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[SLD] Implement Jin Sakai, Ghost of Tsushima
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Mage.Sets/src/mage/cards/j/JinSakaiGhostOfTsushima.java
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116
Mage.Sets/src/mage/cards/j/JinSakaiGhostOfTsushima.java
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package mage.cards.j;
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import mage.MageInt;
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import mage.MageItem;
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import mage.abilities.Mode;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.combat.CantBeBlockedTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.Objects;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class JinSakaiGhostOfTsushima extends CardImpl {
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public JinSakaiGhostOfTsushima(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{U}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SAMURAI);
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this.power = new MageInt(2);
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this.toughness = new MageInt(4);
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// Whenever Jin Sakai deals combat damage to a player, draw a card.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DrawCardSourceControllerEffect(1)));
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// Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one --
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// * Standoff -- It gains double strike until end of turn.
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// * Ghost -- It can't be blocked this turn.
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this.addAbility(new JinSakaiGhostOfTsushimaTriggeredAbility());
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}
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private JinSakaiGhostOfTsushima(final JinSakaiGhostOfTsushima card) {
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super(card);
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}
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@Override
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public JinSakaiGhostOfTsushima copy() {
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return new JinSakaiGhostOfTsushima(this);
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}
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}
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class JinSakaiGhostOfTsushimaTriggeredAbility extends TriggeredAbilityImpl {
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JinSakaiGhostOfTsushimaTriggeredAbility() {
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super(Zone.BATTLEFIELD, new GainAbilityTargetEffect(DoubleStrikeAbility.getInstance()).withTargetDescription("it"));
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this.withFirstModeFlavorWord("Standoff");
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this.addMode(new Mode(new CantBeBlockedTargetEffect().withTargetDescription("it")).withFlavorWord("Ghost"));
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this.setTriggerPhrase("Whenever a creature you control attacks a player, if no other creatures are attacking that player, ");
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}
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private JinSakaiGhostOfTsushimaTriggeredAbility(final JinSakaiGhostOfTsushimaTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public JinSakaiGhostOfTsushimaTriggeredAbility copy() {
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return new JinSakaiGhostOfTsushimaTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ATTACKER_DECLARED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent == null
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|| !permanent.isControlledBy(getControllerId())
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|| game.getPlayer(game.getCombat().getDefenderId(permanent.getId())) == null) {
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return false;
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}
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this.getAllEffects().setTargetPointer(new FixedTarget(permanent, game));
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return true;
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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return this
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.getAllEffects()
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.stream()
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.map(Effect::getTargetPointer)
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.map(targetPointer -> targetPointer.getFirst(game, this))
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.findAny()
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.map(MageItem::getId)
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.map(game.getCombat()::getDefenderId)
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.filter(defenderId -> game
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.getCombat()
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.getAttackers()
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.stream()
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.map(game.getCombat()::getDefenderId)
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.filter(defenderId::equals)
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.count() == 1)
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.isPresent();
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}
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}
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@ -2178,6 +2178,7 @@ public class SecretLairDrop extends ExpansionSet {
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cards.add(new SetCardInfo("Blightsteel Colossus", 2223, Rarity.MYTHIC, mage.cards.b.BlightsteelColossus.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Blightsteel Colossus", 2223, Rarity.MYTHIC, mage.cards.b.BlightsteelColossus.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Tarrian's Soulcleaver", 2224, Rarity.RARE, mage.cards.t.TarriansSoulcleaver.class));
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cards.add(new SetCardInfo("Tarrian's Soulcleaver", 2224, Rarity.RARE, mage.cards.t.TarriansSoulcleaver.class));
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cards.add(new SetCardInfo("Meteor Golem", 2225, Rarity.RARE, mage.cards.m.MeteorGolem.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Meteor Golem", 2225, Rarity.RARE, mage.cards.m.MeteorGolem.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Jin Sakai, Ghost of Tsushima", 2226, Rarity.MYTHIC, mage.cards.j.JinSakaiGhostOfTsushima.class));
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cards.add(new SetCardInfo("Path to Exile", 2227, Rarity.RARE, mage.cards.p.PathToExile.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Path to Exile", 2227, Rarity.RARE, mage.cards.p.PathToExile.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Borne Upon a Wind", 2228, Rarity.RARE, mage.cards.b.BorneUponAWind.class));
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cards.add(new SetCardInfo("Borne Upon a Wind", 2228, Rarity.RARE, mage.cards.b.BorneUponAWind.class));
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cards.add(new SetCardInfo("Ghostly Flicker", 2229, Rarity.RARE, mage.cards.g.GhostlyFlicker.class));
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cards.add(new SetCardInfo("Ghostly Flicker", 2229, Rarity.RARE, mage.cards.g.GhostlyFlicker.class));
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