[DMU] Fix Bog Badger giving menace to lands

This commit is contained in:
PurpleCrowbar 2022-10-09 23:56:06 +01:00
parent 717482583f
commit 890abeb8c5

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@ -12,6 +12,7 @@ import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.SubType; import mage.constants.SubType;
import mage.filter.StaticFilters;
import java.util.UUID; import java.util.UUID;
@ -33,7 +34,7 @@ public final class BogBadger extends CardImpl {
// When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. // When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn.
this.addAbility(new ConditionalInterveningIfTriggeredAbility( this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new GainAbilityControlledEffect( new EntersBattlefieldTriggeredAbility(new GainAbilityControlledEffect(
new MenaceAbility(false), Duration.EndOfTurn new MenaceAbility(false), Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES
)), KickedCondition.ONCE, "When {this} enters the battlefield, " + )), KickedCondition.ONCE, "When {this} enters the battlefield, " +
"if it was kicked, creatures you control gain menace until end of turn. " + "if it was kicked, creatures you control gain menace until end of turn. " +
"<i>(A creature with menace can't be blocked except by two or more creatures.)</i>" "<i>(A creature with menace can't be blocked except by two or more creatures.)</i>"