Fix Electro, Assaulting Battery spell filter

closes #14010
This commit is contained in:
jmlundeen 2025-10-12 08:48:58 -05:00
parent 41c5076755
commit 89f5e84ba7
2 changed files with 45 additions and 1 deletions

View file

@ -1,8 +1,10 @@
package org.mage.test.cards.single.spm;
import mage.constants.ManaType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.player.TestPlayer;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
@ -39,6 +41,16 @@ public class ElectroAssaultingBatteryTest extends CardTestPlayerBase {
*/
private static final String lightningBolt = "Lightning Bolt";
/*
Final Showdown
{W}
Instant
Spree
+ {1} -- All creatures lose all abilities until end of turn.
+ {1} -- Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} -- Destroy all creatures.
*/
private static final String finalShowdown = "Final Showdown";
@Test
public void testElectroAssaultingBattery() {
@ -62,4 +74,34 @@ public class ElectroAssaultingBatteryTest extends CardTestPlayerBase {
assertLife(playerB, 20 - 4);
}
@Test
public void testElectroAssaultingBatteryFinalShowdown() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, electroAssaultingBattery);
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 7);
addCard(Zone.HAND, playerB, finalShowdown);
addCard(Zone.HAND, playerA, lightningBolt);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, lightningBolt, playerB);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, finalShowdown);
setModeChoice(playerB, "1");
setModeChoice(playerB, "3");
setModeChoice(playerB, TestPlayer.MODE_SKIP);
checkManaPool("Should have 1 red mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 1);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, lightningBolt, 1);
assertGraveyardCount(playerB, finalShowdown, 1);
assertGraveyardCount(playerA, electroAssaultingBattery, 1);
assertManaPool(playerA, ManaType.RED, 0); // Electro's ability is gone
}
}