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89ce87e16e
57 changed files with 2814 additions and 1336 deletions
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@ -0,0 +1,51 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.abilities.activated;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PutOntoBattlefieldTest extends CardTestPlayerBase {
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/**
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* Tests to put a token onto the battlefield
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*/
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@Test
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public void testOozeFlux() {
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// Enchantment
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// {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
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addCard(Zone.BATTLEFIELD, playerA, "Ooze Flux");
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// Trample
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// Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
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// Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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addCard(Zone.BATTLEFIELD, playerA, "Kalonian Hydra");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},");
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setChoice(playerA, "X=2"); // Remove how many
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setChoice(playerA,"Kalonian Hydra");
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setChoice(playerA, "X=2"); // Remove from Hydra
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Kalonian Hydra", 2, 2);
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assertPermanentCount(playerA, "Ooze", 1);
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assertPowerToughness(playerA, "Ooze", 2, 2);
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}
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}
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@ -30,7 +30,6 @@ package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -42,7 +41,7 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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/**
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* Soulfire Grand Master
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* Creature — Human Monk 2/2, 1W (2)
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* Creature - Human Monk 2/2, 1W (2)
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* Lifelink
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* Instant and sorcery spells you control have lifelink.
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* {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from
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@ -233,5 +232,67 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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}
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/**
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* I activated the ability of Soulfire grand master, it resolved, then i cast Stoke the Flames
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* on Whisperwood Elemental, my opponenet sacrificed the elemental, so stoke didnt resolve,
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* but i still got the life from lifelink.
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*/
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@Test
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public void testSoulfireStokeTheFlames() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.HAND, playerA, "Stoke the Flames");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Whisperwood Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Stoke the Flames", "Whisperwood Elemental");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Sacrifice {this}", null ,"{this} deals 4 damage");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Stoke the Flames", 1); // no legal target left so the spell is countered and goes to graveyard
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assertGraveyardCount(playerB, "Whisperwood Elemental", 1);
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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}
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/**
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* Check if second ability resolved, the next spell that is counterer
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* won't go to hand back because it did not resolve
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*
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*/
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@Test
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public void testSoulfireCounteredSpellDontGoesBack() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.HAND, playerA, "Stoke the Flames");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Counterspell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Whisperwood Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Stoke the Flames", "Whisperwood Elemental");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Counterspell", "Stoke the Flames");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Counterspell", 1);
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assertGraveyardCount(playerA, "Stoke the Flames", 1); // no legal target left so the spell is countered and goes to graveyard
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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}
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}
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@ -74,16 +74,20 @@ public class DungeonGeistsTest extends CardTestPlayerBase {
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public void testWithBlink() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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// When Dungeon Geists enters the battlefield, tap target creature an opponent controls.
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// That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
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addCard(Zone.HAND, playerA, "Dungeon Geists");
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addCard(Zone.HAND, playerA, "Cloudshift");
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addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
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addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
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addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
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addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists");
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addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists");
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addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
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setStopAt(2, PhaseStep.DRAW);
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execute();
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@ -0,0 +1,66 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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||||
* To change this template file, choose Tools | Templates
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||||
* and open the template in the editor.
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||||
*/
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package org.mage.test.cards.triggers.state;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SynodCenturionTest extends CardTestPlayerBase {
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/**
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* Check that Synod Centurion gets sacrificed if no other artifacts are on the battlefield
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*
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*/
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@Test
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public void testAlone() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Demon's Horn");
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addCard(Zone.HAND, playerA, "Shatter");
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addCard(Zone.HAND, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Shatter", "Demon's Horn");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Demon's Horn", 1);
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assertGraveyardCount(playerA, "Shatter", 1);
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assertGraveyardCount(playerA, "Synod Centurion", 1);
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}
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/**
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* Check that Synod Centurion gets sacrificed if the only other
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* artifact left the battlefiled for a short time
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*
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*/
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@Test
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public void testWithFlicker() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Bottle Gnomes");
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addCard(Zone.HAND, playerA, "Cloudshift");
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addCard(Zone.HAND, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Bottle Gnomes");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Bottle Gnomes", 1);
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assertGraveyardCount(playerA, "Cloudshift", 1);
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assertGraveyardCount(playerA, "Synod Centurion", 1);
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}
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}
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return super.announceXCost(min, max, message, game, ability, null);
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}
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@Override
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public int getAmount(int min, int max, String message, Game game) {
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if (!choices.isEmpty()) {
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if (choices.get(0).startsWith("X=")) {
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int xValue = Integer.parseInt(choices.get(0).substring(2));
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choices.remove(0);
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return xValue;
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}
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}
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return super.getAmount(min, max, message, game);
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}
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protected Permanent findPermanent(FilterPermanent filter, UUID controllerId, Game game) {
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List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(filter, controllerId, game);
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if (permanents.size() > 0) {
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