you don't control.|
Furtive Courier|Murders at Karlov Manor|59|U|{2}{U}|Creature - Merfolk Advisor|3|2|Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn.$Whenever Furtive Courier attacks, draw a card, then discard a card.|
Hotshot Investigators|Murders at Karlov Manor|60|C|{5}{U}|Creature - Vedalken Detective|4|4|When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.|
Intrude on the Mind|Murders at Karlov Manor|61|M|{3}{U}{U}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.|
Jaded Analyst|Murders at Karlov Manor|62|C|{1}{U}|Creature - Human Detective|3|2|Defender$Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.|
@ -51741,11 +51753,13 @@ Mistway Spy|Murders at Karlov Manor|65|U|{U}|Creature - Merfolk Detective|1|1|Fl
Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be countered.$Tap up to two target creatures and put a stun counter on each of them. Investigate.|
Proft's Eidetic Memory|Murders at Karlov Manor|67|R|{1}{U}|Legendary Enchantment|||When Proft's Eidetic Memory enters the battlefield, draw a card.$You have no maximum hand size.$At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.|
Projektor Inspector|Murders at Karlov Manor|68|C|{2}{U}|Creature - Human Detective|3|2|Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.|
Reasonable Doubt|Murders at Karlov Manor|69|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}.$Suspect up to one target creature.|
Steamcore Scholar|Murders at Karlov Manor|71|R|{2}{U}|Creature - Weird Detective|2|2|Flying, vigilance$When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.|
Surveillance Monitor|Murders at Karlov Manor|73|U|{3}{U}|Creature - Vedalken Detective|3|3|When Surveillance Monitor enters the battlefield, you may collect evidence 4.$Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.|
Agency Coroner|Murders at Karlov Manor|75|C|{4}{B}|Creature - Ogre Cleric|3|6|{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.|
Alley Assailant|Murders at Karlov Manor|76|C|{2}{B}|Creature - Vampire Rogue|3|3|Alley Assailant enters the battlefield tapped.$Disguise {4}{B}{B}$When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.|
Barbed Servitor|Murders at Karlov Manor|77|R|{3}{B}|Artifact Creature - Construct|1|1|Indestructible$When Barbed Servitor enters the battlefield, suspect it.$Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.$Whenever Barbed Servitor is dealt damage, target opponent loses that much life.|
Basilica Stalker|Murders at Karlov Manor|78|C|{5}{B}|Creature - Vampire Detective|3|4|Flying$Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1.$Disguise {4}{B}|
Case of the Gorgon's Kiss|Murders at Karlov Manor|79|U|{B}|Enchantment - Case|||When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.$To solve -- Three or more creature cards were put into graveyards from anywhere this turn.$Solved -- This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.|
Case of the Stashed Skeleton|Murders at Karlov Manor|80|R|{1}{B}|Enchantment - Case|||When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.$To solve -- You control no suspected Skeletons.$Solved -- {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.|
Clandestine Meddler|Murders at Karlov Manor|82|U|{2}{B}|Creature - Vampire Rogue|3|2|When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control.$Whenever one or more suspected creatures you control attack, surveil 1.|
@ -51766,11 +51780,14 @@ Polygraph Orb|Murders at Karlov Manor|99|U|{4}{B}|Artifact|||When Polygraph Orb
Presumed Dead|Murders at Karlov Manor|100|U|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it."|
Repeat Offender|Murders at Karlov Manor|101|C|{1}{B}|Creature - Human Assassin|2|1|{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it.|
Rot Farm Mortipede|Murders at Karlov Manor|102|C|{3}{B}|Creature - Insect|3|4|Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.|
Snarling Gorehound|Murders at Karlov Manor|105|C|{B}|Creature - Dog|1|1|Menace$Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.|
Soul Enervation|Murders at Karlov Manor|106|U|{3}{B}|Enchantment|||Flash$When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.$Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.|
Toxin Analysis|Murders at Karlov Manor|107|C|{B}|Instant|||Target creature gains deathtouch and lifelink until end of turn. Investigate.|
Undercity Eliminator|Murders at Karlov Manor|108|U|{3}{B}{B}|Creature - Gorgon Assassin|3|3|When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.|
Vein Ripper|Murders at Karlov Manor|110|M|{3}{B}{B}{B}|Creature - Vampire Assassin|6|5|Flying$Ward--Sacrifice a creature.$Whenever a creature dies, target opponent loses 2 life and you gain 2 life.|
Bolrac-Clan Basher|Murders at Karlov Manor|112|U|{4}{R}{R}|Creature - Cyclops Warrior|3|2|Double strike, trample$Disguise {3}{R}{R}|
Case of the Burning Masks|Murders at Karlov Manor|113|U|{1}{R}{R}|Enchantment - Case|||When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.$To solve -- Three or more sources you controlled dealt damage this turn.$Solved -- Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.|
Case of the Crimson Pulse|Murders at Karlov Manor|114|R|{2}{R}|Enchantment - Case|||When this Case enters the battlefield, discard a card then draw two cards.$To solve -- You have no cards in hand.$Solved -- At the beginning of your upkeep, discord your hand, then draw two cards.|
Case of the Crimson Pulse|Murders at Karlov Manor|114|R|{2}{R}|Enchantment - Case|||When this Case enters the battlefield, discard a card, then draw two cards.$To solve -- You have no cards in hand.$Solved -- At the beginning of your upkeep, discard your hand, then draw two cards.|
Caught Red-Handed|Murders at Karlov Manor|115|U|{4}{R}|Instant|||This spell can't be countered.$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.|
Concealed Weapon|Murders at Karlov Manor|117|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +3/+0.$Disguise {2}{R}$When Concealed Weapon is turned face up, attach it to target creature you control.$Equip {1}{R}|
Connecting the Dots|Murders at Karlov Manor|118|R|{1}{R}|Enchantment|||Whenever a creature you control attacks, exile the top card of your library face down.${1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.|
@ -51786,15 +51803,18 @@ Galvanize|Murders at Karlov Manor|128|C|{1}{R}|Instant|||Galvanize deals 3 damag
Gearbane Orangutan|Murders at Karlov Manor|129|C|{2}{R}|Creature - Ape|2|2|Reach$When Gearbane Orangutan enters the battlefield, choose one --$* Destroy up to one target artifact.$* Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.|
Goblin Maskmaker|Murders at Karlov Manor|130|C|{R}|Creature - Goblin Citizen|1|2|Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.|
Harried Dronesmith|Murders at Karlov Manor|131|U|{3}{R}|Creature - Human Artificer|2|3|At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.|
Incinerator of the Guilty|Murders at Karlov Manor|132|M|{4}{R}{R}|Creature - Dragon|6|6|Flying, trample$Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls.,|
Incinerator of the Guilty|Murders at Karlov Manor|132|M|{4}{R}{R}|Creature - Dragon|6|6|Flying, trample$Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls.|
Innocent Bystander|Murders at Karlov Manor|133|C|{1}{R}|Creature - Goblin Citizen|2|1|Whenever Innocent Bystander is dealt 3 or more damage, investigate.|
Knife|Murders at Karlov Manor|134|U|{R}|Artifact - Clue Equipment|||As long as it's your turn, equipped creature gets +1/+0 and has first strike.${2}, Sacrifice Knife: Draw a card.$Equip {2}|
Krenko, Baron of Tin Street|Murders at Karlov Manor|135|R|{2}{R}|Legendary Creature - Goblin|3|3|Haste${T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.$Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.|
Krenko's Buzzcrusher|Murders at Karlov Manor|136|R|{2}{R}{R}|Artifact Creature - Insect Thopter|4|4|Flying, trample$When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Lamplight Phoenix|Murders at Karlov Manor|137|R|{1}{R}{R}|Creature - Phoenix|3|3|Flying$When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped.|
Offender at Large|Murders at Karlov Manor|138|C|{4}{R}|Creature - Giant Rogue|5|4|Disguise {4}{R}$When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.|
Person of Interest|Murders at Karlov Manor|139|C|{3}{R}|Creature - Human Rogue|2|2|When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token.|
Pyrotechnic Performer|Murders at Karlov Manor|140|R|{1}{R}|Creature - Viashino Assassin|3|2|Disguise {R}$Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.|
Reckless Detective|Murders at Karlov Manor|141|U|{1}{R}|Creature - Devil Detective|0|3|Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.|
Red Herring|Murders at Karlov Manor|142|C|{1}{R}|Artifact Creature - Clue Fish|2|2|Haste$Red Herring attacks each combat if able.${2}, Sacrifice Red Herring: Draw a card.|
Rubblebelt Braggart|Murders at Karlov Manor|143|C|{4}{R}|Creature - Viashino Warrior|5|5|Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it.|
Shock|Murders at Karlov Manor|144|C|{R}|Instant|||Shock deals 2 damage to any target.|
Torch the Witness|Murders at Karlov Manor|146|U|{X}{R}|Sorcery|||Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate.|
Aftermath Analyst|Murders at Karlov Manor|148|U|{1}{G}|Creature - Elf Detective|1|3|When Aftermath Analyst enters the battlefield, mill three cards.${3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.|
@ -51804,7 +51824,7 @@ Archdruid's Charm|Murders at Karlov Manor|151|R|{G}{G}{G}|Instant|||Choose one -
Axebane Ferox|Murders at Karlov Manor|153|R|{2}{G}{G}|Creature - Beast|4|4|Deathtouch, haste$Ward--Collect evidence 4.|
Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.$Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.|
Case of the Locked Hothouse|Murders at Karlov Manor|155|R|{3}{G}|Enchantment - Case|||You may play an additional land on each of your turns.$To solve -- You control seven or more lands.$Solved -- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.|
Case of the Trampled Garden|Murders at Karlov Manor|156|U|{2}{G}|Enchantment - Case|||When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.$To solve -- Creature you control have total 8 or greater.$Solved -- Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.|
Case of the Trampled Garden|Murders at Karlov Manor|156|U|{2}{G}|Enchantment - Case|||When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.$To solve -- Creature you control have total power 8 or greater.$Solved -- Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.|
Chalk Outline|Murders at Karlov Manor|157|U|{3}{G}|Enchantment|||Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.|
Culvert Ambusher|Murders at Karlov Manor|158|U|{3}{G}{G}|Creature - Wurm Horror|4|5|When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.$Disguise {4}{G}|
Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
@ -51828,6 +51848,7 @@ They Went This Way|Murders at Karlov Manor|178|C|{2}{G}|Sorcery|||Search your li
Topiary Panther|Murders at Karlov Manor|179|C|{4}{G}{G}|Creature - Plant Cat|6|5|Trample$Basic landcycling {1}{G}|
Tunnel Tipster|Murders at Karlov Manor|180|C|{1}{G}|Creature - Mole Scout|1|1|At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.${T}: Add {G}.|
Undergrowth Recon|Murders at Karlov Manor|181|M|{1}{G}{G}|Enchantment|||At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.|
Vengeful Creeper|Murders at Karlov Manor|182|C|{4}{G}|Creature - Plant Elemental|5|5|Disguise {5}{G}$When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.|
Vitu-Ghazi Inspector|Murders at Karlov Manor|183|C|{1}{G}|Creature - Elf Detective|1|3|As an additional cost to cast this spell, you may collect evidence 6.$Reach$When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.|
Agrus Kos, Spirit of Justice|Murders at Karlov Manor|184|M|{2}{R}{W}|Legendary Creature - Spirit Detective|2|4|Double strike, vigilance$Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.|
Alquist Proft, Master Sleuth|Murders at Karlov Manor|185|M|{1}{W}{U}|Legendary Creature - Human Detective|3|3|Vigilance$When Alquist Proft, Master Sleuth enters the battlefield, investigate.${X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.|
@ -51835,9 +51856,11 @@ Anzrag, the Quake-Mole|Murders at Karlov Manor|186|M|{2}{R}{G}|Legendary Creatur
Assassin's Trophy|Murders at Karlov Manor|187|R|{B}{G}|Instant|||Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.|
Aurelia, the Law Above|Murders at Karlov Manor|188|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying, vigilance, haste$Whenever a player attacks with three or more creatures, you draw a card.$Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.|
Blood Spatter Analysis|Murders at Karlov Manor|189|R|{B}{R}|Enchantment|||When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.$Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.|
Break Out|Murders at Karlov Manor|190|U|{R}{G}|Sorcery|||Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.|
Buried in the Garden|Murders at Karlov Manor|191|U|{2}{G}{W}|Enchantment - Aura|||Enchant land$When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.|
Curious Cadaver|Murders at Karlov Manor|194|U|{2}{U}{B}|Creature - Zombie Detective|3|1|Flying$When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.|
Deadly Complication|Murders at Karlov Manor|195|U|{1}{B}{R}|Sorcery|||Choose one or both --$* Destroy target creature.$* Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.|
Detective's Satchel|Murders at Karlov Manor|196|U|{2}{U}{R}|Artifact|||When Detective's Satchel enters the battlefield, investigate twice.${T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you sacrifice an artifact this turn.|
Dog Walker|Murders at Karlov Manor|197|C|{R}{W}|Creature - Human Citizen|3|1|Vigilance$Disguise {R/W}{R/W}$When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.|
Doppelgang|Murders at Karlov Manor|198|R|{X}{X}{X}{G}{U}|Sorcery|||For each of X target permanents, create X tokens that are copies of that permanent.|
Drag the Canal|Murders at Karlov Manor|199|R|{U}{B}|Instant|||Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.|
@ -51848,6 +51871,7 @@ Faerie Snoop|Murders at Karlov Manor|203|C|{1}{U}{B}|Creature - Faerie Detective
Gadget Technician|Murders at Karlov Manor|204|C|{2}{U}{R}|Creature - Goblin Artificer|3|2|When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.$Disguise {U/R}{U/R}|
Gleaming Geardrake|Murders at Karlov Manor|205|U|{U}{R}|Artifact Creature - Drake|1|1|Flying$When Gleaming Geardrake enters the battlefield, investigate.$Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.|
Granite Witness|Murders at Karlov Manor|206|C|{2}{W}{U}|Artifact Creature - Gargoyle Detective|3|2|Flying, vigilance$Disguise {W/U}{W/U}$When Granite Witness is turned face up, you may tap or untap target creature.|
Insidious Roots|Murders at Karlov Manor|208|U|{B}{G}|Enchantment|||Creature tokens you control have "{T}: Add one mana of any color."$Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.|
Izoni, Center of the Web|Murders at Karlov Manor|209|R|{4}{B}{G}|Legendary Creature - Elf Detective|5|4|Menace$Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.$Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.|
Judith, Carnage Connoisseur|Murders at Karlov Manor|210|R|{3}{B}{R}|Legendary Creature - Human Shaman|3|4|Whenever you cast an instant or sorcery spell, choose one --$* That spell gains deathtouch and lifelink.$* Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."|
Kaya, Spirits' Justice|Murders at Karlov Manor|211|M|{2}{W}{B}|Legendary Planeswalker - Kaya|3|Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.$+2: Surveil 2, then exile a card from a graveyard.$+1: Create a 1/1 white and black Spirit creature token with flying.$-2: Exile target creature you control. For each other player, exile up to one target creature that player controls.|
@ -51861,16 +51885,19 @@ Leyline of the Guildpact|Murders at Karlov Manor|217|R|{G/W}{G/U}{B/G}{R/G}|Ench
Lightning Helix|Murders at Karlov Manor|218|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.|
Meddling Youths|Murders at Karlov Manor|219|U|{3}{R}{W}|Creature - Human Detective|4|5|Haste$Whenever you attack with three or more creatures, investigate.|
No More Lies|Murders at Karlov Manor|221|U|{W}{U}|Instant|||Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Officious Interrogation|Murders at Karlov Manor|222|R|{W}{U}|Instant|||This spell costs {W}{U} more to cast for each target beyond the first.$Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.|
Private Eye|Murders at Karlov Manor|223|U|{1}{W}{U}|Creature - Homunculus Detective|3|3|Other Detectives you control get +1/+1.$Whenever you draw your second card each turn, target Detective can't be blocked this turn.|
Rakdos, Patron of Chaos|Murders at Karlov Manor|224|M|{4}{B}{R}|Legendary Creature - Demon|6|6|Flying, trample$At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.|
Rakish Scoundrel|Murders at Karlov Manor|225|C|{2}{B}{G}|Creature - Elf Rogue|3|3|Deathtouch$When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.$Disguise {4}{B/G}{B/G}|
Relive the Past|Murders at Karlov Manor|226|R|{5}{G}{W}|Sorcery|||Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.|
Repulsive Mutation|Murders at Karlov Manor|227|U|{X}{G}{U}|Instant|||Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.|
Riftburst Hellion|Murders at Karlov Manor|228|C|{5}{R}{G}|Creature - Hellion|6|7|Reach$Disguise {4}{R/G}{R/G}|
Sanguine Savior|Murders at Karlov Manor|230|C|{1}{W}{B}|Creature - Vampire Cleric|2|1|Flying, lifelink$Disguise {W/B}{W/B}$When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.|
Shady Informant|Murders at Karlov Manor|231|C|{3}{B}{R}|Creature - Ogre Rogue|4|2|When Shady Informant dies, it deals 2 damage to any target.$Disguise {2}{B/R}{B/R}|
Soul Search|Murders at Karlov Manor|232|U|{W}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.|
Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Reach$Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.|
Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
Tin Street Gossip|Murders at Karlov Manor|235|U|{2}{R}{G}|Creature - Viashino Advisor|4|4|Vigilance${T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.|
Tolsimir, Midnight's Light|Murders at Karlov Manor|236|R|{2}{G}{W}{W}|Legendary Creature - Elf Scout|3|2|Lifelink$When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.$Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.|
Treacherous Greed|Murders at Karlov Manor|237|R|{1}{W}{B}|Instant|||As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.$Draw three cards. Each opponent loses 3 life and you gain 3 life.|
Trostani, Three Whispers|Murders at Karlov Manor|238|M|{G}{G/W}{W}|Legendary Creature - Dryad|4|4|{1}{G}: Target creature gains deathtouch until end of turn.${G/W}: Target creature gains vigilance until end of turn.${2}{W}: Target creature gains double strike until end of turn.|
@ -51878,14 +51905,17 @@ Undercover Crocodelf|Murders at Karlov Manor|239|C|{4}{G}{U}|Creature - Elf Croc
Urgent Necropsy|Murders at Karlov Manor|240|M|{2}{B}{G}|Instant|||As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.$Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.|
Vannifar, Evolved Enigma|Murders at Karlov Manor|241|M|{2}{G}{U}|Legendary Creature - Elf Ooze Wizard|3|4|At the beginning of combat on your turn, choose one --$* Cloak a card from your hand.$* Put a +1/+1 counter on each colorless creature you control.|
Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
Wispdrinker Vampire|Murders at Karlov Manor|243|U|{2}{W}{B}|Creature - Vampire Rogue|2|4|Flying$Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.${5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.|
Cease // Desist|Murders at Karlov Manor|246|U|{1}{B/G}|Instant|||Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.$<strong>Desist</strong>${4}{G/W}{G/W}$<strong>Sorcery</strong>$Destroy all artifacts and enchantments.|
Flotsam // Jetsam|Murders at Karlov Manor|247|U|{1}{G/U}|Instant|||Mill three cards. Investigate.$<strong>Jetsam</strong>${4}{U/B}{U/B}$<strong>Sorcery</strong>$Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.|
Fuss // Bother|Murders at Karlov Manor|248|U|{2}{R/W}|Instant|||Put a +1/+1 counter on each attacking creature you control.$<strong>Bother</strong>${4}{W/U}{W/U}$<strong>Sorcery</strong>$Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.|
Push // Pull|Murders at Karlov Manor|250|U|{1}{W/B}|Sorcery|||Destroy target tapped creature.$<strong>Pull</strong>${4}{B/R}{B/R}$<strong>Sorcery</strong>$Put up to two target creatures from a single graveyard onto the battle under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.|
Push // Pull|Murders at Karlov Manor|250|U|{1}{W/B}|Sorcery|||Destroy target tapped creature.$<strong>Pull</strong>${4}{B/R}{B/R}$<strong>Sorcery</strong>$Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.|
Cryptex|Murders at Karlov Manor|251|R|{2}|Artifact|||{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex.$Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.|
Lumbering Laundry|Murders at Karlov Manor|253|U|{5}|Artifact Creature - Golem|4|5|{2}: Until end of turn, you may look at face-down creatures you don't control any time.$Disguise {5}|
Magnetic Snuffler|Murders at Karlov Manor|254|U|{5}|Artifact Creature - Construct|4|4|When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.$Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.|
Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
Sanitation Automaton|Murders at Karlov Manor|256|C||Artifact Creature - Construct|2|1|When Sanitation Automaton enters the battlefield, surveil 1.|
Thinking Cap|Murders at Karlov Manor|257|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+2.$Equip Detective {1}$Equip {3}|
Branch of Vitu-Ghazi|Murders at Karlov Manor|258|U||Land|||{T}: Add {C}.$Disguise {3}$When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.|
Commercial District|Murders at Karlov Manor|259|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Commercial District enters the battlefield tapped.$When Commercial District enters the battlefield, surveil 1.|
Elegant Parlor|Murders at Karlov Manor|260|R||Land - Mountain Plains|||({T}: Add {R} or {W}.)$Elegant Parlor enters the battlefield tapped.$When Elegant Parlor enters the battlefield, surveil 1.|
@ -51905,6 +51935,7 @@ Island|Murders at Karlov Manor|279|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Murders at Karlov Manor|281|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Murders at Karlov Manor|283|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Murders at Karlov Manor|285|C||Basic Land - Forest|||({T}: Add {G}.)|
Coveted Falcon|Murders at Karlov Manor|393|R|{1}{U}{U}|Artifact Creature - Bird|1|4|Flying$Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.$Disguise {1}{U}$When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.|
Melek, Reforged Researcher|Murders at Karlov Manor|430|M|{3}{U}{R}|Legendary Creature - Weird Detective|*|*|Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.$The first instant or sorcery spell you cast each turn costs {3} less to cast.|
Tomik, Wielder of Law|Murders at Karlov Manor|431|M|{1}{W}{B}|Legendary Creature - Human Advisor|2|4|Affinity for planeswalkers$Flying, vigilance$Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.|
Voja, Jaws of the Conclave|Murders at Karlov Manor|432|M|{2}{R}{G}{W}|Legendary Creature - Wolf|5|5|Vigilance, trample, ward {3}$Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.|