Implement [ACR] Desmond Miles (#12497)

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grimreap124 2024-06-26 13:23:01 +10:00 committed by GitHub
parent 2daa2b8820
commit 89738d8675
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3 changed files with 146 additions and 0 deletions

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@ -0,0 +1,100 @@
package mage.cards.d;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.AdditiveDynamicValue;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.*;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.constants.*;
import mage.abilities.keyword.MenaceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.AnotherPredicate;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author grimreap124
*/
public final class DesmondMiles extends CardImpl {
private static final FilterCard filter = new FilterCard("Assassin card in your graveyard");
private static final FilterControlledPermanent filter2 = new FilterControlledPermanent(SubType.ASSASSIN);
private static final AdditiveDynamicValue assassinsCount;
static {
filter2.add(AnotherPredicate.instance);
filter.add(SubType.ASSASSIN.getPredicate());
assassinsCount = new AdditiveDynamicValue(new CardsInControllerGraveyardCount(filter), new PermanentsOnBattlefieldCount(filter2));
}
public DesmondMiles(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.ASSASSIN);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// Menace
this.addAbility(new MenaceAbility());
// Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Ability ability = new SimpleStaticAbility(new BoostSourceEffect(assassinsCount, StaticValue.get(0), Duration.WhileOnBattlefield)
.setText("{this} gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard"));
this.addAbility(ability);
// Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DesmondMilesEffect(SavedDamageValue.MANY,
"where X is the amount of damage it dealt to that player.")));
}
private DesmondMiles(final DesmondMiles card) {
super(card);
}
@Override
public DesmondMiles copy() {
return new DesmondMiles(this);
}
}
class DesmondMilesEffect extends OneShotEffect {
protected final DynamicValue amount;
public DesmondMilesEffect(DynamicValue amount, String message) {
super(Outcome.Benefit);
this.amount = amount;
this.staticText = "surveil X" + (message.isEmpty() ? "" : ", ") + message;
}
private DesmondMilesEffect(final DesmondMilesEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public DesmondMilesEffect copy() {
return new DesmondMilesEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
int xValue = amount.calculate(game, source, this);
return player.surveil(xValue, source, game);
}
}

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@ -42,6 +42,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Conspiracy", 88, Rarity.RARE, mage.cards.c.Conspiracy.class));
cards.add(new SetCardInfo("Cover of Darkness", 89, Rarity.RARE, mage.cards.c.CoverOfDarkness.class));
cards.add(new SetCardInfo("Crystal Skull, Isu Spyglass", 15, Rarity.RARE, mage.cards.c.CrystalSkullIsuSpyglass.class));
cards.add(new SetCardInfo("Desmond Miles", 24, Rarity.RARE, mage.cards.d.DesmondMiles.class));
cards.add(new SetCardInfo("Desynchronization", 16, Rarity.RARE, mage.cards.d.Desynchronization.class));
cards.add(new SetCardInfo("Detained by Legionnaires", 277, Rarity.COMMON, mage.cards.d.DetainedByLegionnaires.class));
cards.add(new SetCardInfo("Distract the Guards", 3, Rarity.UNCOMMON, mage.cards.d.DistractTheGuards.class));

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@ -150,4 +150,49 @@ public class SurveilTest extends CardTestPlayerBase {
assertHandCount(playerA, cardB, 1);
assertLibrary(playerA, cardA, cardC, cardD);
}
private static final String desmondMiles = "Desmond Miles";
@Test
public void SurveilX_one_Yard() {
setStrictChooseMode(true);
initLibrary();
addCard(Zone.BATTLEFIELD, playerA, desmondMiles);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
attack(1, playerA, desmondMiles, playerB);
addTarget(playerA, cardA); // surveil one in graveyard
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, cardA, 1);
assertLibrary(playerA, cardB, cardC, cardD);
}
@Test
public void SurveilX_two_Yard() {
setStrictChooseMode(true);
initLibrary();
addCard(Zone.BATTLEFIELD, playerA, desmondMiles);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.HAND, playerA, "Battlegrowth");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Battlegrowth");
addTarget(playerA, desmondMiles);
attack(1, playerA, desmondMiles, playerB);
addTarget(playerA, cardA + "^" + cardB); // surveil both in graveyard
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, cardA, 1);
assertGraveyardCount(playerA, cardB, 1);
assertGraveyardCount(playerA, "Battlegrowth", 1);
assertGraveyardCount(playerA, 3);
assertLibrary(playerA, cardC, cardD);
}
}