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[MKM] update spoiler
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184cf0f4d9
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3 changed files with 14 additions and 5 deletions
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@ -32,8 +32,8 @@ public final class ShadyInformant extends CardImpl {
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ability.addTarget(new TargetAnyTarget());
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this.addAbility(ability);
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// Disguise {2}
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this.addAbility(new DisguiseAbility(this, new ManaCostsImpl<>("{2}")));
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// Disguise {2}{B/R}{B/R}
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this.addAbility(new DisguiseAbility(this, new ManaCostsImpl<>("{2}{B/R}{B/R}")));
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}
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private ShadyInformant(final ShadyInformant card) {
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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public final class MurdersAtKarlovManor extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Aurelia's Vindicator", "Branch of Vitu-Ghazi", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Expose the Culprit", "Faerie Snoop", "Gadget Technician", "Nightdrinker Moroii", "Pyrotechnic Performer", "Shady Informant", "Undercover Crocodelf");
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private static final List<String> unfinished = Arrays.asList("Aurelia's Vindicator", "Branch of Vitu-Ghazi", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Expose the Culprit", "Faerie Snoop", "Gadget Technician", "Nightdrinker Moroii", "Pyrotechnic Performer", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper");
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private static final MurdersAtKarlovManor instance = new MurdersAtKarlovManor();
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@ -51705,13 +51705,15 @@ Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detect
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No Witnesses|Murders at Karlov Manor|27|R|{2}{W}{W}|Sorcery|||Each player who controls the most creatures investigates. Then destroy all creatures.|
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Not on My Watch|Murders at Karlov Manor|28|U|{1}{W}|Instant|||Exile target attacking creature.|
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Novice Inspector|Murders at Karlov Manor|29|C|{W}|Creature - Human Detective|1|2|When Novice Inspector enters the battlefield, investigate.|
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Unyielding Gatekeeper|Murders at Karlov Manor|35|R|{1}{W}|Creature - Elephant Cleric|3|2|Disguise {1}{W}$When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.|
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Wojek Investigator|Murders at Karlov Manor|36|R|{2}{W}|Creature - Angel Detective|2|4|Flying, vigilance$At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.|
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Benthic Criminologists|Murders at Karlov Manor|40|C|{4}{U}|Creature - Merfolk Wizard|4|5|Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.|
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Burden of Proof|Murders at Karlov Manor|42|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.|
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Case of the Filched Falcon|Murders at Karlov Manor|44|U|{U}|Enchantment - Case|||When this Case enters the battlefield, investigate.$To solve -- You control three or more artifacts.$Solved -- {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.|
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Case of the Ransacked Lab|Murders at Karlov Manor|45|R|{2}{U}|Enchantment - Case|||Instant and sorcery spells you cast cost {1} less to cast.$To solve -- You've cast four or more instant and sorcery spells this turn.$Solved -- Whenever you cast an instant or sorcery spell, draw a card.|
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Crimestopper Sprite|Murders at Karlov Manor|49|C|{2}{U}|Creature - Faerie Detective|2|2|As an additional cost to cast this spell, you may collect evidence 6.$Flying$When Crimestopper Sprite enters the battlefield, tap target creature. If evidence collected, put a stun counter on it.|
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Crimestopper Sprite|Murders at Karlov Manor|49|C|{2}{U}|Creature - Faerie Detective|2|2|As an additional cost to cast this spell, you may collect evidence 6.$Flying$When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it.|
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Deduce|Murders at Karlov Manor|52|C|{1}{U}|Instant|||Draw a card. Investigate.|
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Forensic Researcher|Murders at Karlov Manor|58|U|{2}{U}|Creature - Merfolk Detective|1|3|{T}: Untap another target permanent you control.${T}, Collect evidence 3: Tap target creature you don't control.|
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Hotshot Investigators|Murders at Karlov Manor|60|C|{5}{U}|Creature - Vedalken Detective|4|4|When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.|
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Intrude on the Mind|Murders at Karlov Manor|61|M|{3}{U}{U}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.|
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Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be countered.$Tap up to two target creatures and put a stun counter on each of them. Investigate.|
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@ -51723,6 +51725,7 @@ Lead Pipe|Murders at Karlov Manor|90|U|{B}|Artifact - Clue Equipment|||Equipped
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Long Goodbye|Murders at Karlov Manor|92|U|{1}{B}|Instant|||This spell can't be countered.$Destroy target creature or planeswalker with mana value 3 or less.|
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Massacre Girl, Known Killer|Murders at Karlov Manor|94|M|{2}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$Creatures you control have wither.$Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.|
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Nightdrinker Moroii|Murders at Karlov Manor|96|U|{3}{B}|Creature - Vampire|4|2|Flying$When Nightdrinker Moroii enters the battlefield, you lose 3 life.$Disguise {B}{B}|
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Persuasive Interrogators|Murders at Karlov Manor|98|U|{4}{B}{B}|Creature - Gorgon Detective|5|6|When Persuasive Interrogators enters the battlefield, investigate.$Whenever you sacrifice a Clue, target opponent gets two poison counters.|
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Undercity Eliminator|Murders at Karlov Manor|108|U|{3}{B}{B}|Creature - Gorgon Assassin|3|3|When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.|
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Convenient Target|Murders at Karlov Manor|119|U|{R}|Enchantment - Aura|||Enchant creature$When Convenient Target enters the battlefield, suspect enchanted creature.$Enchanted creature gets +1/+1.${2}{R}: Return Convenient Target from your graveyard to your hand.|
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Crime Novelist|Murders at Karlov Manor|121|U|{2}{R}|Creature - Goblin Bard|1|3|Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}.|
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@ -51730,6 +51733,8 @@ Demand Answers|Murders at Karlov Manor|122|C|{1}{R}|Instant|||As an additional c
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Expose the Culprit|Murders at Karlov Manor|124|U|{1}{R}|Instant|||Choose one or both --$* Turn target face-down creature face up.$* Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them.|
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Felonious Rage|Murders at Karlov Manor|125|C|{R}|Instant|||Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.|
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Galvanize|Murders at Karlov Manor|128|C|{1}{R}|Instant|||Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.|
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Gearbane Orangutan|Murders at Karlov Manor|129|C|{2}{R}|Creature - Ape|2|2|Reach$When Gearbane Orangutan enters the battlefield, choose one --$* Destroy up to one target artifact.$* Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.|
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Harried Dronesmith|Murders at Karlov Manor|131|U|{3}{R}|Creature - Human Artificer|2|3|At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.|
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Knife|Murders at Karlov Manor|134|U|{R}|Artifact - Clue Equipment|||As long as it's your turn, equipped creature gets +1/+0 and has first strike.${2}, Sacrifice Knife: Draw a card.$Equip {2}|
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Krenko, Baron of Tin Street|Murders at Karlov Manor|135|R|{2}{R}|Legendary Creature - Goblin|3|3|Haste${T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.$Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.|
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Pyrotechnic Performer|Murders at Karlov Manor|140|R|{1}{R}|Creature - Viashino Assassin|3|2|Disguise {R}$Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.|
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@ -51740,8 +51745,10 @@ Axebane Ferox|Murders at Karlov Manor|153|R|{2}{G}{G}|Creature - Beast|4|4|Death
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Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.$Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.|
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Culvert Ambusher|Murders at Karlov Manor|158|U|{3}{G}{G}|Creature - Wurm Horror|4|5|When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.$Disguise {4}{G}|
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Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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Hedge Whisperer|Murders at Karlov Manor|165|U|{G}|Creature - Elf Druid Detective|0|3|You may choose not to untap Hedge Whisperer during your untap step.${3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.|
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A Killer Among Us|Murders at Karlov Manor|167|U|{4}{G}|Enchantment|||When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.$Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.|
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Loxodon Eavesdropper|Murders at Karlov Manor|168|C|{3}{G}|Creature - Elephant Detective|3|3|When Loxodon Eavesdropper enters the battlefield, investigate.$Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.|
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The Pride of Hull Clade|Murders at Karlov Manor|172|M|{10}{G}|Legendary Creature - Crocodile Elk Turtle|2|15|This spell costs {X} less to cast, where X is the total toughness of creatures you control.$Defender${2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.|
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Sharp-Eyed Rookie|Murders at Karlov Manor|176|R|{1}{G}|Creature - Human Detective|2|2|Vigilance$Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.|
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Topiary Panther|Murders at Karlov Manor|179|C|{4}{G}{G}|Creature - Plant Cat|6|5|Trample$Basic landcycling {1}{G}|
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Vitu-Ghazi Inspector|Murders at Karlov Manor|183|C|{1}{G}|Creature - Elf Detective|1|3|As an additional cost to cast this spell, you may collect evidence 6.$Reach$When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.|
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@ -51766,13 +51773,15 @@ Kylox, Visionary Inventor|Murders at Karlov Manor|214|R|{5}{U}{R}|Legendary Crea
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Lightning Helix|Murders at Karlov Manor|218|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.|
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Meddling Youths|Murders at Karlov Manor|219|U|{3}{R}{W}|Creature - Human Detective|4|5|Haste$Whenever you attack with three or more creatures, investigate.|
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No More Lies|Murders at Karlov Manor|221|U|{W}{U}|Instant|||Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Private Eye|Murders at Karlov Manor|223|U|{1}{W}{U}|Creature - Homunculus Detective|3|3|Other Detectives you control get +1/+1.$Whenever you draw your second card each turn, target Detective can't be blocked this turn.|
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Rakdos, Patron of Chaos|Murders at Karlov Manor|224|M|{4}{B}{R}|Legendary Creature - Demon|6|6|Flying, trample$At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.|
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Shady Informant|Murders at Karlov Manor|231|C|{3}{B}{R}|Creature - Ogre Rogue|4|2|When Shady Informant dies, it deals 2 damage to any target.$Disguise {2}|
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Shady Informant|Murders at Karlov Manor|231|C|{3}{B}{R}|Creature - Ogre Rogue|4|2|When Shady Informant dies, it deals 2 damage to any target.$Disguise {2}{B/R}{B/R}|
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Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Reach$Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.|
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Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
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Tolsimir, Midnight's Light|Murders at Karlov Manor|236|R|{2}{G}{W}{W}|Legendary Creature - Elf Scout|3|2|Lifelink$When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.$Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.|
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Trostani, Three Whispers|Murders at Karlov Manor|238|M|{G}{G/W}{W}|Legendary Creature - Dryad|4|4|{1}{G}: Target creature gains deathtouch until end of turn.${G/W}: Target creature gains vigilance until end of turn.${2}{W}: Target creature gains double strike until end of turn.|
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Undercover Crocodelf|Murders at Karlov Manor|239|C|{4}{G}{U}|Creature - Elf Crocodile Detective|5|5|Whenever Undercover Crocodelf deals combat damage to a player, investigate.$Disguise {3}{G/U}{G/U}|
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Vannifar, Evolved Enigma|Murders at Karlov Manor|241|M|{2}{G}{U}|Legendary Creature - Elf Ooze Wizard|3|4|At the beginning of combat on your turn, choose one --$* Cloak a card from your hand.$* Put a +1/+1 counter on each colorless creature you control.|
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Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
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Magnetic Snuffler|Murders at Karlov Manor|254|U|{5}|Artifact Creature - Construct|4|4|When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.$Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.|
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Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
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