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[DSK] update spoiler
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@ -53981,6 +53981,7 @@ Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting inten
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Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
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Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.|
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Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.|
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Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creatures you control have base power and toughness each equal to the number of creatures you control.|
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Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.|
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@ -53990,10 +53991,12 @@ Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyli
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Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
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Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
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Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.|
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Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.|
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Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
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Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
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Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
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Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
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Trapped in the Screen|Duskmourn: House of Horror|36|C|{2}{W}|Enchantment|||Ward {2}$When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.|
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Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
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Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.|
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The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
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@ -54013,6 +54016,7 @@ Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment
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Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$Piranha Fly enters tapped.|
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Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleton|0|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.|
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Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|Silent Hallcreeper can't be blocked.$Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on Silent Hallcreeper.$* Draw a card.$* Silent Hallcreeper becomes a copy of another target creature you control.|
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Stalked Researcher|Duskmourn: House of Horror|73|C|{1}{U}|Creature - Human Wizard|3|3|Defender$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.|
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Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stay Hidden, Stay Silent enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.|
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Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
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Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
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@ -54023,6 +54027,7 @@ Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature
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Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.|
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Fear of Lost Teeth|Duskmourn: House of Horror|97|C|{B}|Enchantment Creature - Nightmare|1|1|When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.|
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Fear of the Dark|Duskmourn: House of Horror|98|C|{4}{B}|Enchantment Creature - Nightmare|5|5|Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.|
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Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$<strong>Awakening Hall</strong>${6}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return all creature cards from your graveyard to the battlefield.|
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Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
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Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
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@ -54037,14 +54042,18 @@ Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature -
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Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
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Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When Fear of Burning Alive enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.|
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Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium -- Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
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Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$<strong>Shattered Yard</strong>${4}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, this Room deals 1 damage to each opponent.|
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Infernal Phantom|Duskmourn: House of Horror|141|U|{3}{R}|Creature - Spirit|2|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.$When Infernal Phantom dies, it deals damage equal to its power to any target.|
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Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.|
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Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin, Swift Survivalist can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
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Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.|
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Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
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Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|Razorkin Needlehead has first strike during your turn.$Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.|
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The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
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Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
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Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
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Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
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Vicious Clown|Duskmourn: House of Horror|163|C|{2}{R}|Creature - Human Clown|2|3|Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.|
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Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary Creature - Insect Beast|9|9|Trample$Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.${1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.|
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Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium--{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card. types among cards in your graveyard and only as a sorcery.|
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Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.|
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@ -54055,6 +54064,8 @@ Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantmen
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Patchwork Beastie|Duskmourn: House of Horror|195|U|{G}|Artifact Creature - Beast|3|3|Delirium -- Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.$At the beginning of your upkeep, you may mill a card.|
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Say Its Name|Duskmourn: House of Horror|197|C|{1}{G}|Sorcery|||Mill three cards. Then you may return a creature or land card from your graveyard to your hand.$Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.|
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Slavering Branchsnapper|Duskmourn: House of Horror|198|C|{4}{G}{G}|Creature - Lizard|7|6|Trample$Forestcycling {2}|
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Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{R}|Creature Insect|2|1|When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Delirium -- Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.|
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Threats Around Every Corner|Duskmourn: House of Horror|200|U|{3}{G}|Enchantment|||When Threats Around Every Corner enters, manifest dread.$Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on Twitching Doll.${T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.|
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Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
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Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
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