diff --git a/Mage.Tests/src/test/java/org/mage/test/AI/basic/SimulationPerformanceAITest.java b/Mage.Tests/src/test/java/org/mage/test/AI/basic/SimulationPerformanceAITest.java index 78297b0e3b9..b0fd1385fc5 100644 --- a/Mage.Tests/src/test/java/org/mage/test/AI/basic/SimulationPerformanceAITest.java +++ b/Mage.Tests/src/test/java/org/mage/test/AI/basic/SimulationPerformanceAITest.java @@ -6,6 +6,7 @@ import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; +import org.junit.Ignore; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBaseAI; @@ -19,6 +20,8 @@ import java.util.List; *
* TODO: add tests and implement best choice selection on timeout * (AI must make any good/bad choice on timeout with game log - not a skip) + * + * TODO: AI do not support game sims from triggered (it's run, but do not use results) *
* * @author JayDi85 @@ -104,24 +107,28 @@ public class SimulationPerformanceAITest extends CardTestPlayerBaseAI { } @Test + @Ignore // enable after triggered supported or need performance test public void test_ManyTargetOptions_Triggered_Single() { // 2 damage to bear and 3 damage to player B runManyTargetOptionsInTrigger("1 target creature", 1, 1, false, 20 - 3); } @Test + @Ignore // enable after triggered supported or need performance test public void test_ManyTargetOptions_Triggered_Few() { // 4 damage to x2 bears and 1 damage to player B runManyTargetOptionsInTrigger("2 target creatures", 2, 2, false, 20 - 1); } @Test + @Ignore // enable after triggered supported or need performance test public void test_ManyTargetOptions_Triggered_Many() { // 4 damage to x2 bears and 1 damage to player B runManyTargetOptionsInTrigger("5 target creatures", 5, 2, false, 20 - 1); } @Test + @Ignore // enable after triggered supported or need performance test public void test_ManyTargetOptions_Triggered_TooMuch() { // warning, can be slow @@ -133,6 +140,7 @@ public class SimulationPerformanceAITest extends CardTestPlayerBaseAI { } @Test + @Ignore // enable after triggered supported or need performance test public void test_ManyTargetOptions_Triggered_TargetGroups() { // make sure targets optimization can find unique creatures, e.g. damaged