Fixed that modes of modal spells resolved also if all targeted modes of a spell had no more legal targets and there were targeted modes (fixes #385). Should also fix same problem for parts of a fused spell. Added test for Cryptic Command.

This commit is contained in:
LevelX2 2014-03-19 16:44:57 +01:00
parent 640a792653
commit 87c0576549
3 changed files with 123 additions and 147 deletions

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package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Cryptic Command
* Instant, 1UUU
* Choose two Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
*
* @author LevelX2
*/
public class CrypticCommandTest extends CardTestPlayerBase {
/**
* Test that if command has only one target and that targets is not valid on resolution, Cryptic Command fizzeles
* The player does not draw a card
*/
@Test
public void testCommand() {
addCard(Zone.HAND, playerA, "Thoughtseize");
addCard(Zone.HAND, playerA, "Remand");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerB, "Cryptic Command");
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cryptic Command", "Thoughtseize");
setModeChoice(playerB, "0"); // Counter target spell
setModeChoice(playerB, "3"); // Draw a card
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cryptic Command");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, 2);
assertGraveyardCount(playerA, 1);
assertHandCount(playerB, 0); // Because Cryptic Command has no legal target playerB does not draw a card and has 0 cards in hand
assertGraveyardCount(playerB, 1);
}
}