moved Server plugins to their own folder

This commit is contained in:
BetaSteward 2010-12-04 02:04:23 +00:00
parent b131b836a1
commit 89a2e01068
35 changed files with 1 additions and 6 deletions

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.5</version>
</parent>
<artifactId>Mage-Deck-Constructed</artifactId>
<packaging>jar</packaging>
<name>Mage Deck Constructed</name>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-deck-constructed</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.deck;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import mage.cards.decks.Deck;
import mage.cards.decks.DeckValidatorImpl;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Constructed extends DeckValidatorImpl {
public Constructed() {
super("Constructed");
}
@Override
public boolean validate(Deck deck) {
//20091005 - 100.2a
if (deck.getCards().size() < 60)
return false;
//20091005 - 100.4a
if (deck.getSideboard().size() != 0 && deck.getSideboard().size() != 15)
return false;
List<String> basicLandNames = new ArrayList<String>(Arrays.asList("Forest", "Island", "Mountain", "Swamp", "Plains"));
Map<String, Integer> counts = new HashMap<String, Integer>();
countCards(counts, deck.getCards());
countCards(counts, deck.getSideboard());
for (Entry<String, Integer> entry: counts.entrySet()) {
if (entry.getValue() > 4) {
if (!basicLandNames.contains(entry.getKey()) && !entry.getKey().equals("Relentless Rats")) {
return false;
}
}
}
return true;
}
}

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.5</version>
</parent>
<artifactId>Mage-Game-FreeForAll</artifactId>
<packaging>jar</packaging>
<name>Mage Game Free For All</name>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-game-freeforall</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.Constants.MultiplayerAttackOption;
import mage.Constants.RangeOfInfluence;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class FreeForAll extends GameImpl<FreeForAll> {
private int numPlayers;
private List<UUID> mulliganed = new ArrayList<UUID>();
public FreeForAll(MultiplayerAttackOption attackOption, RangeOfInfluence range) {
super(attackOption, range);
}
public FreeForAll(final FreeForAll game) {
super(game);
this.numPlayers = game.numPlayers;
for (UUID playerId: game.mulliganed) {
mulliganed.add(playerId);
}
}
@Override
public GameType getGameType() {
return new FreeForAllType();
}
@Override
public int getNumPlayers() {
return numPlayers;
}
public void setNumPlayers(int numPlayers) {
this.numPlayers = numPlayers;
}
@Override
public int getLife() {
return 20;
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<UUID>();
for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
if (!opponentId.equals(playerId))
opponents.add(opponentId);
}
return opponents;
}
@Override
public void mulligan(UUID playerId) {
Player player = getPlayer(playerId);
int numCards = player.getHand().size();
//record first mulligan and increment card count
if (!mulliganed.contains(playerId)) {
numCards += 1;
mulliganed.add(playerId);
}
player.getLibrary().addAll(player.getHand().getCards(this), this);
player.getHand().clear();
player.shuffleLibrary(this);
player.drawCards(numCards - 1, this);
fireInformEvent(player.getName() + " mulligans down to " + Integer.toString(numCards - 1) + " cards");
}
@Override
public FreeForAll copy() {
return new FreeForAll(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class FreeForAllType extends GameType {
public FreeForAllType() {
this.name = "Free For All";
this.maxPlayers = 10;
this.minPlayers = 3;
this.numTeams = 0;
this.useAttackOption = true;
this.useRange = true;
}
}

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.5</version>
</parent>
<artifactId>Mage-Game-TwoPlayerDuel</artifactId>
<packaging>jar</packaging>
<name>Mage Game Two Player</name>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-game-twoplayerduel</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.Constants.MultiplayerAttackOption;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.game.turn.TurnMod;
public class TwoPlayerDuel extends GameImpl<TwoPlayerDuel> {
public TwoPlayerDuel(MultiplayerAttackOption attackOption, RangeOfInfluence range) {
super(MultiplayerAttackOption.LEFT, RangeOfInfluence.ALL);
}
public TwoPlayerDuel(final TwoPlayerDuel game) {
super(game);
}
@Override
public GameType getGameType() {
return new TwoPlayerDuelType();
}
@Override
public int getNumPlayers() {
return 2;
}
@Override
public int getLife() {
return 20;
}
// @Override
// public boolean playDrawStep(UUID activePlayerId) {
// //20091005 - 103.7a
// if (getTurnNum() != 1 || !activePlayerId.equals(startingPlayerId)) {
// return super.playDrawStep(activePlayerId);
// }
// return false;
// }
@Override
public void init() {
super.init();
state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
}
@Override
public void quit(UUID playerId) {
super.quit(playerId);
end();
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<UUID>();
for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
if (!opponentId.equals(playerId))
opponents.add(opponentId);
}
return opponents;
}
@Override
public TwoPlayerDuel copy() {
return new TwoPlayerDuel(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TwoPlayerDuelType extends GameType {
public TwoPlayerDuelType() {
this.name = "Two Player Duel";
this.maxPlayers = 2;
this.minPlayers = 2;
this.numTeams = 0;
this.useAttackOption = false;
this.useRange = false;
}
}

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Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.5</version>
</parent>
<artifactId>Mage-Player-AI</artifactId>
<packaging>jar</packaging>
<name>Mage Player AI</name>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-player-ai</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.TreeMap;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Attackers extends TreeMap<Integer, List<Permanent>> {
public List<Permanent> getAttackers() {
List<Permanent> attackers = new ArrayList<Permanent>();
for (List<Permanent> l: this.values()) {
for (Permanent permanent: l) {
attackers.add(permanent);
}
}
return attackers;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CombatEvaluator {
//preserve calculations for efficiency
private Map<UUID, Integer> values = new HashMap<UUID, Integer>();
public int evaluate(Permanent creature, Game game) {
if (!values.containsKey(creature.getId())) {
int value = 0;
if (creature.canAttack(game))
value += 2;
value += creature.getPower().getValue();
value += creature.getToughness().getValue();
value += creature.getAbilities().getEvasionAbilities().size();
value += creature.getAbilities().getProtectionAbilities().size();
value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;
values.put(creature.getId(), value);
}
return values.get(creature.getId());
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.TreeMap;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
import mage.MageObject;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.TriggeredAbilities;
import mage.abilities.TriggeredAbility;
import mage.abilities.costs.mana.ColoredManaCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.HybridManaCost;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.MonoHybridManaCost;
import mage.abilities.costs.mana.VariableManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.ReplacementEffect;
import mage.abilities.effects.common.BecomesCreatureSourceEOTEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.mana.ManaAbility;
import mage.abilities.mana.ManaOptions;
import mage.player.ai.simulators.CombatGroupSimulator;
import mage.player.ai.simulators.CombatSimulator;
import mage.player.ai.simulators.CreatureSimulator;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.filter.Filter;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreatureForCombat;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterLandCard;
import mage.filter.common.FilterNonlandCard;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.PlayerImpl;
import mage.target.Target;
import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import mage.target.common.TargetDiscard;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreatureOrPlayerAmount;
import mage.util.Copier;
import mage.util.Logging;
import mage.util.TreeNode;
/**
*
* suitable for two player games and some multiplayer games
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> implements Player {
private final static transient Logger logger = Logging.getLogger(ComputerPlayer.class.getName());
private boolean abort;
private transient Map<Mana, Card> unplayable = new TreeMap<Mana, Card>();
private transient List<Card> playableNonInstant = new ArrayList<Card>();
private transient List<Card> playableInstant = new ArrayList<Card>();
private transient List<ActivatedAbility> playableAbilities = new ArrayList<ActivatedAbility>();
public ComputerPlayer(String name, Deck deck, RangeOfInfluence range) {
super(name, deck, range);
human = false;
}
protected ComputerPlayer(UUID id) {
super(id);
}
public ComputerPlayer(final ComputerPlayer player) {
super(player);
this.abort = player.abort;
}
@Override
public boolean chooseMulligan(Game game) {
logger.fine("chooseMulligan");
if (hand.size() < 6)
return false;
Set<Card> lands = hand.getCards(new FilterLandCard(), game);
if (lands.size() < 2 || lands.size() > hand.size() - 2)
return true;
return false;
}
@Override
public boolean choose(Outcome outcome, Target target, Game game) {
if (logger.isLoggable(Level.FINE))
logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
UUID opponentId = game.getOpponents(playerId).iterator().next();
if (target instanceof TargetPlayer) {
if (outcome.isGood()) {
if (target.canTarget(playerId, game)) {
target.add(playerId, game);
return true;
}
}
else {
if (target.canTarget(playerId, game)) {
target.add(opponentId, game);
return true;
}
}
}
if (target instanceof TargetDiscard) {
findPlayables(game);
if (unplayable.size() > 0) {
for (int i = unplayable.size() - 1; i >= 0; i--) {
if (target.canTarget(unplayable.values().toArray(new Card[0])[i].getId(), game)) {
target.add(unplayable.values().toArray(new Card[0])[i].getId(), game);
return true;
}
}
}
if (hand.size() > 0) {
if (target.canTarget(hand.toArray(new UUID[0])[0], game)) {
target.add(hand.toArray(new UUID[0])[0], game);
return true;
}
}
}
if (target instanceof TargetControlledPermanent) {
List<Permanent> targets;
targets = threats(playerId, ((TargetPermanent)target).getFilter(), game);
if (!outcome.isGood())
Collections.reverse(targets);
for (Permanent permanent: targets) {
if (target.canTarget(permanent.getId(), game) && !target.getTargets().contains(permanent.getId())) {
target.add(permanent.getId(), game);
return true;
}
}
}
if (target instanceof TargetPermanent) {
List<Permanent> targets;
if (outcome.isGood()) {
targets = threats(playerId, ((TargetPermanent)target).getFilter(), game);
}
else {
targets = threats(opponentId, ((TargetPermanent)target).getFilter(), game);
}
for (Permanent permanent: targets) {
if (target.canTarget(permanent.getId(), game) && !target.getTargets().contains(permanent.getId())) {
target.add(permanent.getId(), game);
return true;
}
}
}
return false;
}
@Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
if (logger.isLoggable(Level.FINE))
logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
UUID opponentId = game.getOpponents(playerId).iterator().next();
if (target instanceof TargetPlayer) {
if (outcome.isGood()) {
if (target.canTarget(playerId, source, game)) {
target.addTarget(playerId, source, game);
return true;
}
}
else {
if (target.canTarget(playerId, source, game)) {
target.addTarget(opponentId, source, game);
return true;
}
}
}
if (target instanceof TargetDiscard) {
findPlayables(game);
if (unplayable.size() > 0) {
for (int i = unplayable.size() - 1; i >= 0; i--) {
if (target.canTarget(unplayable.values().toArray(new Card[0])[i].getId(), source, game)) {
target.addTarget(unplayable.values().toArray(new Card[0])[i].getId(), source, game);
return true;
}
}
}
if (hand.size() > 0) {
if (target.canTarget(hand.toArray(new UUID[0])[0], source, game)) {
target.addTarget(hand.toArray(new UUID[0])[0], source, game);
return true;
}
}
}
if (target instanceof TargetControlledPermanent) {
List<Permanent> targets;
targets = threats(playerId, ((TargetPermanent)target).getFilter(), game);
if (!outcome.isGood())
Collections.reverse(targets);
for (Permanent permanent: targets) {
if (target.canTarget(permanent.getId(), source, game)) {
target.addTarget(permanent.getId(), source, game);
return true;
}
}
}
if (target instanceof TargetPermanent) {
List<Permanent> targets;
if (outcome.isGood()) {
targets = threats(playerId, ((TargetPermanent)target).getFilter(), game);
}
else {
targets = threats(opponentId, ((TargetPermanent)target).getFilter(), game);
}
for (Permanent permanent: targets) {
if (target.canTarget(permanent.getId(), source, game)) {
target.addTarget(permanent.getId(), source, game);
return true;
}
}
}
return false;
}
@Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
if (logger.isLoggable(Level.FINE))
logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
UUID opponentId = game.getOpponents(playerId).iterator().next();
if (target instanceof TargetCreatureOrPlayerAmount) {
if (game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) {
target.addTarget(opponentId, target.getAmountRemaining(), source, game);
return true;
}
List<Permanent> targets;
if (outcome.isGood()) {
targets = threats(playerId, FilterCreaturePermanent.getDefault(), game);
}
else {
targets = threats(opponentId, FilterCreaturePermanent.getDefault(), game);
}
for (Permanent permanent: targets) {
if (target.canTarget(permanent.getId(), source, game)) {
if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
target.addTarget(permanent.getId(), permanent.getToughness().getValue(), source, game);
return true;
}
}
}
}
return false;
}
@Override
public void priority(Game game) {
logger.fine("priority");
UUID opponentId = game.getOpponents(playerId).iterator().next();
if (game.getActivePlayerId().equals(playerId)) {
if (game.isMainPhase() && game.getStack().isEmpty()) {
playLand(game);
}
switch (game.getTurn().getStepType()) {
case UPKEEP:
findPlayables(game);
break;
case DRAW:
logState(game);
case PRECOMBAT_MAIN:
findPlayables(game);
if (playableAbilities.size() > 0) {
for (ActivatedAbility ability: playableAbilities) {
if (ability.canActivate(playerId, game)) {
if (ability.getEffects().hasOutcome(Outcome.PutLandInPlay)) {
if (this.activateAbility(ability, game))
return;
}
if (ability.getEffects().hasOutcome(Outcome.PutCreatureInPlay)) {
if (getOpponentBlockers(opponentId, game).size() <= 1)
if (this.activateAbility(ability, game))
return;
}
}
}
}
break;
case DECLARE_BLOCKERS:
playRemoval(game.getCombat().getBlockers(), game);
playDamage(game.getCombat().getBlockers(), game);
case END_COMBAT:
playDamage(game.getCombat().getBlockers(), game);
case POSTCOMBAT_MAIN:
findPlayables(game);
if (game.getStack().isEmpty()) {
if (playableNonInstant.size() > 0) {
for (Card card: playableNonInstant) {
if (card.getSpellAbility().canActivate(playerId, game)) {
if (this.activateAbility(card.getSpellAbility(), game))
return;
}
}
}
if (playableAbilities.size() > 0) {
for (ActivatedAbility ability: playableAbilities) {
if (ability.canActivate(playerId, game)) {
if (!(ability.getEffects().get(0) instanceof BecomesCreatureSourceEOTEffect)) {
if (this.activateAbility(ability, game))
return;
}
}
}
}
}
break;
}
}
else {
//respond to opponent events
switch (game.getTurn().getStepType()) {
case UPKEEP:
findPlayables(game);
case DECLARE_ATTACKERS:
playRemoval(game.getCombat().getAttackers(), game);
playDamage(game.getCombat().getAttackers(), game);
case END_COMBAT:
playDamage(game.getCombat().getAttackers(), game);
}
}
pass();
}
protected void playLand(Game game) {
logger.fine("playLand");
Set<Card> lands = hand.getCards(new FilterLandCard(), game);
while (lands.size() > 0 && this.landsPlayed < this.landsPerTurn) {
if (lands.size() == 1)
this.playLand(lands.iterator().next(), game);
else {
playALand(lands, game);
}
}
}
protected void playALand(Set<Card> lands, Game game) {
logger.fine("playALand");
//play a land that will allow us to play an unplayable
for (Mana mana: unplayable.keySet()) {
for (Card card: lands) {
for (ManaAbility ability: card.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (ability.getNetMana(game).enough(mana)) {
this.playLand(card, game);
lands.remove(card);
return;
}
}
}
}
//play a land that will get us closer to playing an unplayable
for (Mana mana: unplayable.keySet()) {
for (Card card: lands) {
for (ManaAbility ability: card.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (mana.contains(ability.getNetMana(game))) {
this.playLand(card, game);
lands.remove(card);
return;
}
}
}
}
//play first available land
this.playLand(lands.iterator().next(), game);
lands.remove(lands.iterator().next());
}
protected void findPlayables(Game game) {
playableInstant.clear();
playableNonInstant.clear();
unplayable.clear();
playableAbilities.clear();
Set<Card> nonLands = hand.getCards(new FilterNonlandCard(), game);
ManaOptions available = getManaAvailable(game);
available.addMana(manaPool.getMana());
for (Card card: nonLands) {
ManaOptions options = card.getManaCost().getOptions();
if (card.getManaCost().getVariableCosts().size() > 0) {
//don't use variable mana costs unless there is at least 3 extra mana for X
for (Mana option: options) {
option.add(Mana.ColorlessMana(3));
}
}
for (Mana mana: options) {
for (Mana avail: available) {
if (mana.enough(avail)) {
if (card.getCardType().contains(CardType.INSTANT))
playableInstant.add(card);
else
playableNonInstant.add(card);
}
else {
if (!playableInstant.contains(card) && !playableNonInstant.contains(card))
unplayable.put(mana.needed(avail), card);
}
}
}
}
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {
for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
if (!(ability instanceof ManaAbility) && ability.canActivate(playerId, game)) {
if (ability instanceof EquipAbility && permanent.getAttachedTo() != null)
continue;
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
if (ability.getManaCosts().getVariableCosts().size() > 0) {
//don't use variable mana costs unless there is at least 3 extra mana for X
for (Mana option: abilityOptions) {
option.add(Mana.ColorlessMana(3));
}
}
if (abilityOptions.size() == 0) {
playableAbilities.add(ability);
}
else {
for (Mana mana: abilityOptions) {
for (Mana avail: available) {
if (mana.enough(avail)) {
playableAbilities.add(ability);
}
}
}
}
}
}
}
for (Card card: graveyard.getCards(game)) {
for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.GRAVEYARD)) {
if (ability.canActivate(playerId, game)) {
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
if (abilityOptions.size() == 0) {
playableAbilities.add(ability);
}
else {
for (Mana mana: abilityOptions) {
for (Mana avail: available) {
if (mana.enough(avail)) {
playableAbilities.add(ability);
}
}
}
}
}
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString() );
}
@Override
protected ManaOptions getManaAvailable(Game game) {
// logger.fine("getManaAvailable");
return super.getManaAvailable(game);
}
@Override
public boolean playMana(ManaCost unpaid, Game game) {
// logger.fine("playMana");
ManaCost cost;
List<Permanent> producers;
if (unpaid instanceof ManaCosts) {
cost = ((ManaCosts<ManaCost>)unpaid).get(0);
producers = getSortedProducers((ManaCosts)unpaid, game);
}
else {
cost = unpaid;
producers = this.getAvailableManaProducers(game);
}
for (Permanent perm: producers) {
// pay all colored costs first
for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (cost instanceof ColoredManaCost) {
if (cost.testPay(ability.getNetMana(game))) {
if (activateAbility(ability, game))
return true;
}
}
}
// then pay hybrid
for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (cost instanceof HybridManaCost) {
if (cost.testPay(ability.getNetMana(game))) {
if (activateAbility(ability, game))
return true;
}
}
}
// then pay mono hybrid
for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (cost instanceof MonoHybridManaCost) {
if (cost.testPay(ability.getNetMana(game))) {
if (activateAbility(ability, game))
return true;
}
}
}
// finally pay generic
for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (cost instanceof GenericManaCost) {
if (cost.testPay(ability.getNetMana(game))) {
if (activateAbility(ability, game))
return true;
}
}
}
}
return false;
}
/**
*
* returns a list of Permanents that produce mana sorted by the number of mana the Permanent produces
* that match the unpaid costs in ascending order
*
* the idea is that we should pay costs first from mana producers that produce only one type of mana
* and save the multi-mana producers for those costs that can't be paid by any other producers
*
* @param unpaid - the amount of unpaid mana costs
* @param game
* @return List<Permanent>
*/
private List<Permanent> getSortedProducers(ManaCosts<ManaCost> unpaid, Game game) {
List<Permanent> unsorted = this.getAvailableManaProducers(game);
Map<Permanent, Integer> scored = new HashMap<Permanent, Integer>();
for (Permanent permanent: unsorted) {
int score = 0;
for (ManaCost cost: unpaid) {
for (ManaAbility ability: permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (cost.testPay(ability.getNetMana(game))) {
score++;
break;
}
}
}
if (score > 0) // score mana producers that produce other types higher
score += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
scored.put(permanent, score);
}
return sortByValue(scored);
}
private List<Permanent> sortByValue(Map<Permanent, Integer> map) {
List<Entry<Permanent, Integer>> list = new LinkedList<Entry<Permanent, Integer>>(map.entrySet());
Collections.sort(list, new Comparator<Entry<Permanent, Integer>>() {
@Override
public int compare(Entry<Permanent, Integer> o1, Entry<Permanent, Integer> o2) {
return (o1.getValue().compareTo(o2.getValue()));
}
});
List<Permanent> result = new ArrayList<Permanent>();
for (Iterator it = list.iterator(); it.hasNext();) {
Entry<Permanent, Integer> entry = (Entry<Permanent, Integer>)it.next();
result.add(entry.getKey());
}
return result;
}
@Override
public boolean playXMana(VariableManaCost cost, Game game) {
logger.fine("playXMana");
//put everything into X
for (Permanent perm: this.getAvailableManaProducers(game)) {
for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
if (activateAbility(ability, game))
return true;
}
}
cost.setPaid();
return true;
}
@Override
public void abort() {
abort = true;
}
@Override
public boolean chooseUse(Outcome outcome, String message, Game game) {
logger.fine("chooseUse");
//TODO: improve this
return outcome.isGood();
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
logger.fine("choose");
//TODO: improve this
choice.setChoice(choice.getChoices().iterator().next());
return true;
}
@Override
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
logger.fine("chooseTarget");
//TODO: improve this
//return first match
if (!target.doneChosing()) {
for (Card card: cards.getCards(target.getFilter(), game)) {
target.addTarget(card.getId(), source, game);
if (target.doneChosing())
return true;
}
return false;
}
return true;
}
@Override
public boolean choose(Cards cards, TargetCard target, Game game) {
logger.fine("choose");
//TODO: improve this
//return first match
if (!target.doneChosing()) {
for (Card card: cards.getCards(target.getFilter(), game)) {
target.add(card.getId(), game);
if (target.doneChosing())
return true;
}
return false;
}
return true;
}
@Override
public void selectAttackers(Game game) {
logger.fine("selectAttackers");
UUID opponentId = game.getCombat().getDefenders().iterator().next();
Attackers attackers = getPotentialAttackers(game);
List<Permanent> blockers = getOpponentBlockers(opponentId, game);
List<Permanent> actualAttackers = new ArrayList<Permanent>();
if (blockers.isEmpty()) {
actualAttackers = attackers.getAttackers();
}
else if (attackers.size() - blockers.size() >= game.getPlayer(opponentId).getLife()) {
actualAttackers = attackers.getAttackers();
}
else {
CombatSimulator combat = simulateAttack(attackers, blockers, opponentId, game);
if (combat.rating > 2) {
for (CombatGroupSimulator group: combat.groups) {
this.declareAttacker(group.attackers.get(0).id, group.defenderId, game);
}
}
}
for (Permanent attacker: actualAttackers) {
this.declareAttacker(attacker.getId(), opponentId, game);
}
return;
}
@Override
public void selectBlockers(Game game) {
logger.fine("selectBlockers");
List<Permanent> blockers = getAvailableBlockers(game);
CombatSimulator sim = simulateBlock(CombatSimulator.load(game), blockers, game);
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i< groups.size(); i++) {
for (CreatureSimulator creature: sim.groups.get(i).blockers) {
groups.get(i).addBlocker(creature.id, playerId, game);
}
}
}
@Override
public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
logger.fine("chooseEffect");
//TODO: implement this
return 0;
}
@Override
public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
logger.fine("chooseTriggeredAbility");
//TODO: improve this
if (abilities.size() > 0)
return abilities.get(0);
return null;
}
@Override
public void assignDamage(int damage, List<UUID> targets, UUID sourceId, Game game) {
logger.fine("assignDamage");
//TODO: improve this
game.getPermanent(targets.get(0)).damage(damage, sourceId, game, true, false);
}
@Override
public int getAmount(int min, int max, String message, Game game) {
logger.fine("getAmount");
//TODO: improve this
return min;
}
@Override
protected List<Permanent> getAvailableManaProducers(Game game) {
// logger.fine("getAvailableManaProducers");
return super.getAvailableManaProducers(game);
}
protected Attackers getPotentialAttackers(Game game) {
logger.fine("getAvailableAttackers");
Attackers attackers = new Attackers();
List<Permanent> creatures = super.getAvailableAttackers(game);
for (Permanent creature: creatures) {
int potential = combatPotential(creature, game);
if (potential > 0 && creature.getPower().getValue() > 0) {
List<Permanent> l = attackers.get(potential);
if (l == null)
attackers.put(potential, l = new ArrayList<Permanent>());
l.add(creature);
}
}
return attackers;
}
protected int combatPotential(Permanent creature, Game game) {
logger.fine("combatPotential");
if (!creature.canAttack(game))
return 0;
int potential = creature.getPower().getValue();
potential += creature.getAbilities().getEvasionAbilities().size();
potential += creature.getAbilities().getProtectionAbilities().size();
potential += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
potential += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
potential += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;
return potential;
}
// protected List<Permanent> getAvailableBlockers(Game game) {
// logger.fine("getAvailableBlockers");
// FilterCreatureForCombat blockFilter = new FilterCreatureForCombat();
// List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, playerId);
// return blockers;
// }
protected List<Permanent> getOpponentBlockers(UUID opponentId, Game game) {
logger.fine("getOpponentBlockers");
FilterCreatureForCombat blockFilter = new FilterCreatureForCombat();
List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, opponentId);
return blockers;
}
protected CombatSimulator simulateAttack(Attackers attackers, List<Permanent> blockers, UUID opponentId, Game game) {
logger.fine("simulateAttack");
List<Permanent> attackersList = attackers.getAttackers();
CombatSimulator best = new CombatSimulator();
int bestResult = 0;
//use binary digits to calculate powerset of attackers
int powerElements = (int) Math.pow(2, attackersList.size());
for (int i = 1; i < powerElements; i++) {
String binary = Integer.toBinaryString(i);
while(binary.length() < attackersList.size()) {
binary = "0" + binary;
}
List<Permanent> trialAttackers = new ArrayList<Permanent>();
for (int j = 0; j < attackersList.size(); j++) {
if (binary.charAt(j) == '1')
trialAttackers.add(attackersList.get(j));
}
CombatSimulator combat = new CombatSimulator();
for (Permanent permanent: trialAttackers) {
combat.groups.add(new CombatGroupSimulator(opponentId, Arrays.asList(permanent.getId()), new ArrayList<UUID>(), game));
}
CombatSimulator test = simulateBlock(combat, blockers, game);
if (test.evaluate() > bestResult) {
best = test;
bestResult = test.evaluate();
}
}
return best;
}
protected CombatSimulator simulateBlock(CombatSimulator combat, List<Permanent> blockers, Game game) {
logger.fine("simulateBlock");
TreeNode<CombatSimulator> simulations;
simulations = new TreeNode<CombatSimulator>(combat);
addBlockSimulations(blockers, simulations, game);
combat.simulate();
return getWorstSimulation(simulations);
}
protected void addBlockSimulations(List<Permanent> blockers, TreeNode<CombatSimulator> node, Game game) {
int numGroups = node.getData().groups.size();
Copier<CombatSimulator> copier = new Copier<CombatSimulator>();
for (Permanent blocker: blockers) {
List<Permanent> subList = remove(blockers, blocker);
for (int i = 0; i < numGroups; i++) {
if (node.getData().groups.get(i).canBlock(blocker, game)) {
CombatSimulator combat = copier.copy(node.getData());
combat.groups.get(i).blockers.add(new CreatureSimulator(blocker));
TreeNode<CombatSimulator> child = new TreeNode<CombatSimulator>(combat);
node.addChild(child);
addBlockSimulations(subList, child, game);
combat.simulate();
}
}
}
}
protected List<Permanent> remove(List<Permanent> source, Permanent element) {
List<Permanent> newList = new ArrayList<Permanent>();
for (Permanent permanent: source) {
if (!permanent.equals(element)) {
newList.add(permanent);
}
}
return newList;
}
protected CombatSimulator getBestSimulation(TreeNode<CombatSimulator> simulations) {
CombatSimulator best = simulations.getData();
int bestResult = best.evaluate();
for (TreeNode<CombatSimulator> node: simulations.getChildren()) {
CombatSimulator bestSub = getBestSimulation(node);
if (bestSub.evaluate() > bestResult) {
best = node.getData();
bestResult = best.evaluate();
}
}
return best;
}
protected CombatSimulator getWorstSimulation(TreeNode<CombatSimulator> simulations) {
CombatSimulator worst = simulations.getData();
int worstResult = worst.evaluate();
for (TreeNode<CombatSimulator> node: simulations.getChildren()) {
CombatSimulator worstSub = getWorstSimulation(node);
if (worstSub.evaluate() < worstResult) {
worst = node.getData();
worstResult = worst.evaluate();
}
}
return worst;
}
protected List<Permanent> threats(UUID playerId, FilterPermanent filter, Game game) {
List<Permanent> threats = game.getBattlefield().getAllActivePermanents(filter, playerId);
Collections.sort(threats, new PermanentComparator(game));
return threats;
}
protected void logState(Game game) {
if (logger.isLoggable(Level.FINE))
logList("computer player hand: ", new ArrayList(hand.getCards(game)));
}
protected void logList(String message, List<MageObject> list) {
StringBuilder sb = new StringBuilder();
sb.append(message).append(": ");
for (MageObject object: list) {
sb.append(object.getName()).append(",");
}
logger.fine(sb.toString());
}
protected void logAbilityList(String message, List<Ability> list) {
StringBuilder sb = new StringBuilder();
sb.append(message).append(": ");
for (Ability ability: list) {
sb.append(ability.getRule()).append(",");
}
logger.fine(sb.toString());
}
private void playRemoval(List<UUID> creatures, Game game) {
for (UUID creatureId: creatures) {
for (Card card: this.playableInstant) {
if (card.getSpellAbility().canActivate(playerId, game)) {
for (Effect effect: card.getSpellAbility().getEffects()) {
if (effect.getOutcome().equals(Outcome.DestroyPermanent) || effect.getOutcome().equals(Outcome.ReturnToHand)) {
if (card.getSpellAbility().getTargets().get(0).canTarget(creatureId, card.getSpellAbility(), game)) {
if (this.activateAbility(card.getSpellAbility(), game))
return;
}
}
}
}
}
}
}
private void playDamage(List<UUID> creatures, Game game) {
for (UUID creatureId: creatures) {
Permanent creature = game.getPermanent(creatureId);
for (Card card: this.playableInstant) {
if (card.getSpellAbility().canActivate(playerId, game)) {
for (Effect effect: card.getSpellAbility().getEffects()) {
if (effect instanceof DamageTargetEffect) {
if (card.getSpellAbility().getTargets().get(0).canTarget(creatureId, card.getSpellAbility(), game)) {
if (((DamageTargetEffect)effect).getAmount() > (creature.getPower().getValue() - creature.getDamage())) {
if (this.activateAbility(card.getSpellAbility(), game))
return;
}
}
}
}
}
}
}
}
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
in.defaultReadObject();
unplayable = new TreeMap<Mana, Card>();
playableNonInstant = new ArrayList<Card>();
playableInstant = new ArrayList<Card>();
playableAbilities = new ArrayList<ActivatedAbility>();
}
@Override
public T copy() {
return (T)new ComputerPlayer(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.Comparator;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PermanentComparator implements Comparator<Permanent> {
private Game game;
private PermanentEvaluator evaluator = new PermanentEvaluator();
public PermanentComparator(Game game) {
this.game = game;
}
@Override
public int compare(Permanent o1, Permanent o2) {
return evaluator.evaluate(o1, game) - evaluator.evaluate(o2, game);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PermanentEvaluator {
//preserve calculations for efficiency
private Map<UUID, Integer> values = new HashMap<UUID, Integer>();
private CombatEvaluator combat = new CombatEvaluator();
public int evaluate(Permanent permanent, Game game) {
if (!values.containsKey(permanent.getId())) {
int value = 0;
if (permanent.getCardType().contains(CardType.CREATURE)) {
value += combat.evaluate(permanent, game);
}
value += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
value += permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size();
values.put(permanent.getId(), value);
}
return values.get(permanent.getId());
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai.simulators;
import java.util.ArrayList;
import java.util.List;
import mage.abilities.ActivatedAbility;
import mage.cards.Card;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.player.ai.ComputerPlayer;
import mage.player.ai.PermanentEvaluator;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ActionSimulator {
private ComputerPlayer player;
private List<Card> playableInstants = new ArrayList<Card>();
private List<ActivatedAbility> playableAbilities = new ArrayList<ActivatedAbility>();
private Game game;
public ActionSimulator(ComputerPlayer player) {
this.player = player;
}
public void simulate(Game game) {
}
public int evaluateState() {
Player opponent = game.getPlayer(game.getOpponents(player.getId()).iterator().next());
if (game.isGameOver()) {
if (player.hasLost() || opponent.hasWon())
return Integer.MIN_VALUE;
if (opponent.hasLost() || player.hasWon())
return Integer.MAX_VALUE;
}
int value = player.getLife();
value -= opponent.getLife();
PermanentEvaluator evaluator = new PermanentEvaluator();
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(player.getId())) {
value += evaluator.evaluate(permanent, game);
}
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(player.getId())) {
value -= evaluator.evaluate(permanent, game);
}
value += player.getHand().size();
value -= opponent.getHand().size();
return value;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai.simulators;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CombatGroupSimulator implements Serializable {
public List<CreatureSimulator> attackers = new ArrayList<CreatureSimulator>();
public List<CreatureSimulator> blockers = new ArrayList<CreatureSimulator>();
public UUID defenderId;
public boolean defenderIsPlaneswalker;
public int unblockedDamage;
private CreatureSimulator attacker;
public CombatGroupSimulator(UUID defenderId, List<UUID> attackers, List<UUID> blockers, Game game) {
this.defenderId = defenderId;
for (UUID attackerId: attackers) {
Permanent permanent = game.getPermanent(attackerId);
this.attackers.add(new CreatureSimulator(permanent));
}
for (UUID blockerId: blockers) {
Permanent permanent = game.getPermanent(blockerId);
this.blockers.add(new CreatureSimulator(permanent));
}
//NOTE: assumes no banding
attacker = this.attackers.get(0);
}
private boolean hasFirstOrDoubleStrike() {
for (CreatureSimulator creature: attackers) {
if (creature.hasDoubleStrike || creature.hasFirstStrike)
return true;
}
for (CreatureSimulator creature: blockers) {
if (creature.hasDoubleStrike || creature.hasFirstStrike)
return true;
}
return false;
}
public boolean canBlock(Permanent blocker, Game game) {
return blocker.canBlock(attacker.id, game);
}
public void simulateCombat() {
unblockedDamage = 0;
if (hasFirstOrDoubleStrike())
assignDamage(true);
assignDamage(false);
}
private void assignDamage(boolean first) {
if (blockers.size() == 0) {
if (canDamage(attacker, first))
unblockedDamage += attacker.power;
}
else if (blockers.size() == 1) {
CreatureSimulator blocker = blockers.get(0);
if (canDamage(attacker, first)) {
if (attacker.hasTrample) {
int lethalDamage = blocker.getLethalDamage();
if (attacker.power > lethalDamage) {
blocker.damage += lethalDamage;
unblockedDamage += attacker.power - lethalDamage;
}
else {
blocker.damage += attacker.power;
}
}
}
if (canDamage(blocker, first)) {
attacker.damage += blocker.power;
}
}
else {
int damage = attacker.power;
for (CreatureSimulator blocker: blockers) {
if (damage > 0 && canDamage(attacker, first)) {
int lethalDamage = blocker.getLethalDamage();
if (damage > lethalDamage) {
blocker.damage += lethalDamage;
damage -= lethalDamage;
}
else {
blocker.damage += damage;
damage = 0;
}
}
if (canDamage(blocker, first)) {
attacker.damage += blocker.power;
}
}
if (damage > 0) {
if (attacker.hasTrample) {
unblockedDamage += damage;
}
else {
blockers.get(0).damage += damage;
}
}
}
}
private boolean canDamage(CreatureSimulator creature, boolean first) {
if (first && (creature.hasFirstStrike || creature.hasDoubleStrike))
return true;
if (!first && (!creature.hasFirstStrike || creature.hasDoubleStrike))
return true;
return false;
}
/**
* returns 3 attacker survives blockers destroyed
* returns 2 both destroyed
* returns 1 both survive
* returns 0 attacker destroyed blockers survive
*
* @return int
*/
public int evaluateCombat() {
int survivingBlockers = 0;
for (CreatureSimulator blocker: blockers) {
if (blocker.damage < blocker.toughness)
survivingBlockers++;
}
if (attacker.isDead()) {
if (survivingBlockers > 0) {
return 0;
}
return 2;
}
else {
if (survivingBlockers > 0) {
return 1;
}
return 3;
}
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai.simulators;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CombatSimulator implements Serializable {
public List<CombatGroupSimulator> groups = new ArrayList<CombatGroupSimulator>();
public List<UUID> defenders = new ArrayList<UUID>();
public Map<UUID, Integer> playersLife = new HashMap<UUID, Integer>();
public Map<UUID, Integer> planeswalkerLoyalty = new HashMap<UUID, Integer>();
public UUID attackerId;
public int rating = 0;
public static CombatSimulator load(Game game) {
CombatSimulator simCombat = new CombatSimulator();
for (CombatGroup group: game.getCombat().getGroups()) {
simCombat.groups.add(new CombatGroupSimulator(group.getDefenderId(), group.getAttackers(), group.getBlockers(), game));
}
for (UUID defenderId: game.getCombat().getDefenders()) {
simCombat.defenders.add(defenderId);
Player player = game.getPlayer(defenderId);
if (player != null) {
simCombat.playersLife.put(defenderId, player.getLife());
}
else {
Permanent permanent = game.getPermanent(defenderId);
simCombat.planeswalkerLoyalty.put(defenderId, permanent.getLoyalty().getValue());
}
}
return simCombat;
}
public CombatSimulator() {}
public void clear() {
groups.clear();
defenders.clear();
attackerId = null;
}
public void simulate() {
for (CombatGroupSimulator group: groups) {
group.simulateCombat();
}
}
public int evaluate() {
Map<UUID, Integer> damage = new HashMap<UUID, Integer>();
int result = 0;
for (CombatGroupSimulator group: groups) {
if (!damage.containsKey(group.defenderId)) {
damage.put(group.defenderId, group.unblockedDamage);
}
else {
damage.put(group.defenderId, damage.get(group.defenderId) + group.unblockedDamage);
}
}
//check for lethal damage to player
for (Entry<UUID, Integer> entry: playersLife.entrySet()) {
if (damage.containsKey(entry.getKey()) && entry.getValue() <= damage.get(entry.getKey())) {
//TODO: check for protection
//NOTE: not applicable for mulitplayer games
return Integer.MAX_VALUE;
}
}
for (CombatGroupSimulator group: groups) {
result += group.evaluateCombat();
}
rating = result;
return result;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai.simulators;
import java.io.Serializable;
import java.util.UUID;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CreatureSimulator implements Serializable {
public UUID id;
public int damage;
public int power;
public int toughness;
public boolean hasFirstStrike;
public boolean hasDoubleStrike;
public boolean hasTrample;
public CreatureSimulator(Permanent permanent) {
this.id = permanent.getId();
this.damage = permanent.getDamage();
this.power = permanent.getPower().getValue();
this.toughness = permanent.getToughness().getValue();
this.hasDoubleStrike = permanent.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId());
this.hasFirstStrike = permanent.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId());
this.hasTrample = permanent.getAbilities().containsKey(TrampleAbility.getInstance().getId());
}
public boolean isDead() {
return damage >= toughness;
}
public int getLethalDamage() {
return toughness - damage;
}
}

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maxDepth=10
maxNodes=5000
evaluatorLifeFactor=2
evaluatorPermanentFactor=1
evaluatorCreatureFactor=1
evaluatorHandFactor=1
maxThinkSeconds=30

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.5</version>
</parent>
<artifactId>Mage-Player-AIMinimax</artifactId>
<packaging>jar</packaging>
<name>Mage Player AI Minimax</name>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage-Player-AI</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-player-aiminimax</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.TreeMap;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Attackers extends TreeMap<Integer, List<Permanent>> {
public List<Permanent> getAttackers() {
List<Permanent> attackers = new ArrayList<Permanent>();
for (List<Permanent> l: this.values()) {
for (Permanent permanent: l) {
attackers.add(permanent);
}
}
return attackers;
}
}

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@ -0,0 +1,648 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.FutureTask;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.game.turn.BeginCombatStep;
import mage.game.turn.BeginningPhase;
import mage.game.turn.CleanupStep;
import mage.game.turn.CombatDamageStep;
import mage.game.turn.CombatPhase;
import mage.game.turn.DeclareAttackersStep;
import mage.game.turn.DeclareBlockersStep;
import mage.game.turn.DrawStep;
import mage.game.turn.EndOfCombatStep;
import mage.game.turn.EndPhase;
import mage.game.turn.EndStep;
import mage.game.turn.Phase;
import mage.game.turn.PostCombatMainPhase;
import mage.game.turn.PostCombatMainStep;
import mage.game.turn.PreCombatMainPhase;
import mage.game.turn.PreCombatMainStep;
import mage.game.turn.UntapStep;
import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer2.class.getName());
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
protected int maxDepth;
protected int maxNodes;
protected LinkedList<Ability> actions = new LinkedList<Ability>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected Combat combat;
protected int currentScore;
protected SimulationNode root;
public ComputerPlayer2(String name, Deck deck, RangeOfInfluence range) {
super(name, deck, range);
maxDepth = Config.maxDepth;
maxNodes = Config.maxNodes;
}
public ComputerPlayer2(final ComputerPlayer2 player) {
super(player);
this.maxDepth = player.maxDepth;
this.currentScore = player.currentScore;
if (player.combat != null)
this.combat = player.combat.copy();
for (Ability ability: player.actions) {
actions.add(ability);
}
for (UUID targetId: player.targets) {
targets.add(targetId);
}
for (String choice: player.choices) {
choices.add(choice);
}
}
@Override
public ComputerPlayer2 copy() {
return new ComputerPlayer2(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
case BEGIN_COMBAT:
case DECLARE_ATTACKERS:
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
case POSTCOMBAT_MAIN:
if (actions.size() == 0) {
calculateActions(game);
}
act(game);
break;
case END_TURN:
case CLEANUP:
pass();
break;
}
}
protected void act(Game game) {
if (actions == null || actions.size() == 0)
pass();
else {
boolean usedStack = false;
while (actions.peek() != null) {
Ability ability = actions.poll();
this.activateAbility((ActivatedAbility) ability, game);
if (ability.isUsesStack())
usedStack = true;
}
if (usedStack)
pass();
}
}
protected void calculateActions(Game game) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
if (!getNextAction(game)) {
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating actions");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
protected boolean getNextAction(Game game) {
if (root != null && root.children.size() > 0) {
SimulationNode test = root;
root = root.children.get(0);
while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
test = root;
root = root.children.get(0);
}
logger.fine("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
logger.fine("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
return true;
}
else {
return false;
}
}
return false;
}
protected int minimaxAB(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
UUID currentPlayerId = node.getGame().getPlayerList().get();
SimulationNode bestChild = null;
for (SimulationNode child: node.getChildren()) {
if (alpha >= beta) {
logger.fine("alpha beta pruning");
break;
}
if (SimulationNode.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
break;
}
int val = addActions(child, filter, depth-1, alpha, beta);
if (!currentPlayerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestChild = child;
if (node.getCombat() == null)
node.setCombat(child.getCombat());
}
}
else {
if (val > alpha) {
alpha = val;
bestChild = child;
if (node.getCombat() == null)
node.setCombat(child.getCombat());
}
}
}
node.children.clear();
if (bestChild != null)
node.children.add(bestChild);
if (!currentPlayerId.equals(playerId)) {
logger.fine("returning minimax beta: " + beta);
return beta;
}
else {
logger.fine("returning minimax alpha: " + alpha);
return alpha;
}
}
protected SearchEffect getSearchEffect(StackAbility ability) {
for (Effect effect: ability.getEffects()) {
if (effect instanceof SearchEffect) {
return (SearchEffect) effect;
}
}
return null;
}
protected void resolve(SimulationNode node, int depth, Game game) {
StackObject ability = game.getStack().pop();
if (ability instanceof StackAbility) {
SearchEffect effect = getSearchEffect((StackAbility) ability);
if (effect != null && ability.getControllerId().equals(playerId)) {
Target target = effect.getTarget();
if (!target.doneChosing()) {
for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
Game sim = game.copy();
StackAbility newAbility = (StackAbility) ability.copy();
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
newEffect.getTarget().addTarget(targetId, newAbility, sim);
sim.getStack().push(newAbility);
SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
node.children.add(newNode);
newNode.getTargets().add(targetId);
logger.fine("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
}
return;
}
}
}
logger.fine("simulating resolve ");
ability.resolve(game);
game.applyEffects();
game.getPlayers().resetPassed();
game.getPlayerList().setCurrent(game.getActivePlayerId());
}
protected void addActionsTimed(final FilterAbility filter) {
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
public Integer call() throws Exception
{
return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
}
});
pool.execute(task);
try {
task.get(Config.maxThinkSeconds, TimeUnit.SECONDS);
} catch (TimeoutException e) {
logger.fine("simulating - timed out");
task.cancel(true);
} catch (ExecutionException e) {
} catch (InterruptedException e) {
}
}
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
Game game = node.getGame();
int val;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
// int testScore = GameStateEvaluator.evaluate(playerId, game);
// if (testScore < currentScore) {
// // if score at end of step is worse than original score don't check any further
// logger.fine("simulating -- abandoning current check, no immediate benefit");
// return testScore;
// }
game.getPlayers().resetPassed();
playNext(game, game.getActivePlayerId(), node);
}
}
if (game.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
//declared attackers or blockers or triggered abilities
logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulatePriority(SimulationNode node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue());
SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
SimulationNode bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action: allActions) {
Game sim = game.copy();
if (sim.getPlayer(playerId).activateAbility((ActivatedAbility) action.copy(), sim)) {
sim.applyEffects();
if (!sim.isGameOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, filter, depth-1, alpha, beta);
if (!currentPlayer.getId().equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
if (node.getTargets().size() > 0)
targets = node.getTargets();
if (node.getChoices().size() > 0)
choices = node.getChoices();
}
}
if (alpha >= beta) {
logger.fine("simulating -- pruning");
break;
}
if (SimulationNode.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
break;
}
}
}
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (!currentPlayer.getId().equals(playerId)) {
logger.fine("returning priority beta: " + beta);
return beta;
}
else {
logger.fine("returning priority alpha: " + alpha);
return alpha;
}
}
protected boolean allPassed(Game game) {
for (Player player: game.getPlayers().values()) {
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (choices.size() == 0)
return super.choose(outcome, choice, game);
if (!choice.isChosen()) {
for (String achoice: choices) {
choice.setChoice(achoice);
if (choice.isChosen()) {
choices.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
if (targets.size() == 0)
return super.chooseTarget(cards, target, source, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.addTarget(targetId, source, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean choose(Cards cards, TargetCard target, Game game) {
if (targets.size() == 0)
return super.choose(cards, target, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.add(targetId, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
public void playNext(Game game, UUID activePlayerId, SimulationNode node) {
boolean skip = false;
while (true) {
Phase currentPhase = game.getPhase();
if (!skip)
currentPhase.getStep().endStep(game, activePlayerId);
game.applyEffects();
switch (currentPhase.getStep().getType()) {
case UNTAP:
game.getPhase().setStep(new UpkeepStep());
break;
case UPKEEP:
game.getPhase().setStep(new DrawStep());
break;
case DRAW:
game.getTurn().setPhase(new PreCombatMainPhase());
game.getPhase().setStep(new PreCombatMainStep());
break;
case PRECOMBAT_MAIN:
game.getTurn().setPhase(new CombatPhase());
game.getPhase().setStep(new BeginCombatStep());
break;
case BEGIN_COMBAT:
game.getPhase().setStep(new DeclareAttackersStep());
break;
case DECLARE_ATTACKERS:
game.getPhase().setStep(new DeclareBlockersStep());
break;
case DECLARE_BLOCKERS:
game.getPhase().setStep(new CombatDamageStep(true));
break;
case COMBAT_DAMAGE:
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
game.getPhase().setStep(new CombatDamageStep(false));
else
game.getPhase().setStep(new EndOfCombatStep());
break;
case END_COMBAT:
game.getTurn().setPhase(new PostCombatMainPhase());
game.getPhase().setStep(new PostCombatMainStep());
break;
case POSTCOMBAT_MAIN:
game.getTurn().setPhase(new EndPhase());
game.getPhase().setStep(new EndStep());
break;
case END_TURN:
game.getPhase().setStep(new CleanupStep());
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());
}
}
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
for (Combat engagement: ((SimulatedPlayer)game.getPlayer(activePlayerId)).addAttackers(game)) {
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackerId: group.getAttackers()) {
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
for (UUID defenderId: game.getCombat().getDefenders()) {
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
for (Combat engagement: ((SimulatedPlayer)game.getPlayer(defenderId)).addBlockers(game)) {
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
for (UUID blockerId: group.getBlockers()) {
group.addBlocker(blockerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
}
}
else {
game.getStep().beginStep(game, activePlayerId);
}
if (game.getStep().getHasPriority())
break;
}
else {
skip = true;
}
}
game.checkStateAndTriggered();
}
@Override
public void selectAttackers(Game game) {
logger.fine("selectAttackers");
if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
for (UUID attackerId: combat.getAttackers()) {
this.declareAttacker(attackerId, opponentId, game);
}
}
}
@Override
public void selectBlockers(Game game) {
logger.fine("selectBlockers");
if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i< groups.size(); i++) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
/**
* Copies game and replaces all players in copy with simulated players
*
* @param game
* @return a new game object with simulated players
*/
protected Game createSimulation(Game game) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
SimulatedPlayer newPlayer = new SimulatedPlayer(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
return sim;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.LinkedList;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.AbilityType;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.cards.decks.Deck;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.turn.BeginCombatStep;
import mage.game.turn.BeginningPhase;
import mage.game.turn.CleanupStep;
import mage.game.turn.CombatDamageStep;
import mage.game.turn.CombatPhase;
import mage.game.turn.DeclareAttackersStep;
import mage.game.turn.DeclareBlockersStep;
import mage.game.turn.DrawStep;
import mage.game.turn.EndOfCombatStep;
import mage.game.turn.EndPhase;
import mage.game.turn.EndStep;
import mage.game.turn.PostCombatMainPhase;
import mage.game.turn.PostCombatMainStep;
import mage.game.turn.Step;
import mage.game.turn.UntapStep;
import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
private static FilterAbility filterLand = new FilterAbility();
private static FilterAbility filterNotLand = new FilterAbility();
static {
filterLand.getTypes().add(AbilityType.PLAY_LAND);
filterLand.setZone(Zone.HAND);
filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
filterNotLand.setZone(Zone.HAND);
filterNotLand.setNotFilter(true);
}
public ComputerPlayer3(String name, Deck deck, RangeOfInfluence range) {
super(name, deck, range);
maxDepth = Config.maxDepth;
maxNodes = Config.maxNodes;
}
public ComputerPlayer3(final ComputerPlayer3 player) {
super(player);
}
@Override
public ComputerPlayer3 copy() {
return new ComputerPlayer3(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case BEGIN_COMBAT:
pass();
break;
case DECLARE_ATTACKERS:
if (!game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
pass();
break;
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePostCombatActions(game);
}
act(game);
}
else
pass();
break;
case END_TURN:
case CLEANUP:
pass();
break;
}
}
protected void calculatePreCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
protected void calculatePostCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
@Override
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
boolean stepFinished = false;
int val;
Game game = node.getGame();
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
stepFinished = true;
}
}
if (game.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (stepFinished) {
logger.fine("step finished");
int testScore = GameStateEvaluator.evaluate(playerId, game);
if (game.getActivePlayerId().equals(playerId)) {
if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further
logger.fine("simulating -- abandoning check, no immediate benefit");
val = testScore;
}
else {
switch (game.getTurn().getStepType()) {
case PRECOMBAT_MAIN:
val = simulateCombat(game, node, depth-1, alpha, beta, false);
break;
case POSTCOMBAT_MAIN:
val = simulateCounterAttack(game, node, depth-1, alpha, beta);
break;
default:
val = GameStateEvaluator.evaluate(playerId, game);
break;
}
}
}
else {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
else
val = GameStateEvaluator.evaluate(playerId, game);
}
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
Integer val = null;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
game.getTurn().setPhase(new CombatPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new BeginCombatStep());
game.getPhase().setStep(new DeclareAttackersStep());
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
}
}
else if (!counter) {
simulateToEnd(game);
val = simulatePostCombatMain(game, node, depth, alpha, beta);
}
}
}
else {
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
//only suitable for two player games - only simulates blocks for 1st defender
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
}
}
else if (!counter) {
finishCombat(game);
val = GameStateEvaluator.evaluate(playerId, game);
// val = simulateCounterAttack(game, node, depth, alpha, beta);
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
SimulationNode bestNode = null;
SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
for (Combat engagement: attacker.addAttackers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning attackers");
break;
}
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackId: group.getAttackers()) {
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
sim.getPhase().setStep(new DeclareBlockersStep());
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
if (!attackerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
SimulationNode bestNode = null;
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
for (Combat engagement: defender.addBlockers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning blockers");
break;
}
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating block -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
finishCombat(sim);
if (sim.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, sim);
}
else if (!counter) {
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
}
else
val = GameStateEvaluator.evaluate(playerId, sim);
if (!defenderId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
if (!game.isGameOver()) {
logger.fine("simulating -- counter attack");
simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new UntapStep());
simulateStep(game, new UpkeepStep());
simulateStep(game, new DrawStep());
game.getPhase().endPhase(game, game.getActivePlayerId());
}
val = simulateCombat(game, node, depth-1, alpha, beta, true);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
return val;
}
protected void simulateStep(Game game, Step step) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
if (!game.isGameOver()) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId());
game.checkStateAndTriggered();
while (!game.getStack().isEmpty()) {
game.getStack().resolve(game);
game.applyEffects();
}
step.endStep(game, game.getActivePlayerId());
}
}
}
protected void finishCombat(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
simulateStep(game, new CombatDamageStep(true));
simulateStep(game, new CombatDamageStep(false));
simulateStep(game, new EndOfCombatStep());
}
protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
logger.fine("simulating -- post combat main");
game.getTurn().setPhase(new PostCombatMainPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
game.getPhase().setStep(new PostCombatMainStep());
game.getStep().beginStep(game, playerId);
game.getPlayers().resetPassed();
return addActions(node, new FilterAbility(), depth, alpha, beta);
}
return simulateCounterAttack(game, node, depth, alpha, beta);
}
protected void simulateToEnd(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
if (!game.isGameOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new EndStep());
simulateStep(game, new CleanupStep());
}
}
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.net.URISyntaxException;
import java.util.Properties;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Config {
private final static Logger logger = Logging.getLogger(Config.class.getName());
public static final int maxDepth;
public static final int maxNodes;
public static final int evaluatorLifeFactor;
public static final int evaluatorPermanentFactor;
public static final int evaluatorCreatureFactor;
public static final int evaluatorHandFactor;
public static final int maxThinkSeconds;
static {
Properties p = new Properties();
try {
File file = new File(Config.class.getProtectionDomain().getCodeSource().getLocation().toURI().getPath());
p.load(new FileInputStream(new File(file.getParent() + File.separator + "AIMinimax.properties")));
} catch (IOException ex) {
logger.log(Level.SEVERE, null, ex);
} catch (URISyntaxException ex) {
Logger.getLogger(Config.class.getName()).log(Level.SEVERE, null, ex);
}
maxDepth = Integer.parseInt(p.getProperty("maxDepth"));
maxNodes = Integer.parseInt(p.getProperty("maxNodes"));
evaluatorLifeFactor = Integer.parseInt(p.getProperty("evaluatorLifeFactor"));
evaluatorPermanentFactor = Integer.parseInt(p.getProperty("evaluatorPermanentFactor"));
evaluatorCreatureFactor = Integer.parseInt(p.getProperty("evaluatorCreatureFactor"));
evaluatorHandFactor = Integer.parseInt(p.getProperty("evaluatorHandFactor"));
maxThinkSeconds = Integer.parseInt(p.getProperty("maxThinkSeconds"));
}
}

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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mage.player.ai;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.abilities.ActivatedAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.mana.ManaAbility;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*
* this evaluator is only good for two player games
*
*/
public class GameStateEvaluator {
private final static transient Logger logger = Logging.getLogger(GameStateEvaluator.class.getName());
private static final int LIFE_FACTOR = Config.evaluatorLifeFactor;
private static final int PERMANENT_FACTOR = Config.evaluatorPermanentFactor;
private static final int CREATURE_FACTOR = Config.evaluatorCreatureFactor;
private static final int HAND_FACTOR = Config.evaluatorHandFactor;
public static int evaluate(UUID playerId, Game game) {
Player player = game.getPlayer(playerId);
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
if (game.isGameOver()) {
if (player.hasLost() || opponent.hasWon())
return Integer.MIN_VALUE;
if (opponent.hasLost() || player.hasWon())
return Integer.MAX_VALUE;
}
int lifeScore = (player.getLife() - opponent.getLife()) * LIFE_FACTOR;
int permanentScore = 0;
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {
permanentScore += evaluatePermanent(permanent, game);
}
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(opponent.getId())) {
permanentScore -= evaluatePermanent(permanent, game);
}
permanentScore *= PERMANENT_FACTOR;
int handScore = 0;
handScore = 7 - opponent.getHand().size();
handScore = Math.min(7, player.getHand().size());
handScore *= HAND_FACTOR;
int score = lifeScore + permanentScore + handScore;
if (logger.isLoggable(Level.FINE))
logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore + " handScore:" + handScore + " total:" + score);
return score;
}
public static int evaluatePermanent(Permanent permanent, Game game) {
int value = permanent.isTapped()?1:2;
if (permanent.getCardType().contains(CardType.CREATURE)) {
value += evaluateCreature(permanent, game) * CREATURE_FACTOR;
}
value += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
if (!(ability instanceof ManaAbility) && ability.canActivate(ability.getControllerId(), game))
value += ability.getEffects().getOutcomeTotal();
}
value += permanent.getAbilities().getStaticAbilities(Zone.BATTLEFIELD).getOutcomeTotal();
value += permanent.getAbilities().getTriggeredAbilities(Zone.BATTLEFIELD).getOutcomeTotal();
value += permanent.getManaCost().convertedManaCost();
//TODO: add a difficulty to calculation to ManaCost - sort permanents by difficulty for casting when evaluating game states
return value;
}
public static int evaluateCreature(Permanent creature, Game game) {
int value = 0;
value += creature.getPower().getValue();
value += creature.getToughness().getValue();
// if (creature.canAttack(game))
// value += creature.getPower().getValue();
// if (!creature.isTapped())
// value += 2;
value += creature.getAbilities().getEvasionAbilities().getOutcomeTotal();
value += creature.getAbilities().getProtectionAbilities().getOutcomeTotal();
value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;
return value;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.concurrent.Callable;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.game.Game;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulateBlockWorker implements Callable {
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
private SimulationNode node;
private ComputerPlayer3 player;
public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
this.player = player;
this.node = node;
}
@Override
public Object call() {
try {
// player.simulateBlock(node);
} catch (Exception ex) {
logger.log(Level.SEVERE, null, ex);
}
return null;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.List;
import mage.abilities.Ability;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulatedAction {
private Game game;
private List<Ability> abilities;
public SimulatedAction(Game game, List<Ability> abilities) {
this.game = game;
this.abilities = abilities;
}
public Game getGame() {
return this.game;
}
public List<Ability> getAbilities() {
return this.abilities;
}
@Override
public String toString() {
return this.abilities.toString();
}
public boolean usesStack() {
if (abilities != null && abilities.size() > 0) {
return abilities.get(abilities.size() -1).isUsesStack();
}
return true;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.PassAbility;
import mage.abilities.mana.ManaOptions;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.target.Target;
import mage.util.Copier;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
private final static transient Logger logger = Logging.getLogger(SimulatedPlayer.class.getName());
private boolean isSimulatedPlayer;
private FilterAbility filter;
private transient ConcurrentLinkedQueue<Ability> allActions;
private static PassAbility pass = new PassAbility();
public SimulatedPlayer(UUID id, boolean isSimulatedPlayer) {
super(id);
pass.setControllerId(playerId);
this.isSimulatedPlayer = isSimulatedPlayer;
}
public SimulatedPlayer(final SimulatedPlayer player) {
super(player);
this.isSimulatedPlayer = player.isSimulatedPlayer;
if (player.filter != null)
this.filter = player.filter.copy();
}
@Override
public SimulatedPlayer copy() {
return new SimulatedPlayer(this);
}
public List<Ability> simulatePriority(Game game, FilterAbility filter) {
allActions = new ConcurrentLinkedQueue<Ability>();
Game sim = game.copy();
this.filter = filter;
simulateOptions(sim, pass);
ArrayList<Ability> list = new ArrayList<Ability>(allActions);
Collections.reverse(list);
return list;
}
protected void simulateOptions(Game game, Ability previousActions) {
allActions.add(previousActions);
ManaOptions available = getManaAvailable(game);
available.addMana(manaPool.getMana());
List<Ability> playables = game.getPlayer(playerId).getPlayable(game, filter, available, isSimulatedPlayer);
for (Ability ability: playables) {
List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
if (options.size() == 0) {
allActions.add(ability);
// simulateAction(game, previousActions, ability);
}
else {
// ExecutorService simulationExecutor = Executors.newFixedThreadPool(4);
for (Ability option: options) {
allActions.add(option);
// SimulationWorker worker = new SimulationWorker(game, this, previousActions, option);
// simulationExecutor.submit(worker);
}
// simulationExecutor.shutdown();
// while(!simulationExecutor.isTerminated()) {}
}
}
}
// protected void simulateAction(Game game, SimulatedAction previousActions, Ability action) {
// List<Ability> actions = new ArrayList<Ability>(previousActions.getAbilities());
// actions.add(action);
// Game sim = game.copy();
// if (sim.getPlayer(playerId).activateAbility((ActivatedAbility) action.copy(), sim)) {
// sim.applyEffects();
// sim.getPlayers().resetPassed();
// allActions.add(new SimulatedAction(sim, actions));
// }
// }
public List<Combat> addAttackers(Game game) {
Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
//useful only for two player games - will only attack first opponent
UUID defenderId = game.getOpponents(playerId).iterator().next();
List<Permanent> attackersList = super.getAvailableAttackers(game);
//use binary digits to calculate powerset of attackers
int powerElements = (int) Math.pow(2, attackersList.size());
StringBuilder binary = new StringBuilder();
for (int i = powerElements - 1; i >= 0; i--) {
Game sim = game.copy();
binary.setLength(0);
binary.append(Integer.toBinaryString(i));
while (binary.length() < attackersList.size()) {
binary.insert(0, "0");
}
for (int j = 0; j < attackersList.size(); j++) {
if (binary.charAt(j) == '1')
sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
}
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null) {
logger.fine("simulating -- found redundant attack combination");
}
else if (logger.isLoggable(Level.FINE)) {
logger.fine("simulating -- attack:" + sim.getCombat().getGroups().size());
}
}
return new ArrayList<Combat>(engagements.values());
}
public List<Combat> addBlockers(Game game) {
Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
int numGroups = game.getCombat().getGroups().size();
if (numGroups == 0) return new ArrayList<Combat>();
//add a node with no blockers
Game sim = game.copy();
engagements.put(sim.getCombat().getValue(sim), sim.getCombat());
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
List<Permanent> blockers = getAvailableBlockers(game);
addBlocker(game, blockers, engagements);
return new ArrayList<Combat>(engagements.values());
}
protected void addBlocker(Game game, List<Permanent> blockers, Map<Integer, Combat> engagements) {
if (blockers.size() == 0)
return;
int numGroups = game.getCombat().getGroups().size();
//try to block each attacker with each potential blocker
Permanent blocker = blockers.get(0);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- block:" + blocker);
List<Permanent> remaining = remove(blockers, blocker);
for (int i = 0; i < numGroups; i++) {
if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
Game sim = game.copy();
sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null)
logger.fine("simulating -- found redundant block combination");
addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
}
}
addBlocker(game, remaining, engagements);
}
@Override
public boolean triggerAbility(TriggeredAbility source, Game game) {
Ability ability = source.copy();
List<Ability> options = getPlayableOptions(ability, game);
if (options.size() == 0) {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- triggered ability:" + ability);
game.getStack().push(new StackAbility(ability, playerId));
ability.activate(game, false);
game.applyEffects();
game.getPlayers().resetPassed();
}
else {
SimulationNode parent = (SimulationNode) game.getCustomData();
int depth = parent.getDepth() - 1;
if (depth == 0) return true;
logger.fine("simulating -- triggered ability - adding children:" + options.size());
for (Ability option: options) {
addAbilityNode(parent, option, depth, game);
}
}
return true;
}
protected void addAbilityNode(SimulationNode parent, Ability ability, int depth, Game game) {
Game sim = game.copy();
sim.getStack().push(new StackAbility(ability, playerId));
ability.activate(sim, false);
sim.applyEffects();
SimulationNode newNode = new SimulationNode(sim, depth, playerId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
for (Target target: ability.getTargets()) {
for (UUID targetId: target.getTargets()) {
newNode.getTargets().add(targetId);
}
}
for (Choice choice: ability.getChoices()) {
newNode.getChoices().add(choice.getChoice());
}
parent.children.add(newNode);
}
@Override
public void priority(Game game) {
//should never get here
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.game.Game;
import mage.game.combat.Combat;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulationNode implements Serializable {
protected static int nodeCount;
protected Game game;
protected int gameValue;
protected List<Ability> abilities;
protected int depth;
protected List<SimulationNode> children = new ArrayList<SimulationNode>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected UUID playerId;
protected Combat combat;
public SimulationNode(Game game, int depth, UUID playerId) {
this.game = game;
this.depth = depth;
this.playerId = playerId;
game.setCustomData(this);
nodeCount++;
}
public SimulationNode(Game game, List<Ability> abilities, int depth, UUID playerId) {
this(game, depth, playerId);
this.abilities = abilities;
}
public SimulationNode(Game game, Ability ability, int depth, UUID playerId) {
this(game, depth, playerId);
this.abilities = new ArrayList<Ability>();
abilities.add(ability);
}
public static void resetCount() {
nodeCount = 0;
}
public static int getCount() {
return nodeCount;
}
public Game getGame() {
return this.game;
}
public int getGameValue() {
return this.gameValue;
}
public void setGameValue(int value) {
this.gameValue = value;
}
public List<Ability> getAbilities() {
return this.abilities;
}
public List<SimulationNode> getChildren() {
return this.children;
}
public int getDepth() {
return this.depth;
}
public UUID getPlayerId() {
return this.playerId;
}
public Combat getCombat() {
return this.combat;
}
public void setCombat(Combat combat) {
this.combat = combat;
}
public List<UUID> getTargets() {
return this.targets;
}
public List<String> getChoices() {
return this.choices;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.concurrent.Callable;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.abilities.Ability;
import mage.game.Game;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulationWorker implements Callable {
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
private Game game;
private SimulatedAction previousActions;
private Ability action;
private SimulatedPlayer player;
public SimulationWorker(Game game, SimulatedPlayer player, SimulatedAction previousActions, Ability action) {
this.game = game;
this.player = player;
this.previousActions = previousActions;
this.action = action;
}
@Override
public Object call() {
try {
// player.simulateAction(game, previousActions, action);
} catch (Exception ex) {
logger.log(Level.SEVERE, null, ex);
}
return null;
}
}

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.5</version>
</parent>
<artifactId>Mage-Player-Human</artifactId>
<packaging>jar</packaging>
<name>Mage Player Human</name>
<dependencies>
<dependency>
<groupId>org.mage</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-player-human</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.human;
import java.util.List;
import mage.abilities.TriggeredAbilities;
import mage.abilities.TriggeredAbility;
import mage.abilities.effects.ReplacementEffect;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.players.*;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.Constants.Outcome;
import mage.Constants.RangeOfInfluence;
import mage.Constants.TargetController;
import mage.Constants.Zone;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.SpecialAction;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.VariableManaCost;
import mage.cards.decks.Deck;
import mage.choices.ChoiceImpl;
import mage.filter.common.FilterCreatureForCombat;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.target.common.TargetAttackingCreature;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetCreaturePermanent;
import mage.target.common.TargetDefender;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class HumanPlayer extends PlayerImpl<HumanPlayer> {
final transient PlayerResponse response = new PlayerResponse();
private boolean abort;
protected static FilterCreatureForCombat filter = new FilterCreatureForCombat();
protected static Choice replacementEffectChoice = new ChoiceImpl(true);
static {
filter.setTargetController(TargetController.YOU);
replacementEffectChoice.setMessage("Choose replacement effect");
}
protected transient TargetCreaturePermanent targetCombat = new TargetCreaturePermanent(filter);
public HumanPlayer(String name, Deck deck, RangeOfInfluence range) {
super(name, deck, range);
human = true;
}
public HumanPlayer(final HumanPlayer player) {
super(player);
this.abort = player.abort;
}
protected void waitForResponse() {
response.clear();
synchronized(response) {
try {
response.wait();
} catch (InterruptedException ex) { }
}
}
protected void waitForBooleanResponse() {
do {
waitForResponse();
} while (response.getBoolean() == null && !abort);
}
protected void waitForUUIDResponse() {
do {
waitForResponse();
} while (response.getUUID() == null && !abort);
}
protected void waitForStringResponse() {
do {
waitForResponse();
} while (response.getString() == null && !abort);
}
protected void waitForIntegerResponse() {
do {
waitForResponse();
} while (response.getInteger() == null && !abort);
}
@Override
public boolean chooseMulligan(Game game) {
game.fireAskPlayerEvent(playerId, "Do you want to take a mulligan?");
waitForBooleanResponse();
if (!abort)
return response.getBoolean();
return false;
}
@Override
public boolean chooseUse(Outcome outcome, String message, Game game) {
game.fireAskPlayerEvent(playerId, message);
waitForBooleanResponse();
if (!abort)
return response.getBoolean();
return false;
}
@Override
public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
replacementEffectChoice.getChoices().clear();
for (ReplacementEffect effect: rEffects) {
replacementEffectChoice.getChoices().add(effect.getText(null));
}
if (replacementEffectChoice.getChoices().size() == 1)
return 0;
while (!abort) {
game.fireChooseEvent(playerId, replacementEffectChoice);
waitForResponse();
if (response.getString() != null) {
replacementEffectChoice.setChoice(response.getString());
for (int i = 0; i < rEffects.size(); i++) {
if (replacementEffectChoice.getChoice().equals(rEffects.get(i).getText(null)))
return i;
}
}
}
return 0;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
while (!abort) {
game.fireChooseEvent(playerId, choice);
waitForResponse();
if (response.getString() != null) {
choice.setChoice(response.getString());
return true;
} else if (!choice.isRequired()) {
return false;
}
}
return false;
}
@Override
public boolean choose(Outcome outcome, Target target, Game game) {
while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), target.possibleTargets(null, playerId, game), target.isRequired());
waitForResponse();
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), game)) {
target.add(response.getUUID(), game);
return true;
}
} else if (!target.isRequired()) {
return false;
}
}
return false;
}
@Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), target.possibleTargets(source==null?null:source.getId(), playerId, game), target.isRequired());
waitForResponse();
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), source, game)) {
target.addTarget(response.getUUID(), source, game);
return true;
}
} else if (!target.isRequired()) {
return false;
}
}
return false;
}
@Override
public boolean choose(Cards cards, TargetCard target, Game game) {
while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), cards, target.isRequired());
waitForResponse();
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), cards, game)) {
target.add(response.getUUID(), game);
return true;
}
} else if (!target.isRequired()) {
return false;
}
}
return false;
}
@Override
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), cards, target.isRequired());
waitForResponse();
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), cards, game)) {
target.addTarget(response.getUUID(), source, game);
return true;
}
} else if (!target.isRequired()) {
return false;
}
}
return false;
}
@Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), target.possibleTargets(source==null?null:source.getId(), playerId, game), target.isRequired());
waitForResponse();
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), source, game)) {
UUID targetId = response.getUUID();
int amountSelected = getAmount(1, target.getAmountRemaining(), "Select amount", game);
target.addTarget(targetId, amountSelected, source, game);
return true;
}
} else if (!target.isRequired()) {
return false;
}
}
return false;
}
@Override
public void priority(Game game) {
passed = false;
if (!abort) {
if (passedTurn && game.getStack().isEmpty()) {
pass();
return;
}
game.firePriorityEvent(playerId);
waitForResponse();
if (response.getBoolean() != null) {
pass();
} else if (response.getInteger() != null) {
pass();
passedTurn = true;
} else if (response.getString() != null && response.getString().equals("special")) {
specialAction(game);
} else if (response.getUUID() != null) {
MageObject object = game.getObject(response.getUUID());
if (object != null) {
Map<UUID, ActivatedAbility> useableAbilities = null;
switch (game.getZone(object.getId())) {
case HAND:
useableAbilities = getUseableAbilities(object.getAbilities().getActivatedAbilities(Zone.HAND), game);
break;
case BATTLEFIELD:
useableAbilities = getUseableAbilities(object.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD), game);
break;
case GRAVEYARD:
useableAbilities = getUseableAbilities(object.getAbilities().getActivatedAbilities(Zone.GRAVEYARD), game);
break;
}
if (useableAbilities != null && useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
}
}
}
}
@Override
public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick triggered ability", abilities, true);
waitForResponse();
if (response.getUUID() != null) {
for (TriggeredAbility ability: abilities) {
if (ability.getId().equals(response.getUUID()))
return ability;
}
}
}
return null;
}
@Override
public boolean playMana(ManaCost unpaid, Game game) {
game.firePlayManaEvent(playerId, "Pay " + unpaid.getText());
waitForResponse();
if (response.getBoolean() != null) {
return false;
} else if (response.getUUID() != null) {
playManaAbilities(game);
}
return true;
}
@Override
public boolean playXMana(VariableManaCost cost, Game game) {
game.firePlayXManaEvent(playerId, "Pay {X}: {X}=" + cost.getAmount());
waitForResponse();
if (response.getBoolean() != null) {
if (!response.getBoolean())
return false;
cost.setPaid();
} else if (response.getUUID() != null) {
playManaAbilities(game);
}
return true;
}
protected void playManaAbilities(Game game) {
MageObject object = game.getObject(response.getUUID());
Map<UUID, ActivatedAbility> useableAbilities;
switch (game.getZone(object.getId())) {
case HAND:
useableAbilities = getUseableAbilities(object.getAbilities().getManaAbilities(Zone.HAND), game);
if (useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
break;
case BATTLEFIELD:
useableAbilities = getUseableAbilities(object.getAbilities().getManaAbilities(Zone.BATTLEFIELD), game);
if (useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
break;
case GRAVEYARD:
useableAbilities = getUseableAbilities(object.getAbilities().getManaAbilities(Zone.GRAVEYARD), game);
if (useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
break;
}
}
@Override
public void selectAttackers(Game game) {
while (!abort) {
targetCombat.getTargets().clear();
game.fireSelectEvent(playerId, "Select attackers");
waitForResponse();
if (response.getBoolean() != null) {
return;
} else if (response.getUUID() != null) {
if (targetCombat.canTarget(playerId, response.getUUID(), null, game)) {
selectDefender(game.getCombat().getDefenders(), response.getUUID(), game);
}
}
}
}
protected boolean selectDefender(Set<UUID> defenders, UUID attackerId, Game game) {
if (defenders.size() == 1) {
declareAttacker(attackerId, defenders.iterator().next(), game);
return true;
}
else {
TargetDefender target = new TargetDefender(defenders, attackerId);
if (chooseTarget(Outcome.Damage, target, null, game)) {
declareAttacker(attackerId, response.getUUID(), game);
return true;
}
}
return false;
}
@Override
public void selectBlockers(Game game) {
while (!abort) {
targetCombat.getTargets().clear();
game.fireSelectEvent(playerId, "Select blockers");
waitForResponse();
if (response.getBoolean() != null) {
return;
} else if (response.getUUID() != null) {
if (targetCombat.canTarget(playerId, response.getUUID(), null, game)) {
selectCombatGroup(response.getUUID(), game);
}
}
}
}
protected void selectCombatGroup(UUID blockerId, Game game) {
TargetAttackingCreature target = new TargetAttackingCreature();
game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), target.isRequired());
waitForResponse();
if (response.getBoolean() != null) {
return;
} else if (response.getUUID() != null) {
declareBlocker(blockerId, response.getUUID(), game);
}
}
@Override
public void assignDamage(int damage, List<UUID> targets, UUID sourceId, Game game) {
int remainingDamage = damage;
while (remainingDamage > 0) {
Target target = new TargetCreatureOrPlayer();
choose(Outcome.Damage, target, game);
if (targets.size() == 0 || targets.contains(target.getFirstTarget())) {
int damageAmount = getAmount(0, remainingDamage, "Select amount", game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.damage(damageAmount, sourceId, game, true, false);
remainingDamage -= damageAmount;
}
else {
Player player = game.getPlayer(target.getFirstTarget());
if (player != null) {
player.damage(damageAmount, sourceId, game, false, true);
remainingDamage -= damageAmount;
}
}
}
}
}
@Override
public int getAmount(int min, int max, String message, Game game) {
game.fireGetAmountEvent(playerId, message, min, max);
waitForIntegerResponse();
return response.getInteger();
}
protected void specialAction(Game game) {
Map<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId);
game.fireGetChoiceEvent(playerId, name, specialActions.values());
waitForResponse();
if (response.getUUID() != null) {
if (specialActions.containsKey(response.getUUID()))
activateAbility(specialActions.get(response.getUUID()), game);
}
}
protected void activateAbility(Map<UUID, ? extends ActivatedAbility> abilities, Game game) {
if (abilities.size() == 1) {
ActivatedAbility ability = abilities.values().iterator().next();
if (ability.getTargets().size() != 0 || !(ability.getCosts().size() == 1 && ability.getCosts().get(0) instanceof SacrificeSourceCost)) {
activateAbility(ability, game);
return;
}
}
game.fireGetChoiceEvent(playerId, name, abilities.values());
waitForResponse();
if (response.getUUID() != null) {
if (abilities.containsKey(response.getUUID()))
activateAbility(abilities.get(response.getUUID()), game);
}
}
@Override
public void setResponseString(String responseString) {
synchronized(response) {
response.setString(responseString);
response.notify();
}
}
@Override
public void setResponseUUID(UUID responseUUID) {
synchronized(response) {
response.setUUID(responseUUID);
response.notify();
}
}
@Override
public void setResponseBoolean(Boolean responseBoolean) {
synchronized(response) {
response.setBoolean(responseBoolean);
response.notify();
}
}
@Override
public void setResponseInteger(Integer responseInteger) {
synchronized(response) {
response.setInteger(responseInteger);
response.notify();
}
}
@Override
public void abort() {
abort = true;
synchronized(response) {
response.notify();
}
}
@Override
public HumanPlayer copy() {
return new HumanPlayer(this);
}
}

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@ -0,0 +1,84 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.human;
import java.io.Serializable;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PlayerResponse implements Serializable {
private String responseString;
private UUID responseUUID;
private Boolean responseBoolean;
private Integer responseInteger;
public void clear() {
responseString = null;
responseUUID = null;
responseBoolean = null;
responseInteger = null;
}
public String getString() {
return responseString;
}
public void setString(String responseString) {
this.responseString = responseString;
}
public UUID getUUID() {
return responseUUID;
}
public void setUUID(UUID responseUUID) {
this.responseUUID = responseUUID;
}
public Boolean getBoolean() {
return responseBoolean;
}
public void setBoolean(Boolean responseBoolean) {
this.responseBoolean = responseBoolean;
}
public Integer getInteger() {
return responseInteger;
}
public void setInteger(Integer responseInteger) {
this.responseInteger = responseInteger;
}
}