[DSK] update spoiler

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theelk801 2024-09-11 22:25:03 -04:00
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@ -53991,12 +53991,14 @@ Fear of Abduction|Duskmourn: House of Horror|9|U|{4}{W}{W}|Enchantment Creature
Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.|
Fear of Surveillance|Duskmourn: House of Horror|11|C|{1}{W}|Enchantment Creature - Nightmare|2|2|Vigilance$Whenever Fear of Surveillance attacks, surveil 1.|
Friendly Ghost|Duskmourn: House of Horror|12|C|{3}{W}|Creature - Spirit|2|4|Flying$When Friendly Ghost enters, target creature gets +2/+4 until end of turn.|
Ghostly Dancers|Duskmourn: House of Horror|13|R|{3}{W}{W}|Creature - Spirit|2|5|Flying$When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.|
Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$<strong>Elegant Rotunda</strong>${2}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.|
Hardened Escort|Duskmourn: House of Horror|16|C|{2}{W}|Creature - Human Soldier|2|4|Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.|
Jump Scare|Duskmourn: House of Horror|17|C|{W}|Instant|||Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.|
Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
Lionheart Glimmer|Duskmourn: House of Horror|19|U|{3}{W}{W}|Enchantment Creature - Cat Glimmer|2|5|Ward {2}$Whenever you attack, creatures you control get +1/+1 until end of turn.|
Living Phone|Duskmourn: House of Horror|20|C|{2}{W}|Artifact Creature - Toy|2|1|When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Optimistic Scavenger|Duskmourn: House of Horror|21|U|{W}|Creature - Human Scout|1|1|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.|
Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
@ -54004,11 +54006,14 @@ Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy
Reluctant Role Model|Duskmourn: House of Horror|26|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.|
Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
Sheltered by Ghosts|Duskmourn: House of Horror|30|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.$Enchanted creature gets +1/+0 and has lifelink and ward {2}.|
Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
Splitskin Doll|Duskmourn: House of Horror|33|U|{1}{W}|Artifact Creature - Toy|2|1|When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.|
Surgical Suite // Hospital Room|Duskmourn: House of Horror|34|U|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.$<strong>Hospital Room</strong>${3}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
Trapped in the Screen|Duskmourn: House of Horror|36|C|{2}{W}|Enchantment|||Ward {2}$When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.|
Unidentified Hovership|Duskmourn: House of Horror|37|R|{1}{W}{W}|Artifact - Vehicle|2|2|Flying$When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.$When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.$Crew 1|
Unsettling Twins|Duskmourn: House of Horror|38|C|{3}{W}|Creature - Human|2|2|When Unsettling Twins enters, manifest dread.|
Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.|
@ -54023,11 +54028,14 @@ Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5
Duskmourn's Domination|Duskmourn: House of Horror|50|U|{4}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets -3/-0 and loses all abilities.|
Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Enter the Enigma|Duskmourn: House of Horror|52|C|{U}|Sorcery|||Target creature can't be blocked this turn.$Draw a card.|
Entity Tracker|Duskmourn: House of Horror|53|R|{2}{U}|Creature - Human Scout|2|3|Flash$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.|
Erratic Apparition|Duskmourn: House of Horror|54|C|{2}{U}|Creature - Spirit|1|3|Flying, vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.|
Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.|
Fear of Falling|Duskmourn: House of Horror|56|U|{3}{U}{U}|Enchantment Creature - Nightmare|4|4|Flying$Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.|
Fear of Impostors|Duskmourn: House of Horror|57|U|{1}{U}{U}|Enchantment Creature - Nightmare|3|2|Flash$When Fear of Impostors enters, counter target spell. Its controller manifests dread.|
Fear of Isolation|Duskmourn: House of Horror|58|U|{1}{U}|Enchantment Creature - Nightmare|2|3|As an additional cost to cast this spell, return a permanent you control to its owner's hand.$Flying|
Floodpits Drowner|Duskmourn: House of Horror|59|U|{1}{U}|Creature - Merfolk|2|1|Flash$Vigilance$When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.${1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.|
Get Out|Duskmourn: House of Horror|60|U|{U}{U}|Instant|||Choose one --$* Counter target creature or enchantment spell.$* Return one or two target creatures and/or enchantments you own to your hand.|
Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|Flying$Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.|
Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.$As Leyline of Transformation enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
@ -54044,10 +54052,12 @@ The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment
Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.|
Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.|
Unnerving Grasp|Duskmourn: House of Horror|80|U|{2}{U}|Sorcery|||Return up to one target nonland permanent to its owner's hand. Manifest dread.|
Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.|
Appendage Amalgam|Duskmourn: House of Horror|83|C|{2}{B}|Enchantment Creature - Horror|3|2|Flash$Whenever Appendage Amalgam attacks, surveil 1.|
Balemurk Leech|Duskmourn: House of Horror|84|C|{1}{B}|Creature Leech|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.|
Balemurk Leech|Duskmourn: House of Horror|84|C|{1}{B}|Creature - Leech|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.|
Cackling Slasher|Duskmourn: House of Horror|85|C|{3}{B}|Creature - Human Assassin|3|3|Deathtouch$Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn.|
Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
@ -54063,13 +54073,16 @@ Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantme
Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
Innocuous Rat|Duskmourn: House of Horror|103|C|{1}{B}|Creature - Rat|1|1|When Innocuous Rat dies, manifest dread.|
Killer's Mask|Duskmourn: House of Horror|104|U|{2}{B}|Artifact - Equipment|||When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature.$Equipped creature has menace.$Equip {2}|
Let's Play a Game|Duskmourn: House of Horror|105|U|{3}{B}|Sorcery|||Delirium -- Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.$* Creatures your opponents control get -1/-1 until end of turn.$* Each opponent discards two cards.$* Each opponent loses 3 life and you gain 3 life.|
Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
Live or Die|Duskmourn: House of Horror|107|U|{3}{B}{B}|Instant|||Choose one --$* Return target creature card from your graveyard to the battlefield.$* Destroy target creature.|
Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
Miasma Demon|Duskmourn: House of Horror|109|U|{4}{B}{B}|Creature - Demon|5|4|Flying$When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.|
Murder|Duskmourn: House of Horror|110|C|{1}{B}{B}|Instant|||Destroy target creature.|
Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
Osseous Sticktwister|Duskmourn: House of Horror|112|U|{1}{B}|Artifact Creature - Scarecrow|2|2|Lifelink$Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.|
Overlord of the Balemurk|Duskmourn: House of Horror|113|M|{3}{B}{B}|Enchantment Creature - Avatar Horror|5|5|Impending 5--{1}{B}$Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.|
Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
Resurrected Cultist|Duskmourn: House of Horror|115|C|{2}{B}|Creature - Human Cleric|4|1|Delirium -- {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
Spectral Snatcher|Duskmourn: House of Horror|116|C|{4}{B}{B}|Creature - Spirit|6|5|Ward--Discard a card.$Swampcycling {2}|
@ -54079,6 +54092,7 @@ Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie As
Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
Vile Mutilator|Duskmourn: House of Horror|122|U|{5}{B}{B}|Creature - Demon|6|5|As an additional cost to cast this spell, sacrifice a creature or enchantment.$Flying, trample$When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.|
Winter's Intervention|Duskmourn: House of Horror|123|C|{1}{B}|Instant|||Winter's Intervention deals 2 damage to target creature. You gain 2 life.|
Withering Torment|Duskmourn: House of Horror|124|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.|
Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
@ -54100,12 +54114,14 @@ Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If
Most Valuable Slayer|Duskmourn: House of Horror|144|C|{3}{R}|Creature - Human Warrior|2|4|Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.|
Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin, Swift Survivalist can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.|
Painter's Studio // Defeated Gallery|Duskmourn: House of Horror|147|U|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.$<strong>Defeated Gallery</strong>${1}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever youy attack, attacking creatures you control get +1/+0 until end of turn.|
Piggy Bank|Duskmourn: House of Horror|148|U|{1}{R}|Artifact Creature - Boar Toy|3|2|When Piggy Bank dies, create a Treasure token.|
Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
Ragged Playmate|Duskmourn: House of Horror|150|C|{1}{R}|Artifact Creature - Toy|2|2|{1}, {T}: Target creature with power 2 or less can't be blocked this turn.|
Rampaging Soulrager|Duskmourn: House of Horror|151|C|{2}{R}|Creature - Spirit|1|4|Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.|
Razorkin Hordecaller|Duskmourn: House of Horror|152|U|{4}{R}|Creature - Human Clown Berserker|4|4|Haste$Whenever you attack, create a 1/1 red Gremlin creature token.|
Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|Razorkin Needlehead has first strike during your turn.$Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.|
Ripchain Razorkin|Duskmourn: House of Horror|154|C|{3}{R}|Creature - Human Berserker|5|3|Reach${2}{R}, Sacrifice a land: Draw a card.|
The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Anguish deals 5 damage to that creature, and the other can't block this turn.|
@ -54113,26 +54129,29 @@ Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature g
Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
Vengeful Possession|Duskmourn: House of Horror|162|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.|
Vicious Clown|Duskmourn: House of Horror|163|C|{2}{R}|Creature - Human Clown|2|3|Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.|
Waltz of Rage|Duskmourn: House of Horror|165|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.|
Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary Creature - Insect Beast|9|9|Trample$Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.${1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.|
Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.|
Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When Bashful Beastie dies, manifest dread.|
Break Down the Door|Duskmourn: House of Horror|170|U|{2}{G}|Instant|||Choose one --$* Exile target artifact.$* Exile target enchantment.$* Manifest dread.|
Cathartic Parting|Duskmourn: House of Horror|171|C|{1}{G}|Sorcery|||The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.|
Cathartic Parting|Duskmourn: House of Horror|171|U|{1}{G}|Sorcery|||The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.|
Cautious Survivor|Duskmourn: House of Horror|172|C|{3}{G}|Creature - Elf Survivor|4|4|Survival -- At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.|
Coordinated Clobbering|Duskmourn: House of Horror|173|U|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.|
Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature - Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.|
Defiant Survivor|Duskmourn: House of Horror|175|U|{2}{G}|Creature - Human Survivor|3|2|Survival -- At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.|
Enduring Vitality|Duskmourn: House of Horror|176|R|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Fear of Exposure|Duskmourn: House of Horror|177|U|{2}{G}|Enchantment Creature - Nightmare|5|4|As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.$Trample|
Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature - Insect|2|2|Deathtouch$Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.|
Frantic Strength|Duskmourn: House of Horror|179|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 and has trample.|
Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.|
Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$<strong>Rickety Gazebo</strong>${3}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.|
Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever Hedge Shredder attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
Horrid Vigor|Duskmourn: House of Horror|184|C|{1}{G}|Instant|||Target creature gains deathtouch and indestructible until end of turn.|
House Cartographer|Duskmourn: House of Horror|185|U|{1}{G}|Creature - Human Scout Survivor|2|2|Survival -- At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.|
Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice Insidious Fungus: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield|
Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival -- At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield|
Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.|
Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.|
Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
@ -54152,6 +54171,7 @@ Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wa
Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Baseball Bat enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
Beastie Beatdown|Duskmourn: House of Horror|210|U|{R}{G}|Sorcery|||Choose target creature you control and target creature an opponent controls.$Delirium -- If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.$The creature you control deals damage equal to its power to the creature an opponent controls.|
Broodspinner|Duskmourn: House of Horror|211|U|{B}{G}|Creature - Spider|2|3|Reach$When Broodspinner enters, surveil 2.${4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.|
Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
@ -54168,6 +54188,7 @@ Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creatur
Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this room, destroy all creatures with power 3 or greater.$<strong>Lecture Hall</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Other permanents you control have hexproof.|
Rip, Spawn Hunter|Duskmourn: House of Horror|228|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.|
Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.|
Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.|
@ -54182,11 +54203,13 @@ Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Cre
Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
Bear Trap|Duskmourn: House of Horror|243|C|{1}|Artifact|||Flash${3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.|
Conductive Machete|Duskmourn: House of Horror|244|U|{4}|Artifact - Equipment|||When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature.$Equipped creature gets +2/+1.$Equip {4}|
Dissection Tools|Duskmourn: House of Horror|245|R|{5}|Artifact - Equipment|||When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.$Equipped creature gets +2/+2 and has deathtouch and lifelink.$Equip--Sacrifice a creature.|
Found Footage|Duskmourn: House of Horror|246|C|{1}|Artifact - Clue|||You may look at face-down creatures your opponents control any time.${2}, Sacrifice Found Footage: Surveil 2, then draw a card.|
Friendly Teddy|Duskmourn: House of Horror|247|C|{2}|Artifact Creature - Bear Toy|2|2|When Friendly Teddy dies, each player draws a card.|
Ghost Vacuum|Duskmourn: House of Horror|248|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
Glimmerlight|Duskmourn: House of Horror|249|C|{2}|Artifact - Equipment|||When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.$Equipped creature gets +1/+1.$Equip {1}|
Haunted Screen|Duskmourn: House of Horror|250|U|{3}|Artifact|||{T}: Add {W} or {B}.${T}, Pay 1 life: Add {G}, {U}, or {R}.${7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.|
Keys to the House|Duskmourn: House of Horror|251|U|{1}|Artifact|||{1}, {T}, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.|
Malevolent Chandelier|Duskmourn: House of Horror|252|C|{6}|Artifact Creature - Construct|4|4|Flying${2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.|
Marvin, Murderous Mimic|Duskmourn: House of Horror|253|R|{2}|Legendary Artifact Creature - Toy|2|2|Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.|
Saw|Duskmourn: House of Horror|254|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.$Equip {2}|