* Some fixes to tests and sacrifice cost.

This commit is contained in:
LevelX2 2016-05-15 20:33:06 +02:00
parent e77817b67a
commit 88e744c04c
6 changed files with 28 additions and 25 deletions

View file

@ -28,8 +28,6 @@
package mage.sets.darkascension;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
@ -41,6 +39,7 @@ import mage.abilities.effects.common.ExileFromZoneTargetEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
@ -56,7 +55,7 @@ public class FiendOfTheShadows extends CardImpl {
private UUID exileId = UUID.randomUUID();
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a human");
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a Human");
static {
filter.add(new SubtypePredicate("Human"));
@ -118,12 +117,12 @@ class FiendOfTheShadowsEffect extends AsThoughEffectImpl {
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
if (affectedControllerId.equals(source.getControllerId())) {
ExileZone zone = game.getExile().getExileZone(exileId);
if (zone != null && zone.contains(objectId)) {
return true;
}
ExileZone zone = game.getExile().getExileZone(exileId);
if (zone != null && zone.contains(objectId)) {
return true;
}
}
return false;
}
}
}

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@ -56,11 +56,10 @@ import mage.target.common.TargetCreaturePermanent;
*/
public class AmbushCommander extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("an Elf");
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Elf", "an Elf");
private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("Forests you control");
static {
filter.add(new SubtypePredicate("Elf"));
filter2.add(new SubtypePredicate("Forest"));
}

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@ -210,6 +210,7 @@ public class ManifestTest extends CardTestPlayerBase {
assertPowerToughness(playerA, "Foundry Street Denizen", 1, 1);
}
/*
I casted a Silence the Believers on a manifested card. It moved to the exile zone face-down.
*/

View file

@ -7,9 +7,9 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* also tests regenerate and
* tests that permanents with protection can be sacrificed
*
* also tests regenerate and tests that permanents with protection can be
* sacrificed
*
* @author BetaSteward
*/
public class FiendOfTheShadowsTest extends CardTestPlayerBase {
@ -17,11 +17,14 @@ public class FiendOfTheShadowsTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "White Knight");
// Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
// Sacrifice a Human: Regenerate Fiend of the Shadows.
addCard(Zone.BATTLEFIELD, playerA, "Fiend of the Shadows");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a human: Regenerate {this}.");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a Human: Regenerate {this}.");
addTarget(playerA, "White Knight");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Fiend of the Shadows");
setStopAt(1, PhaseStep.END_TURN);
@ -29,8 +32,9 @@ public class FiendOfTheShadowsTest extends CardTestPlayerBase {
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Fiend of the Shadows", 1);
assertPermanentCount(playerA, "White Knight", 0);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Fiend of the Shadows", 1);
}
@Test

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@ -51,7 +51,7 @@ public class RemoveFromCombatTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.HAND, playerA, "Lightning Blast", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerB, "Elvish Mystic", 1);
// Forests you control are 1/1 green Elf creatures that are still lands.
@ -60,7 +60,8 @@ public class RemoveFromCombatTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Stomping Ground");
attack(2, playerB, "Stomping Ground");
activateAbility(2, PhaseStep.DECLARE_ATTACKERS, playerB, "{1}{G},Sacrifice an Elf: Target creature gets +3/+3", "Stomping Ground");
activateAbility(2, PhaseStep.DECLARE_ATTACKERS, playerB, "{1}{G}", "Stomping Ground");
setChoice(playerB, "Elvish Mystic");
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Lightning Blast", "Ambush Commander");
setStopAt(2, PhaseStep.COMBAT_DAMAGE);
execute();

View file

@ -30,7 +30,6 @@ package mage.abilities.costs.common;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
@ -52,7 +51,7 @@ public class SacrificeTargetCost extends CostImpl {
public SacrificeTargetCost(TargetControlledPermanent target) {
this.addTarget(target);
target.setNotTarget(true); // sacrifice is never targeted
this.text = "sacrifice a " + target.getTargetName();
this.text = "sacrifice " + (target.getTargetName().startsWith("an") || target.getTargetName().startsWith("a ") ? "" : "a ") + target.getTargetName();
target.setTargetName(target.getTargetName() + " (to sacrifice)");
}
@ -100,14 +99,14 @@ public class SacrificeTargetCost extends CostImpl {
activator = controllerId;
}
}
int validTargets = 0;
for (Permanent permanent :game.getBattlefield().getAllActivePermanents(((TargetControlledPermanent)targets.get(0)).getFilter(), controllerId, game)) {
if(game.getPlayer(activator).canPaySacrificeCost(permanent, sourceId, controllerId, game)) {
validTargets++;
}
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(((TargetControlledPermanent) targets.get(0)).getFilter(), controllerId, game)) {
if (game.getPlayer(activator).canPaySacrificeCost(permanent, sourceId, controllerId, game)) {
validTargets++;
}
}
return validTargets > 0;
}